Tyron Posted January 2, 2021 Report Share Posted January 2, 2021 Dear Festive Community v1.14.3, an stable release, can now be downloaded through the account manager. Ok, this should complete the "minor" content update for v1.14, no idea how the changes list got so big again Content-Wise we'll be focusing on v1.15 now, but there will probably one or the other v1.14 release still to continue my work on the hosted server services. See below for a full recap of all changes since v1.14.2. Screenshots Main menu background updates. Added xmas background visible from now on during every christmas. All new set of backgrounds. Now reacts to mouse cursor movement. Added underground lakes Rain droplet effect on water surfaces  Snow can now settle on chiseled blocks Added hewn fence gates Auto-fade interaction help when it gets in the way  All game updates since v1.14.2 Feature: Added underground lakes to world generation Feature: Rain droplet effect on water when its raining Feature: Snow can now settle on chiseled blocks and stone path blocks Feature: New main menu backgrounds. Also made the main menu background and particles respond the mouse position a bit. Added christmas themed background until dec 30 Feature: Public server list improvements Much improved search/filter performance - searching was very laggy before No longer capped to 100 entries Fixed overlapping texts in the public server detail screen Feature: Custom uri scheme vintagestoryjoin://host to join a multiplayer server should be working now Feature: Added steel age guide to the handbook Feature: Auto-hide the interaction help near the cursor so it doesn't get in the way when clay forming and knapping Feature: Added Rough-hewn Gate block Tweak: Steel tools durability buff. Most now have a 2x improvement over iron. Tweak: Cementation furnace improvements Can now be built in all 4 orientations Now verifies if there are air blocks around the coffins (and either air blocks or gratings in the chimney) Placing Stone Coffin Sections will auto-orient the second section to match the first (unless the player is holding Sneak while placing) Now only consumes 1/6 of the carbonising material (the coal in the coffin) Improved message strings when filling coffin for Cementation Process Completed Cementation Process now renders contents to reflect completion Stone coffin contents now drop as single items when broken Tweak: Layer of Sticks can now be placed atop of Rough-hewn Fence and other full-height partial blocks Tweak: Smooth background movement in the main menu Tweak: Reduced the baby chick sound range Tweak: Increased stalactite/stalagmite worldgen spawn Tweak: Radfasts "super performance updates 3000"™ Relighting chunks 180% faster on client and server => Less flicker when placing light sources Re-drawing chunks 30% faster on average => lower block place->update delay Tweak: Worldmap: Pinned waypoints now preserve their angle Tweak: Arrows and spears despawn after 10 minutes (up from 5) Tweak: Reduced drifter sound range Tweak: Mitigate missed arrow hit detections Tweak: Made stone path blocks also snow coverable Tweak: Improved .online command. Now more readable, no longer shows ping on default (use ".online ping" for that), Fixed ping values all wrong Tweak: Increased bell and sawblade locust spawn rate 3-fold, decreased their despawn timer 10 to 20 Tweak: Player map icon slightly bigger Tweak: Bloomeries also provide some heat, forges provide a bit more heat Tweak: Added subcommand /wgen pos latitude Tweak: Can now keyboard control buttons and scrollbars Tweak: Game server related changes: Should fix server lag issues when saving to disk is slow (happens mostly when the save game is on an HDD) "VintageStoryServer.exe --setconfig" now merges json objects instead of replacing them, allows setting individual worldconfig values without replacing other json values Added /info command to read some of the savegame infos Reduce server ram usage by about 10-15 MB. Cleanup ram after all players left. Remove questionable chunk data pool ram optimization. cleaner implementation of assetManager.UnloadAssets() More work on hosted server dashboard system for the upcoming hosted server services Fixed: Might fix an issue where player hair gets has a broken texture in mp Fixed: Animation system skipping 1 frame on repeating animations Fixed: Throwing an item onto a translocator did not remove the dropped item on the client Fixed: NPE when building a coalpile Fixed: Transmission was rendered rotating when next to any powered MP block even if no direct connection Fixed: Heat damaged crop not displayed as text in the farmland block info Fixed: Might fix cheese ripening issues in multiplayer Fixed: Z-clipping issues in pngs generated by .blockitempngexport Fixed: Should fix issues where chiseled blocks don't stack together properly (place and break them to fix existing ones) Fixed: Should fix comma seperator issues with .bsedit Fixed: Should fix shift-crafting boards from logs yielding more than it should Fixed: Uncommon axle error in logs, due to axle neighbour in non-initialised chunk Fixed: Maaaybe fixes some rare instances where the game crashes on exit Fixed: White and red particles when shearing leaves Fixed: Wrong texture for the meteoric iron anvil top Fixed: Planters not sellable to the artisan trader Fixed: Jitter in the character inventory when changing clothing Fixed: Stuttery/stepped color change when the sun sets or rises. Now super smooth. Fixed: Quartz smeltable in a firepit Fixed: Forager trait not correctly applied in some cases. Now also affects drop rates of resin, saguaro fruit and loose sticks Fixed: Trader selling bad condition clothing, now always at 75-100% (beware, traders need to refresh their lists first before this applies) Fixed: Should fix some issues with the grace timer Fixed: Command "/player name allowcharselonce" wrongly granted the char selection for the player that run the command, instead of the targeted player Fixed: Should fix player skins not updating for other players upon selecting it in the character selector Fixed: Windspeed going bonkers when very far up in the world Fixed: Flowers in planters had the wrong model Fixed: Prevent any flash of x-ray vision when breaking blocks at chunk edge Fixed: Able to place clay forming surface in claimed areas (only client side) Fixed: Game crashing when eating cheese while sneaking Fixed: Delete button in world edit gui not working Fixed: Might fix a crash when a player has applied invalid skin items Fixed: Missing hewn fence gate recipe Fixed: Placing cheese invisible or crashing other players Fixed: Should fix smoothlight issues on slabs Fixed: Worldedit exported helvehammers didn't store a remapping for the hammer Api Changes Feature: Modded Music Support (can have music in non-game domains now) Refactor: EntityShapeRenderer.PrepareForGuiRender is now EntityShapeRenderer.RenderToGui and needs to do the RenderMesh() call himself Refactor: BlockBehavior field "JsonObject properties" no longer exists, it is now "string propertiesAtString" Tweak: Liquids now need to inherit from IBlockFlowing to be rendered correctly. Tweak: Improve element list performance. now they only get composed on demand. Tweak: Added "/debug blockids" to see where which blocks consume most block ids Tweak: Added class property BlockBehavior.ClientSideOptional. If set to true, then this behavior does not need to exist on the client side. Probably breaks things when used improperly, use with care. Fixed: Json patch remove operation not working and crashing instead Fixed: Game crashing on some modded in trapdoors Game updates since v1.14.3-rc.3 (also listed above) Tweak: Buffed durability of all steel tools. Most now have a 2x improvement over iron. Fixed: Able to place clay forming surface in claimed areas (only client side) Fixed: Game crashing when eating cheese while sneaking Fixed: Droplet noise on water effect not working Fixed: Delete button in world edit gui not working   View full record 7 1 2 Link to comment Share on other sites More sharing options...
pawsbrake Posted January 3, 2021 Report Share Posted January 3, 2021 Fantastic! Thank you very much, Tyron! And keep up the great work. I look forward to every release of this epic game. 3 1 Link to comment Share on other sites More sharing options...
Rendrassa Posted January 5, 2021 Report Share Posted January 5, 2021 Thanks! Each update does so much. 1 Link to comment Share on other sites More sharing options...
Recommended Posts