Lucas Miles Posted January 11, 2021 Report Share Posted January 11, 2021 So before I had asked if anyone else noticed that colder temperatures prevented cat tails from spawning. Can anyone verify it's the same with flint? I found the only way to get flint is to pan for it and that's not very efficient. Link to comment Share on other sites More sharing options...
Lucas Miles Posted January 11, 2021 Author Report Share Posted January 11, 2021 To add onto the above, it seems most spawns are limited. So that you'd probably be relying on the traders for silk seeds to farm rope in a greenhouse and so forth. Pretty much until you get enough rope to make the charcoal to make the green house and get the gears to buy enough seeds you're seemingly stuck to extremely slow progression. Link to comment Share on other sites More sharing options...
Streetwind Posted January 12, 2021 Report Share Posted January 12, 2021 World generation has not really been adjusted for the introduction of seasons and latitude. There are many issues stemming from this, such as permanently snowed landscapes having very few loose rocks since they don't normally generate on top of snow, and no grass to even start a fire with. This is a direct consequence of the game still being in alpha. The team will eventually take a look at this, I'm sure - but due to the gigantic backlog of features yet to be implemented, and he fact that only one person is really working on code, this may take a good long while. Link to comment Share on other sites More sharing options...
Lucas Miles Posted February 2, 2021 Author Report Share Posted February 2, 2021 D On 1/12/2021 at 3:30 PM, Streetwind said: World generation has not really been adjusted for the introduction of seasons and latitude. There are many issues stemming from this, such as permanently snowed landscapes having very few loose rocks since they don't normally generate on top of snow, and no grass to even start a fire with. This is a direct consequence of the game still being in alpha. The team will eventually take a look at this, I'm sure - but due to the gigantic backlog of features yet to be implemented, and he fact that only one person is really working on code, this may take a good long while. Even if this does take a good amount of time I don't really mind. More or less want to document it just to tell others later on down the road. Let's me pull the ol' "BACK IN MY DAY!" Link to comment Share on other sites More sharing options...
DrEngine Posted February 3, 2021 Report Share Posted February 3, 2021 On 1/12/2021 at 8:30 AM, Streetwind said: World generation has not really been adjusted for the introduction of seasons and latitude. There are many issues stemming from this, such as permanently snowed landscapes having very few loose rocks since they don't normally generate on top of snow, and no grass to even start a fire with. This is a direct consequence of the game still being in alpha. The team will eventually take a look at this, I'm sure - but due to the gigantic backlog of features yet to be implemented, and he fact that only one person is really working on code, this may take a good long while. I think it's ok. Very "realistic". I like it. Link to comment Share on other sites More sharing options...
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