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Posted
10 hours ago, Igor Wójcikowski said:

Hi guys, 

I want to "undig" this topic a little bit ;) I'm on a new pre release version 1.20 (pre 9)
So I have this magnetite mine. The entrance is a simple 1x1 straight down shaft with ladder. I started to dig out magnetite and created a medium sized cavern. While I was digging a bunch of mobs started to spawn, but since mine is quite deep I am having nightmare drifters, bowthorns and shivers. I fought them off, no problem... but.... They started to reappear. I've got myself full plate iron, but they kept coming. 

OK, I've stoned the WHOLE floor. Didn't miss a spot (I've checked it very carefully). But they keep coming. I have like 5-8 constant mobs in that mine. It's impossible to extract any resources now. Lighting with torches will be just for a moment (since torches will burn out withut holders, and when I get back for another batch I will have to kill all the mobs once again), and lighting with lanterns will be very costly (since it's a big mine).

What can I do? I have to move to another mine, or is there a way to spawn proof a mine somehow?? 

P.S. Spawn rate is CRAZY - I basically can't do anything in that mine beside fighting never ending big crowd of mobs inside. Even stoning of the mine was extremely difficult. 

Welcome to the forums! I'm not sure if plunking stones down will prevent spawns or not anymore, but I suppose it's worth a shot. Generally what I do is leave strips of stone blocks unmined, so that there's a minimum of empty space around. Shivers and bowtorn are both fairly big monsters, and need 2x2 open spaces to spawn in and navigate. Drifters don't require quite as much space, but only the crawlers can navigate through one-block gaps, and tight spaces are harder for them to spawn in en masse and navigate in general.

One thing I would check is the rift activity when you are mining. If there's a lot of rift activity at the time, there tend to be more things spawning underground than there would be on a calm day. You may try adjusting the timing of your mining trips and only venturing in during periods of low or calm rift activity, and see if that helps.

As for lighting, lanterns are a little expensive, but if you have the resources to spare, it can't hurt to make several and bring them with you to light up the place. Once you've cleaned out all the ore, you can simply pick them back up and use them again somewhere else.

Posted

Methods to spawn proof in this thread prior to my last reply are obsolete, except for lighting.  Stones on the ground was removed in 1.18, but similar items like logs, peat or flint can spawn proof still.  There might be a of way using all those loose stones you created to cordon off sections of the ore deposit so that mob spawns are effectively eliminated.  Also mining during calm or low rift activity will be beneficial, as will mining at night.

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