Pfev Posted September 12, 2020 Report Posted September 12, 2020 Hi everyone. I'd like to implement a game mechanics where blocks can be transformed using a knife+right click like for animal harvesting ( for example to transform a log into a debarked variant). I'd like to reuse code if possible but i can't locate the lines for that feature. Anyone has an idea?
Aledark Posted September 14, 2020 Report Posted September 14, 2020 On 9/12/2020 at 5:57 PM, Pfev said: Hi everyone. I'd like to implement a game mechanics where blocks can be transformed using a knife+right click like for animal harvesting ( for example to transform a log into a debarked variant). I'd like to reuse code if possible but i can't locate the lines for that feature. Anyone has an idea? Something like that been done in "immersion" ( different applications). Perhaps you could go look for code. + the mod had many texturing/graphic for debarked version.
Pfev Posted September 15, 2020 Author Report Posted September 15, 2020 (edited) I went through files, and the harvesting is in the knife code. Even the animation seems hard coded. I simply recoded a block behaviour. Debarking was just an example, i have other things in mind :D. Edited September 15, 2020 by Pfev
Stroam Posted September 22, 2020 Report Posted September 22, 2020 On 9/14/2020 at 8:20 PM, Pfev said: I went through files, and the harvesting is in the knife code. Even the animation seems hard coded. I simply recoded a block behaviour. Debarking was just an example, i have other things in mind :D. Removing things from players is a lot more difficult.
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