Tyron Posted December 22, 2020 Report Share Posted December 22, 2020 Dear Festive Community v1.14.3-rc.1, an unstable release, can now be downloaded through the account manager. Dear players, we wish you a Merry Christmas from everyone at Anego Studios. May your coming days be filled with joy and love. We've put together a few fancy new toys for you to help out with that - enjoy! Screenshots Main menu background updates. Added xmas background. All new set of backgrounds. Now reacts to mouse cursor movement. Added underground lakes Rain droplet effect on water surfaces Snow can now settle on chiseled blocks Game updates Feature: Added underground lakes to world generation Feature: Rain droplet effect on water when its raining Feature: Snow can now settle on chiseled blocks and stone path blocks Feature: New main menu backgrounds. Also made the main menu background and particles respond the mouse position a bit. Added christmas themed background until dec 30 Feature: Public server list improvements Much improved search/filter performance - searching was very laggy before No longer capped to 100 entries Fixed overlapping texts in the public server detail screen Feature: Custom uri scheme vintagestoryjoin://host to join a multiplayer server should be working now Tweak: Added steel age guide Tweak: Increased stalactite/stalagmite worldgen spawn Tweak: Radfasts "super performance updates 3000"™ Relighting chunks 180% faster on client and server => Less flicker when placing light sources Re-drawing chunks 30% faster on average => lower block place->update delay Tweak: Worldmap: Pinned waypoints now preserve their angle Tweak: Arrows and spears despawn after 10 minutes (up from 5) Tweak: Reduced drifter sound range Tweak: Made stone path blocks also snow coverable Tweak: Improved .online command. Now more readable, no longer shows ping on default (use ".online ping" for that), Fixed ping values all wrong Tweak: Increased bell and sawblade locust spawn rate 3-fold, decreased their despawn timer 10 to 20 Tweak: Player map icon slightly bigger Tweak: Bloomeries also provide some heat, forges provide a bit more heat Tweak: Added subcommand /wgen pos latitude Tweak: Can now keyboard control buttons and scrollbars Tweak: Game server related changes: Should fix server lag issues when saving to disk is slow (happens mostly when the save game is on an HDD) "VintageStoryServer.exe --setconfig" now merges json objects instead of replacing them, allows setting individual worldconfig values without replacing other json values Added /info command to read some of the savegame infos Reduce server ram usage by about 10-15 MB. Cleanup ram after all players left. Remove questionable chunk data pool ram optimization. cleaner implementation of assetManager.UnloadAssets() More work on hosted server dashboard system for the upcoming hosted server services Fixed: Might fix an issue where player hair gets has a broken texture in mp Fixed: Animation system skipping 1 frame on repeating animations Fixed: Throwing an item onto a translocator did not remove the dropped item on the client Fixed: Maaaybe fixes some rare instances where the game crashes on exit Fixed: White and red particles when shearing leaves Fixed: Wrong texture for the meteoric iron anvil top Fixed: Planters not sellable to the artisan trader Fixed: Jitter in the character inventory when changing clothing Fixed: Stuttery/stepped color change when the sun sets or rises. Now super smooth. Fixed: Quartz smeltable in a firepit Fixed: Forager trait not correctly applied in some cases. Now also affects drop rates of resin, saguaro fruit and loose sticks Fixed: Trader selling bad condition clothing, now always at 75-100% (beware, traders need to refresh their lists first before this applies) Fixed: Should fix some issues with the grace timer Fixed: Command "/player name allowcharselonce" wrongly granted the char selection for the player that run the command, instead of the targeted player Fixed: Should fix player skins not updating for other players upon selecting it in the character selector Fixed: Windspeed going bonkers when very far up in the world Fixed: Placing cheese invisible or crashing other players Fixed: Should fix smoothlight issues on slabs Fixed: Worldedit exported helvehammers didn't store a remapping for the hammer Api Changes Feature: Modded Music Support (can have music in non-game domains now) Refactor: EntityShapeRenderer.PrepareForGuiRender is now EntityShapeRenderer.RenderToGui and needs to do the RenderMesh() call himself Tweak: Liquids now need to inherit from IBlockFlowing to be rendered correctly. Tweak: Improve element list performance. now they only get composed on demand. Tweak: Added "/debug blockids" to see where which blocks consume most block ids Tweak: Added class property BlockBehavior.ClientSideOptional. If set to true, then this behavior does not need to exist on the client side. Probably breaks things when used improperly, use with care. Fixed: Json patch remove operation not working and crashing instead Fixed: Game crashing on some modded in trapdoors View full record 1 1 Link to comment Share on other sites More sharing options...
RinVindor Posted December 25, 2020 Report Share Posted December 25, 2020 Just as a heads up, found an issue when installing, the game reports a corrupt music file. It was under C:\Users\[name]\AppData\Roaming\Vintagestory\assets\survival\music\resonancearchives and was the Quirky Tavern file. My buddy also got the same error. Link to comment Share on other sites More sharing options...
Chad Kleckler Posted December 25, 2020 Report Share Posted December 25, 2020 Yup, just confirming the same issue as above. Link to comment Share on other sites More sharing options...
Night Posted December 25, 2020 Report Share Posted December 25, 2020 (edited) missing hair and beard when creating a character Edited December 25, 2020 by Evolush Link to comment Share on other sites More sharing options...
Tyron Posted December 25, 2020 Author Report Share Posted December 25, 2020 Thanks for the reports, this should be fixed by now 1 Link to comment Share on other sites More sharing options...
Chad Kleckler Posted December 26, 2020 Report Share Posted December 26, 2020 Well, the install issues are fixed for sure and I thank you for that. There is still the matter of missing head/facial hair in the character creator. The options are indeed there, but the player renders as smooth as a newborn despite the settings lol. Link to comment Share on other sites More sharing options...
Alexander Dyumin Posted December 26, 2020 Report Share Posted December 26, 2020 Are there plans to add a map creation feature, for better orientation and more immersion? Link to comment Share on other sites More sharing options...
Aleksandr Chekalin Posted December 26, 2020 Report Share Posted December 26, 2020 50 minutes ago, Alexander Dyumin said: Are there plans to add a map creation feature, for better orientation and more immersion? It would be nice if the cards needed to be crafted and carried with you. And also share the explored areas with other players. 1 Link to comment Share on other sites More sharing options...
Herobrine Posted December 29, 2020 Report Share Posted December 29, 2020 Love underwater cave stuff. Really happy to see underwater lakes added to the world gen along with an increase in stalagmite spawns & stuff. Link to comment Share on other sites More sharing options...
Aledark Posted December 30, 2020 Report Share Posted December 30, 2020 Most wanted small feature for future tweaks: recenter the map on yourself button. 4 Link to comment Share on other sites More sharing options...
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