Borgie Posted December 23, 2020 Report Share Posted December 23, 2020 When using a chiseled block, the room does not count as a "room", and your food rate still increases when cold. I'm not sure how difficult this one is to manage, given that chiseled blocks can be any shape. I ran into an issue with a block I chiseled by mistake, but didn't actually modify it. Because the block looks identical to non-chiseled blocks, it's very hard to track down. If not possible to calculate rooms with chiseled blocks, maybe an overlay/dev tool to display valid room-blocks could help. Seems like slabs are valid blocks. Link to comment Share on other sites More sharing options...
Streetwind Posted December 23, 2020 Report Share Posted December 23, 2020 I've got rooms with zero chiseled blocks that do not seem to count as inside. All I'm using is a mix of full blocks and slabs, and two doors. Room detection is a notoriously hard problem to solve in a freeform building game. It's entirely possible that something isn't quite running as intended there. At the same time, I'm unsure how to correctly determine whether or not you're actually getting a bonus for being indoors. I've asked around but I've yet to receive a conclusive answer to what I need to be looking at. Link to comment Share on other sites More sharing options...
Borgie Posted December 23, 2020 Author Report Share Posted December 23, 2020 I can help a bit with the part about determining if you're indoors. You need to do this when it's cold outside: Open the Character Window, and look at your "Hunger Rate" under stats. Sometimes it takes a few seconds to update. If it's above 100%, then you're not "in a room". But make sure armor/offhand item are not affecting you, and that it's actually cold enough for this stat to be modified. Another note: in order to find my problem above, I split the room into halves with dirt blocks until I found where the problem was. Link to comment Share on other sites More sharing options...
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