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Posted
1 hour ago, Mineymonkey said:

Hey Spear and Fang, wanted to poke you about a crash I get running Wildcraft Fruit and Primitive Survival. I finally have been able to log in here, but Wildcraft Trees works with PS, just not fruit. Here's the pastebin with the log

 

https://pastebin.com/QJYG6z9m

Hi Mineymonkey,

The error message does indeed indicate that my mod is failing to render something in a tree hollow and crashing.  The problem is that I simply can't recreate the issue.  To expedite testing on my end I jacked up tree hollows a lot by editing my modconfig file

  "TreeHollowsMaxPerChunk": 12,
  "TreeHollowsSpawnProbability": 0.5,



Then I created a new world with this loadout
primitivesurvival@3.4.5, game@1.19.3, herbarium@1.0.4, creative@1.19.3, survival@1.19.3, wildcraftfruit@1.1.0
I mucked with a lot of hollows, and no crash.

So I tried another new world with this loadout
primitivesurvival@3.4.5, game@1.19.3, herbarium@1.0.4, creative@1.19.3, survival@1.19.3,wildcrafttree@1.0.0
and once again, I mucked with a lot of hollows, and no crash.

My best guess is that the problem lies within your existing world, and it may be tricky to recover from this situation.  To confirm or deny this claim, you *could* start a brand new world and see if it crashes...

I read recent modDB comments for all the mods involved and did a quick dive into the json files for those other mods and can't find any other clues.  Tree hollows should be pretty far removed from those other mods, as I've already taken many steps to ensure this.

Posted (edited)

" failing to render something in a tree hollow and crashing"
for the record (and to clarify), this mod only ever puts vanilla items, items from this mod, and items from the old version of Wildcraft trees (if it's installed) in a tree hollow.  But that doesn't prevent another mod from modifying vanilla items in such a way that they would no longer render correctly in a hollow. 

Also, if your existing world used to include the old version of wildcraft trees and that same world now uses the new version of wildcraft trees, that could explain why it's crashing.

Edited by Spear and Fang
  • Like 1
  • 2 months later...
  • 1 month later...
Posted

Would you ever consider releasing a version of this mod without the addition of the content found under /assets/primitivesurvival/blocktypes/relic ? I'm curious about the answer because the server I'm on (RP heavy, got it's own lore type deal) is hesitant to add this to the game when it adds new enemies and otherwise "eldritch stuff", but then immediately lament the fact we don't have access to all the other awesome things your mod has to offer. If it's not able to be config'd out somehow, what's your stance on alteration for use in a server pack?

Posted
4 hours ago, Fatigue said:

Would you ever consider releasing a version of this mod without the addition of the content found under /assets/primitivesurvival/blocktypes/relic ? I'm curious about the answer because the server I'm on (RP heavy, got it's own lore type deal) is hesitant to add this to the game when it adds new enemies and otherwise "eldritch stuff", but then immediately lament the fact we don't have access to all the other awesome things your mod has to offer. If it's not able to be config'd out somehow, what's your stance on alteration for use in a server pack?

Hah! You are the third person this week to ask for this - if I was a betting man I'd guess that you are all on the same server.  

I can surely do something here but not any time soon.  If you want to take a shot at patching some of this stuff out in the interim feel free. 

  • Like 1
  • 5 weeks later...
Posted
On 5/18/2024 at 10:30 AM, Spear and Fang said:

Hah! You are the third person this week to ask for this - if I was a betting man I'd guess that you are all on the same server.  

I can surely do something here but not any time soon.  If you want to take a shot at patching some of this stuff out in the interim feel free. 

Hi! I wanted to say, I really love this mod. The addition of a smoker in particular fills a huge niche in food preservation!

I'm not on their server, but my wife and I would also be super appreciative if you could release a version without the eldritch add-ons. Thank you for all your hard work with this!

Posted

I had a crash due to low memory (something else was eating up far too much) right when I was changing class (with '/player xyz allowcharselonce' and '.charsel'), but now my save is apparently corrupted, throwing this exception:

System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.CharacterSystem.applyTraitAttributes(EntityPlayer eplr) in VSSurvivalMod\Systems\Character\Character.cs:line 322
   at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 289
   at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 308

Any chance of rescuing that savegame somehow? 🥺

Posted
1 hour ago, Phelan said:

I had a crash due to low memory (something else was eating up far too much) right when I was changing class (with '/player xyz allowcharselonce' and '.charsel'), but now my save is apparently corrupted, throwing this exception:

System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.CharacterSystem.applyTraitAttributes(EntityPlayer eplr) in VSSurvivalMod\Systems\Character\Character.cs:line 322
   at Vintagestory.GameContent.CharacterSystem.setCharacterClass(EntityPlayer player, String classCode, Boolean initializeGear) in VSSurvivalMod\Systems\Character\Character.cs:line 289
   at Vintagestory.GameContent.GuiDialogCreateCharacter.OnGuiOpened() in VSSurvivalMod\Gui\GuiDialogCreateCharacter.cs:line 308

Any chance of rescuing that savegame somehow? 🥺

Did you post this here accidently or are you just looking for advice in general?
Because it really has nothing to do with this mod.

Posted
5 hours ago, Spear and Fang said:

Did you post this here accidently or are you just looking for advice in general?
Because it really has nothing to do with this mod.

Argh, darn, I thought the "vssurvivalmod" was referring to this, and just realized that it's part of the vanilla game... 😕

  • Haha 1
  • 5 weeks later...
  • 1 month later...
Posted

I managed to finally get all the components to use the Relic Cube and the one statue that I did manage to obtain...

Spoiler

... But I used water as the statue base - I'm guessing however that I chose incorrectly, as I used the Ethereal gears, which I have now run out of for now. I will at bare minimum say something happened, but did I do this one correctly or did I need a different base under the Relic Cube setup? I only have the one statue top right now, so I can't use any of my other gear types yet.

As an aside, loving this mod!

  • Like 1
  • 3 weeks later...
Posted

Does anyone know the range/behavior of the irrigation systems?

I can't find much info in game or on the mod page. I've tested the vessel system and it seems inconsistent between 2-3 block radius. Where the edge blocks tend to sit at 25-50% moisture. Curious if I'm missing something or maybe its a bug?

Posted
On 9/23/2024 at 11:37 PM, Victim130 said:

Does anyone know the range/behavior of the irrigation systems?

I can't find much info in game or on the mod page. I've tested the vessel system and it seems inconsistent between 2-3 block radius. Where the edge blocks tend to sit at 25-50% moisture. Curious if I'm missing something or maybe its a bug?

The irrigation vessel is a water block at it's core, so first and foremost that watering behavior applies. Then it's got a pattern like this applied, where it tries to push the nearby blocks (X) to 100%

  XXX
 XXXXX
 XXVXX
 XXXXX
  XXX

BUT it waters prioritizing from the (V)essel outwards, so if it's really hot it might struggle to keep up. As in, the weather + farmland + crop are often working to push these numbers in the opposite direction, so much so sometimes that maximum water levels are simply unachieveable.

  • Like 2
  • 3 weeks later...
Posted

Hey Spear, I still feel somewhat bad about slandering the OG of all rafts in a certain stream, and wanted to make up for it by updating a language file. In the process I stumbled across a few things, some of more or lesser importance, some mere observations. Many of them probably known to you.

  • World loading prints "Grid Recipe 'primitivesurvival:type': Output Block code game:clayshinglestairs-grey-up-north-free cannot be resolved".
  • "blockdesc-*-suitable-ground-needed" prints prefix "placefailure-" in-game.
  • "*-stakeinwater-*", "Primary", "Death", "Secondary", "heldhelp-*", "ingameerror-support-ground-unsuitable" not applying localization string.
  • "blockdesc-skullofthedead*" reads "in soft ground" but can be placed on rock. Which is correct?
  • "blockdesc-deadfall-tripped" reads "Sneak click to set it back up.". No sneak needed. (Handbook quick starter guide also mentions sneaking in regards to traps and earthworms.)
  • The majority of the particulator gui has no localization strings.
  • Older block infos seem to formatted "[desc]<br>[modid]<br>" while newer are formatted "[desc]<br>[modid]". See "stake" vs "floating dock" for example.
  • Floating docks have same problem as vanilla ingot moulds - if stacked in hotbar, must be picked up on empty hotbar slot - not sure if easily fixable (or even interested in doing so) from your side.
  • Floating docks ignore ShowModNameInHud setting.
  • Stake and firework share "*-suitable-ground-needed" error message.
  • Woodspikebundle is missing "*-suitable-ground-needed" error message.
  • Middlemouse clicking "block-support-*" and "block-pipe-*" in Creative crashes game
Spoiler

Running on 64 bit Windows 10.0.19045.0 with 16348 MB RAM
Game Version: v1.20.0-pre.6 (Unstable)
16.10.2024 23:09:10: Critical error occurred
Loaded Mods: primitivesurvival@3.6.7, game@1.20.0-pre.6, creative@1.20.0-pre.6, vsimgui@1.1.6, survival@1.20.0-pre.6, configlib@1.3.16
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.EntityShapeRenderer.RenderItem(Single dt, Boolean isShadowPass, ItemStack stack, AttachmentPointAndPose apap, ItemRenderInfo renderInfo) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 477
   at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 473
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 230
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D(Single deltaTime) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 79
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 819
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 741
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 207
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 14.10.2024 11:36:16, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x8b638
Faulting application start time: 0x01db1e1c172a8c9c
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: ab31dcc3-3b4f-430f-8617-e3b8f6643bce
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 13.10.2024 18:02:18, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x5410c
Faulting application start time: 0x01db1d88e1849ed7
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: ff371ffd-626c-453f-8987-4e8cbecebf57
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 13.10.2024 17:29:47, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x5515c
Faulting application start time: 0x01db1d847c1b5c4b
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: 9d8c5600-6256-4dcc-97e1-dbccfe8b7d2e
Faulting package full name:
Faulting package-relative application ID:  }

and bricks save file.

Spoiler

Running on 64 bit Windows 10.0.19045.0 with 16348 MB RAM
Game Version: v1.20.0-pre.6 (Unstable)
16.10.2024 23:11:08: Critical error occurred
Loaded Mods: primitivesurvival@3.6.7, game@1.20.0-pre.6, creative@1.20.0-pre.6, vsimgui@1.1.6, survival@1.20.0-pre.6, configlib@1.3.16
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.EntityShapeRenderer.RenderItem(Single dt, Boolean isShadowPass, ItemStack stack, AttachmentPointAndPose apap, ItemRenderInfo renderInfo) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 533
   at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 472
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 276
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 197
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D(Single deltaTime) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 92
   at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 816
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 911
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 740
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 170
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 14.10.2024 11:36:16, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x8b638
Faulting application start time: 0x01db1e1c172a8c9c
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: ab31dcc3-3b4f-430f-8617-e3b8f6643bce
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 13.10.2024 18:02:18, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x5410c
Faulting application start time: 0x01db1d88e1849ed7
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: ff371ffd-626c-453f-8987-4e8cbecebf57
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 13.10.2024 17:29:47, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x5515c
Faulting application start time: 0x01db1d847c1b5c4b
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: 9d8c5600-6256-4dcc-97e1-dbccfe8b7d2e
Faulting package full name:
Faulting package-relative application ID:  }

Bonus: Me (a caveman) trying to understand the purpose of an unknown contraption, appearing to be of alien and potentially hostile nature.

20241017162717_1.thumb.jpg.fbc1957d021578a79779e5b1ce0496dc.jpg

Posted (edited)

Game version: v1.20.0-pre.7

Mod version: v3.6.8

Issue: Loading into worlds with particulators enabled will crash the game.

Crash report:

Spoiler

Running on 64 bit Windows 10.0.19045.0 with 16348 MB RAM
Game Version: v1.20.0-pre.7 (Unstable)
24.10.2024 xx:xx:xx: Critical error occurred in the following mod: primitivesurvival@3.6.8
Loaded Mods: primitivesurvival@3.6.8, game@1.20.0-pre.7, creative@1.20.0-pre.7, survival@1.20.0-pre.7
System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.TryGet(System.String, Boolean)'.
   at PrimitiveSurvival.ModSystem.ItemLinkTool.OnLoadedClientSide(ICoreClientAPI capi)
   at PrimitiveSurvival.ModSystem.ItemLinkTool.OnLoaded(ICoreAPI api) in C:\net7repos\primitivesurvival\primitivesurvival\ModSystem\item\itemlinktool.cs:line 122
   at Vintagestory.Client.NoObf.ClientSystemStartup.OnAllAssetsLoaded_Items(Int32 i) in VintagestoryLib\Client\Systems\Startup.cs:line 979
   at Vintagestory.Client.NoObf.ClientSystemStartup.<>c__DisplayClass55_0.<OnAllAssetsLoaded_Items>b__0() in VintagestoryLib\Client\Systems\Startup.cs:line 984
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
   at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 316
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 17.10.2024 14:29:31, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: coreclr.dll, version: 7.0.1023.36312, time stamp: 0x64b06d6c
Exception code: 0xc0000005
Fault offset: 0x00000000001c98a6
Faulting process ID: 0x16c8c8
Faulting application start time: 0x01db20900db2b736
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.10\coreclr.dll
Report ID: ecee6c2c-d0d9-4361-b260-d57dc6c93458
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 16.10.2024 23:19:13, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x13dcac
Faulting application start time: 0x01db2010c857a7be
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: b3e30524-72b2-4bb3-8fa8-cd9b754bbb12
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 16.10.2024 23:12:30, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x13ea10
Faulting application start time: 0x01db200fb6726e5c
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: 8ea08c9e-7406-49f7-b5b4-89cf4c1d9a0e
Faulting package full name:
Faulting package-relative application ID:  }

Edited by Brady_The
Posted
On 10/17/2024 at 7:32 AM, Brady_The said:

Hey Spear, I still feel somewhat bad about slandering the OG of all rafts in a certain stream, and wanted to make up for it by updating a language file. In the process I stumbled across a few things, some of more or lesser importance, some mere observations. Many of them probably known to you.

  • World loading prints "Grid Recipe 'primitivesurvival:type': Output Block code game:clayshinglestairs-grey-up-north-free cannot be resolved".
  • "blockdesc-*-suitable-ground-needed" prints prefix "placefailure-" in-game.
  • "*-stakeinwater-*", "Primary", "Death", "Secondary", "heldhelp-*", "ingameerror-support-ground-unsuitable" not applying localization string.
  • "blockdesc-skullofthedead*" reads "in soft ground" but can be placed on rock. Which is correct?
  • "blockdesc-deadfall-tripped" reads "Sneak click to set it back up.". No sneak needed. (Handbook quick starter guide also mentions sneaking in regards to traps and earthworms.)
  • The majority of the particulator gui has no localization strings.
  • Older block infos seem to formatted "[desc]<br>[modid]<br>" while newer are formatted "[desc]<br>[modid]". See "stake" vs "floating dock" for example.
  • Floating docks have same problem as vanilla ingot moulds - if stacked in hotbar, must be picked up on empty hotbar slot - not sure if easily fixable (or even interested in doing so) from your side.
  • Floating docks ignore ShowModNameInHud setting.
  • Stake and firework share "*-suitable-ground-needed" error message.
  • Woodspikebundle is missing "*-suitable-ground-needed" error message.
  • Middlemouse clicking "block-support-*" and "block-pipe-*" in Creative crashes game
  Reveal hidden contents

Running on 64 bit Windows 10.0.19045.0 with 16348 MB RAM
Game Version: v1.20.0-pre.6 (Unstable)
16.10.2024 23:09:10: Critical error occurred
Loaded Mods: primitivesurvival@3.6.7, game@1.20.0-pre.6, creative@1.20.0-pre.6, vsimgui@1.1.6, survival@1.20.0-pre.6, configlib@1.3.16
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.EntityShapeRenderer.RenderItem(Single dt, Boolean isShadowPass, ItemStack stack, AttachmentPointAndPose apap, ItemRenderInfo renderInfo) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 477
   at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 473
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 230
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D(Single deltaTime) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 79
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 819
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 741
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 207
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 14.10.2024 11:36:16, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x8b638
Faulting application start time: 0x01db1e1c172a8c9c
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: ab31dcc3-3b4f-430f-8617-e3b8f6643bce
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 13.10.2024 18:02:18, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x5410c
Faulting application start time: 0x01db1d88e1849ed7
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: ff371ffd-626c-453f-8987-4e8cbecebf57
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 13.10.2024 17:29:47, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x5515c
Faulting application start time: 0x01db1d847c1b5c4b
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: 9d8c5600-6256-4dcc-97e1-dbccfe8b7d2e
Faulting package full name:
Faulting package-relative application ID:  }

and bricks save file.

  Reveal hidden contents

Running on 64 bit Windows 10.0.19045.0 with 16348 MB RAM
Game Version: v1.20.0-pre.6 (Unstable)
16.10.2024 23:11:08: Critical error occurred
Loaded Mods: primitivesurvival@3.6.7, game@1.20.0-pre.6, creative@1.20.0-pre.6, vsimgui@1.1.6, survival@1.20.0-pre.6, configlib@1.3.16
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.EntityShapeRenderer.RenderItem(Single dt, Boolean isShadowPass, ItemStack stack, AttachmentPointAndPose apap, ItemRenderInfo renderInfo) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 533
   at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 472
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 276
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 197
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D(Single deltaTime) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 92
   at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 816
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 911
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 740
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 170
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 14.10.2024 11:36:16, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x8b638
Faulting application start time: 0x01db1e1c172a8c9c
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: ab31dcc3-3b4f-430f-8617-e3b8f6643bce
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 13.10.2024 18:02:18, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x5410c
Faulting application start time: 0x01db1d88e1849ed7
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: ff371ffd-626c-453f-8987-4e8cbecebf57
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 13.10.2024 17:29:47, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x5515c
Faulting application start time: 0x01db1d847c1b5c4b
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: 9d8c5600-6256-4dcc-97e1-dbccfe8b7d2e
Faulting package full name:
Faulting package-relative application ID:  }

Bonus: Me (a caveman) trying to understand the purpose of an unknown contraption, appearing to be of alien and potentially hostile nature.

20241017162717_1.thumb.jpg.fbc1957d021578a79779e5b1ce0496dc.jpg

 

1 hour ago, Brady_The said:

Game version: v1.20.0-pre.7

Mod version: v3.6.8

Issue: Loading into worlds with particulators enabled will crash the game.

Crash report:

  Reveal hidden contents

Running on 64 bit Windows 10.0.19045.0 with 16348 MB RAM
Game Version: v1.20.0-pre.7 (Unstable)
24.10.2024 xx:xx:xx: Critical error occurred in the following mod: primitivesurvival@3.6.8
Loaded Mods: primitivesurvival@3.6.8, game@1.20.0-pre.7, creative@1.20.0-pre.7, survival@1.20.0-pre.7
System.MissingMethodException: Method not found: 'Vintagestory.API.Common.IAsset Vintagestory.API.Common.IAssetManager.TryGet(System.String, Boolean)'.
   at PrimitiveSurvival.ModSystem.ItemLinkTool.OnLoadedClientSide(ICoreClientAPI capi)
   at PrimitiveSurvival.ModSystem.ItemLinkTool.OnLoaded(ICoreAPI api) in C:\net7repos\primitivesurvival\primitivesurvival\ModSystem\item\itemlinktool.cs:line 122
   at Vintagestory.Client.NoObf.ClientSystemStartup.OnAllAssetsLoaded_Items(Int32 i) in VintagestoryLib\Client\Systems\Startup.cs:line 979
   at Vintagestory.Client.NoObf.ClientSystemStartup.<>c__DisplayClass55_0.<OnAllAssetsLoaded_Items>b__0() in VintagestoryLib\Client\Systems\Startup.cs:line 984
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
   at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 316
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 17.10.2024 14:29:31, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: coreclr.dll, version: 7.0.1023.36312, time stamp: 0x64b06d6c
Exception code: 0xc0000005
Fault offset: 0x00000000001c98a6
Faulting process ID: 0x16c8c8
Faulting application start time: 0x01db20900db2b736
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\7.0.10\coreclr.dll
Report ID: ecee6c2c-d0d9-4361-b260-d57dc6c93458
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 16.10.2024 23:19:13, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x13dcac
Faulting application start time: 0x01db2010c857a7be
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: b3e30524-72b2-4bb3-8fa8-cd9b754bbb12
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 16.10.2024 23:12:30, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x13ea10
Faulting application start time: 0x01db200fb6726e5c
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: 8ea08c9e-7406-49f7-b5b4-89cf4c1d9a0e
Faulting package full name:
Faulting package-relative application ID:  }

Oop, I haven't been over here in a while sorry!

Thanks so much for the translation and other details in need of attention.  I'll definitely look into getting most of this stuff fixed for the next release!

 

  • Like 1
Posted (edited)

Additional information.

On 10/17/2024 at 4:32 PM, Brady_The said:
  • Middlemouse clicking "block-support-*" and "block-pipe-*" in Creative crashes game
  Reveal hidden contents

Running on 64 bit Windows 10.0.19045.0 with 16348 MB RAM
Game Version: v1.20.0-pre.6 (Unstable)
16.10.2024 23:09:10: Critical error occurred
Loaded Mods: primitivesurvival@3.6.7, game@1.20.0-pre.6, creative@1.20.0-pre.6, vsimgui@1.1.6, survival@1.20.0-pre.6, configlib@1.3.16
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.EntityShapeRenderer.RenderItem(Single dt, Boolean isShadowPass, ItemStack stack, AttachmentPointAndPose apap, ItemRenderInfo renderInfo) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 477
   at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 473
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 230
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D(Single deltaTime) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 79
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 186
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 819
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 741
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 207
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 14.10.2024 11:36:16, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x8b638
Faulting application start time: 0x01db1e1c172a8c9c
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: ab31dcc3-3b4f-430f-8617-e3b8f6643bce
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 13.10.2024 18:02:18, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x5410c
Faulting application start time: 0x01db1d88e1849ed7
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: ff371ffd-626c-453f-8987-4e8cbecebf57
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 13.10.2024 17:29:47, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x5515c
Faulting application start time: 0x01db1d847c1b5c4b
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: 9d8c5600-6256-4dcc-97e1-dbccfe8b7d2e
Faulting package full name:
Faulting package-relative application ID:  }

and bricks save file.

  Reveal hidden contents

Running on 64 bit Windows 10.0.19045.0 with 16348 MB RAM
Game Version: v1.20.0-pre.6 (Unstable)
16.10.2024 23:11:08: Critical error occurred
Loaded Mods: primitivesurvival@3.6.7, game@1.20.0-pre.6, creative@1.20.0-pre.6, vsimgui@1.1.6, survival@1.20.0-pre.6, configlib@1.3.16
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.EntityShapeRenderer.RenderItem(Single dt, Boolean isShadowPass, ItemStack stack, AttachmentPointAndPose apap, ItemRenderInfo renderInfo) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 533
   at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 472
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 276
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 197
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D(Single deltaTime) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 92
   at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 816
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 911
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 740
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 170
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 328
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 14.10.2024 11:36:16, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x8b638
Faulting application start time: 0x01db1e1c172a8c9c
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: ab31dcc3-3b4f-430f-8617-e3b8f6643bce
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 13.10.2024 18:02:18, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x5410c
Faulting application start time: 0x01db1d88e1849ed7
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: ff371ffd-626c-453f-8987-4e8cbecebf57
Faulting package full name:
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 13.10.2024 17:29:47, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.0.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x5515c
Faulting application start time: 0x01db1d847c1b5c4b
Faulting application path: E:\VS 1.20\Vintagestory.exe
Faulting module path: E:\VS 1.20\Lib\openal32.dll
Report ID: 9d8c5600-6256-4dcc-97e1-dbccfe8b7d2e
Faulting package full name:
Faulting package-relative application ID:  }

apparently also happens with certain Vanilla blocks. This bug might not be PS-related after all. https://www.vintagestory.at/forums/topic/13220-v1200-pre5-game-crashed-when-middle-clicking-large-gear-in-creative-world-no-longer-loads/. I am fairly confident that the "wooden support" crash is caused by inconsistent naming. Block ID in inventory is "support-wood-main-ns", while block ID in world is "support-wood-empty-ns", which doesn't exist in inventory and thus causes a crash on a copy-attempt.

Edited by Brady_The
  • Like 1
  • 4 weeks later...
Posted

Hi, this mod looks really interesting for inclusion in a Homo Sapiens mode game. I'd like to do that, but the reason I want to play that mode is because it removes all of the lore mechanics and enemies.

Looking at comments, it seems like this mod adds some of that stuff itself. So, if I add this mod to a Homo Sapiens mode save will there suddenly be "lore" stuff in the game, even though that mode attempts to explicitly disable all of it?

Posted (edited)
2 hours ago, Unknown_Zombie said:

Hi, this mod looks really interesting for inclusion in a Homo Sapiens mode game. I'd like to do that, but the reason I want to play that mode is because it removes all of the lore mechanics and enemies.

Looking at comments, it seems like this mod adds some of that stuff itself. So, if I add this mod to a Homo Sapiens mode save will there suddenly be "lore" stuff in the game, even though that mode attempts to explicitly disable all of it?

Primitive Survival doesn't add Vintage Story lore content. It adds some of its own things, which you can disable in its config file (%AppData%\VintagestoryData\ModConfig\primitivesurvival119.json).

You probably want to set at least these spawn variables:

  • "RelicsDisabled": true,
  • "SpawnMultiplierLivingDead": 0.0,
  • "SpawnMultiplierWillowispGreen": 0.0,
  • "SpawnMultiplierWillowispWhite": 0.0,
  • "SpawnMultiplierWillowispYellow": 0.0,

Have a look at "Custom mod configuration" at https://mods.vintagestory.at/primitivesurvival for more information.

Edited by Brady_The
  • Like 1
  • Thanks 1
Posted
7 hours ago, Brady_The said:

Primitive Survival doesn't add Vintage Story lore content. It adds some of its own things, which you can disable in its config file (%AppData%\VintagestoryData\ModConfig\primitivesurvival119.json).

You probably want to set at least these spawn variables:

  • "RelicsDisabled": true,
  • "SpawnMultiplierLivingDead": 0.0,
  • "SpawnMultiplierWillowispGreen": 0.0,
  • "SpawnMultiplierWillowispWhite": 0.0,
  • "SpawnMultiplierWillowispYellow": 0.0,

Have a look at "Custom mod configuration" at https://mods.vintagestory.at/primitivesurvival for more information.

Great, thank you!

  • Like 1
  • 5 months later...
Posted

Has anyone compiled information on the differences between astral and ethereal gears and what combinations of gears do what? Or what the deal is with the deep water creatures since my world seems to lack oceans let alone water deep enough…

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