Edgar_Allen_Pro Posted June 1, 2016 Report Share Posted June 1, 2016 One thing that I wish in minecraft would be some sort of village in jungles, or here it would be in places similar to jungles, they would be made out of huts in trees and sky bridges of you want I could build an example and send it. It should also contain some sort of hostile tribal mob that shoots arrows and has blow guns and they will protect their treasure. And also they would just be found wandering the area. There should also be ruins of older maybe more advanced civilizations naturally generated within the world. These are only a few ideas Link to comment Share on other sites More sharing options...
Tyron Posted June 4, 2016 Report Share Posted June 4, 2016 A number of cleverly acting villagers in sophisticated villages would be really cool indeed. I too found Minecraft villages to be too simplistic. Vintagestory will have to fairly basic villages at first, but I definitely want to go as far as possible with villages Link to comment Share on other sites More sharing options...
Jem Posted June 8, 2016 Report Share Posted June 8, 2016 It be cool if you could have a family with one of the villagers and maybe once your character has died or died of old age ( this could be an option), you then play as one of the offspring or relatives so it creates a story, "Vintage Story". This could show how far you have progressed from the first generation which is your original character. Link to comment Share on other sites More sharing options...
Tyron Posted June 9, 2016 Report Share Posted June 9, 2016 Probably would need to start out with some decent interaction system with villagers, something like stardew valley has where you can become friends and eventually marry villagers. Link to comment Share on other sites More sharing options...
Jem Posted June 9, 2016 Report Share Posted June 9, 2016 Yes that could work pretty well but would obviously be something to add in later down the line, that's even if you want to have it in the game. Link to comment Share on other sites More sharing options...
bbushh Posted June 13, 2016 Report Share Posted June 13, 2016 Maybe there could be a perk for dying of old age rather than violence or misadventure. Make a players character last about 100-200 game days and when they die (of natural causes) they get additional "character" points. Link to comment Share on other sites More sharing options...
Jem Posted June 13, 2016 Report Share Posted June 13, 2016 40 minutes ago, bbushh said: Maybe there could be a perk for dying of old age rather than violence or misadventure. Make a players character last about 100-200 game days and when they die (of natural causes) they get additional "character" points. I'm liking the sound of that, sounds like quite a nifty idea. Link to comment Share on other sites More sharing options...
Tyron Posted June 14, 2016 Report Share Posted June 14, 2016 You mean like, you can choose to die of old age in order to gain something? Link to comment Share on other sites More sharing options...
bbushh Posted June 14, 2016 Report Share Posted June 14, 2016 My idea was that when you spawn you are randomly generated a "life span" between say.....150 days to 200 days....this of course is unknown to you. When you get within 20 days of your fated death (maybe plus or minus 5 days) the game informs you "you are feeling your age" and your character starts to move a bit slower. After you die you respawn but are awarded some kind of perk (skill points, karma points, character points) in addition to what your "dead" ancestor had. Conversely, if you die before your time you might lose a few points off stats...in other words some kind of penalty. I feel this would introduce some needed tension in the game so players strove to stay alive rather than taking dumb risks. For multi player maybe the sting of this could be mitigated by having no penalty if another player kills you....or maybe not Link to comment Share on other sites More sharing options...
Tyron Posted June 20, 2016 Report Share Posted June 20, 2016 Yea I think something like that should be a mod. This mechanic has the potential to be disliked by a significant portion of players. Link to comment Share on other sites More sharing options...
Jeniffer Posted August 16, 2016 Report Share Posted August 16, 2016 I feel like the direction that villages should take is that they have a specific pool of resources to maintain itself and expand according to need. In order to maintain itself, the villages should have to build farms and in order to maintain its gradual growth it should have to build residential buildings. Perhaps its architexture should be based on a randomly generated culture based on the resources available. Link to comment Share on other sites More sharing options...
Tyron Posted August 16, 2016 Report Share Posted August 16, 2016 Unfortuntaly self expanding/self regulating villages has to cover a humongous amounts of corner cases (forest nearby? cliff right besides? not even terrain? village nearby? player base nearby?) and they are like to either die out or grow out of control. It's generally extremly difficult to reach a good balance and not have the village become a complete chaos or have a totally ugly street and house layout. It's something that would need to be experimented and made working with as a seperate mod first before it could become a core component of the game. Otherwise you'll just frustate the players, I think. Something that could be somewhat dynamic however is trade goods supply/demand. During the summer/fall season a farming village could be selling lots of food for cheap, a mining village could give you cheap mining resources, etc. Combine that with a village road network and horse-taxi-mode and you'd have a very fancy trading game Link to comment Share on other sites More sharing options...
Jeniffer Posted August 16, 2016 Report Share Posted August 16, 2016 That would be enough. Would villagers recognize player-build infrastructure? Link to comment Share on other sites More sharing options...
Tyron Posted August 16, 2016 Report Share Posted August 16, 2016 Probably, since they don't differ from automatically generated structures. In any case some sort of "house-search-algorithm" would be required. But this is all future talk right now. Currently I'm focusing on a well working "creative mode" then comes a well working "survival mode". Only beyond that, villages will receive attention, and only if i can still afford to work on it. If nobody buys the game, I will only be abe to work on it for a fraction of my time. Link to comment Share on other sites More sharing options...
Jeniffer Posted August 16, 2016 Report Share Posted August 16, 2016 How much roughly would the game cost and do you plan to use steam as a platform? Link to comment Share on other sites More sharing options...
Tyron Posted August 16, 2016 Report Share Posted August 16, 2016 "Creative Mode Edition' will be 8 eur. More info on pricing here: http://www.vintagestory.at/news.html/towards-early-release-r33/ Steam...not too fond of it, a lot of people will need to convince me of that first ;-) Link to comment Share on other sites More sharing options...
Theunknownspecimen Posted August 18, 2016 Report Share Posted August 18, 2016 Could your NPCs have fair trades plz minecraft NPCs aren't very fair. Link to comment Share on other sites More sharing options...
Jeniffer Posted August 19, 2016 Report Share Posted August 19, 2016 13 hours ago, Theunknownspecimen said: Could your NPCs have fair trades plz minecraft NPCs aren't very fair. That isn't a very specific request. Link to comment Share on other sites More sharing options...
Tyron Posted August 19, 2016 Report Share Posted August 19, 2016 Thats easy though, I'll make them sell items you can't acquire yourself, then you don't know if its a fair trade or not ;-) Link to comment Share on other sites More sharing options...
Theunknownspecimen Posted August 19, 2016 Report Share Posted August 19, 2016 1 hour ago, Tyron said: Thats easy though, I'll make them sell items you can't acquire yourself, then you don't know if its a fair trade or not ;-) And thus I have a purpose for finding and trading with NPCs. Link to comment Share on other sites More sharing options...
Tyron Posted August 19, 2016 Report Share Posted August 19, 2016 Yep! I can't wait for the day where the engine can support the creation of villages and villagers so i can finally add an awesome trading system. Trying to build an actually decent sandbox game takes forever Link to comment Share on other sites More sharing options...
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