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Flintlock weapons? (muskets, rifles, and pistols)


Lambda65
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Personally I'd like to have rifles available for hunting so that I don't have to get so close to be able to chuck a spear, but then I'm so close that I've spooked the animal into running.
Unfortunately, so far for me, it seems the best way of hunting is the passive way of building trenches and let prey fall into it then stand above and kill them.  With enough trenches you've got plenty of meat and hides etc.

As far as guns and PVP, I can't comment as I'm not a PVP players so...

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I agree to this. In fact i would like to see not just flintlocks, but eventually wheel guns then auto loaders. After all we can make brass, and gunpowder stuff does spawn in the wild. So tiers of fire arms that become harder to make would be a nice late game development. 

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I was thinking about suggesting this myself not to long ago.  The three guns types I thought could work are Flintlock Rifle, Pistol, and Shotgun.  Rifle is long range, with good damage but slow reload. Pistol is average with mid range, okay damage, decent reload.  And Shotgun is short but wide range, crazy damage, good crowd control, fast reload, but resource expensive.  By that I mean consumes more bullets per shot, like five or ten per, or more.

I would say the Rifle and Shotgun barrels would probably be stuck to the anvil, with the Pistol maybe bein' a mold.  Barrel metal determines durability.  Type of wood stock could also factor in, or just be a color cosmetic thing.  The craft would be easy too.  Basically a straight line being: Barrel type, Gunpowder, Stock.  With two Flint pieces above the Gunpowder, or you could have the Flint be pre attached to the Gun Stock making unique Gun Stocks for each type.  A bullet mold would be easy to make as well.  A pixel per bullet.  Don't know how many that would net you, but you could get a healthy amount from one mold.  Probably take a 100 units, like all the other mold types.  Possibly more.  Bullet metal type would determine amount of damage along side Gun type.

I also like how it can be a safer alternative to hunting.  That way you don't have to lug you armor around, or have to wait to build a good armor set, or build dirt towers around dangerous wildlife.  This idea definitely has my vote!

Edited by 3RS
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On 10/18/2020 at 7:15 AM, AngryRob said:

I agree to this. In fact i would like to see not just flintlocks, but eventually wheel guns then auto loaders. After all we can make brass, and gunpowder stuff does spawn in the wild. So tiers of fire arms that become harder to make would be a nice late game development. 

I think anything more than simple guns would be a little too much. I think more advanced guns would feel out of place in vintage story. I also think they could make PvE too easy. 

 

20 hours ago, 3RS said:

I was thinking about suggesting this myself not to long ago.  The three guns types I thought could work are Flintlock Rifle, Pistol, and Shotgun.  Rifle is long range, with good damage but slow reload. Pistol is average with mid range, okay damage, decent reload.  And Shotgun is short but wide range, crazy damage, good crowd control, fast reload, but resource expensive.  By that I mean consumes more bullets per shot, like five or ten per, or more.

I think this would be a great idea, maybe beside the shotgun.  the rifle and pistol would keep melee combat alive, because if they miss it takes some time to reload and you could charge them. I think a shotgun would make melee combat obsolete, with its quick reload, wide range, and massive damage. (Side note, shotguns don't really do a lot of damage if they are shooting bird shot. They do a lot of damage when they are shooting a slug, which gives them just a wide range as any other gun.) I am not saying that getting rid of melee combat would be bad, I am just saying that the cost should be considered. 

Also, bayonets should be a thing.  

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8 hours ago, ECI said:

I think anything more than simple guns would be a little too much. I think more advanced guns would feel out of place in vintage story. I also think they could make PvE too easy. 

 

I think this would be a great idea, maybe beside the shotgun.  the rifle and pistol would keep melee combat alive, because if they miss it takes some time to reload and you could charge them. I think a shotgun would make melee combat obsolete, with its quick reload, wide range, and massive damage. (Side note, shotguns don't really do a lot of damage if they are shooting bird shot. They do a lot of damage when they are shooting a slug, which gives them just a wide range as any other gun.) I am not saying that getting rid of melee combat would be bad, I am just saying that the cost should be considered. 

Also, bayonets should be a thing.  

I dunno if the more advanced guns would be unbalanced. Sure pve could become easy, but at the same time, the resources that would go into the crafting would be epic. So the reward vs the payout would balance things out, in my opinion. Then there is the fun crafting aspect. Imagine a mechanical wind lathe that uses forged bits to turn giant hunks of iron and steel into barrels. Just building that to set up and watch would be a blast. 

As for shotguns, my understanding is that the blunderbus was the predecessor: you would scoop in random crap, and shoot it out, and it would fly in all directions. The pilgrims would put anything they could find in them:acorns, pebbles, lead balls, etc etc. So an insanely inaccurate weapon that shoots out trash does sound like a lot of fun.  

Considering how much quartz i have, i think a good work around would be some sort of rapid fire gun that shoots quartz rounds that kill drifters in one hit. The catch is it only works on drifters, and they turn to dust immediately. 

 

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