Jump to content

Recommended Posts

Posted

Hi I got a big Problem. Recently (like 9 Month living in the same place) my sanity starts dropping when Im in my house.

Its just a verry small area arround my house. Not even 100 by 100 blocks. I marked the perimeter where it stops with points on my map.

First I thought it might be a rift somwhere under my house, but I did not find any cave or anything for that matter.

I then switched into creative an no-clipped a sneak peak into the ground. Since I did not want to spoil myself I just stuck my nose in until I could see the silouetts of the closest caves, and there is nothing down there in a 50 block radius arround the "center" of my instable anomaly what I did not discovered erarlier. A small cave, a sink hole, thats it.

I also don't use any big mods. Just a hand full of small QoL ones, nothing that really adds content besides better ruins.

I just don't know what to do. Since I made the mistake many did an settlet in an unstable area for my first time playing I quadruple checked my second time playing. And I lived there happily and sane until now (september year one).

HAs anybody an idea what yould cause my backyard to be haunted? Or at least how to get rid of it without disabling temporal stability alltogether?

  • Like 1
Posted

Areas of the map have a random "natural stability". This is determined at world generation and there is nothing you can do to change it bar mods, or turning off temporal stability alltogether. So by all means, the dropping stability should have already been nine months ago when you settled there - maybe you just didn't notice it if it is subtle?

  • Cookie time 1
Posted

I used a mod to draw a map that shwos stability... and its surface instability a tiny dot on the map. Its like 10*20 blocks, just medium, and just touches 2 rooms of my house I added to do my smithing in lately. Lol

Thats a bummer. But at least now I know. Didn't notice it because its a hill and I just dug those rooms in the side. When checking the area for my house I walked along the small cliff, deemed it sceenic and a good border of my landclaims. Welp... should've climbed a few meters back then. No hobbit-hole-smithery for me.

  • Sad 1
Posted
22 minutes ago, maculator said:

I used a mod to draw a map that shwos stability... and its surface instability a tiny dot on the map. Its like 10*20 blocks, just medium, and just touches 2 rooms of my house I added to do my smithing in lately. Lol

Thats a bummer. But at least now I know. Didn't notice it because its a hill and I just dug those rooms in the side. When checking the area for my house I walked along the small cliff, deemed it sceenic and a good border of my landclaims. Welp... should've climbed a few meters back then. No hobbit-hole-smithery for me.

Depending on how bad the drain is you can just tank it, if you don't live in it 24/7. Otherwise I can also recommend mods to help with it in a fair and survival way.

  • Thanks 1
Posted

Thank you.

I looked at some mods and decided against them. I want to experience the Game as vanilla as possible. Tanking it is a possibility, but i think i'll just build a better smithery infront of my house.

To future readers: If it looks and feels like temporal instability, it probably is :S

You can use a mod to generate a map and double check and you can mod it away of you so wish.

To prevent it from happening Just tripple check your location of choice. Check where you want to build, ad a radius for safety, Check again and then add even more radius and check once more.

  • Thanks 1
Posted
6 hours ago, maculator said:

I used a mod to draw a map that shwos stability... and its surface instability a tiny dot on the map. Its like 10*20 blocks, just medium, and just touches 2 rooms of my house I added to do my smithing in lately. Lol

Echoing what @Rainbow Fresh already said, I wouldn't worry about the instability problem. If it was your whole house, then it would be a bigger concern, but if it's just two rooms then it's very easy for you to ignore, for the most part, or switch rooms if you really need to recover. Surface instability tends to be rather mild, so it usually takes several minutes for it to drain to critical levels(monsters start appearing at 25% remaining). 

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.