velvettica Posted September 25, 2023 Report Share Posted September 25, 2023 16 hours ago, Kirn said: You can with jugs and all water containers, with ctrl if i remember good and click add or remove only a partof the water. So for me, to have the needed water level. you have to use bowl etc to put or take water out You're a legend, thank you!! 1 Link to comment Share on other sites More sharing options...
Greaseemonster Posted September 30, 2023 Report Share Posted September 30, 2023 Strange minor issue with aging alcohol, when bottling and racking it and leaving it to cure, it will not become strong alcohol without first picking it up and replacing it at 100%, which will fix the entire bottle rack. not a big issue but if you intend to leave it until its vintage you can waste some days not realizing its finished Link to comment Share on other sites More sharing options...
l33tmaan Posted October 1, 2023 Author Report Share Posted October 1, 2023 On 9/30/2023 at 8:41 AM, Greaseemonster said: Strange minor issue with aging alcohol, when bottling and racking it and leaving it to cure, it will not become strong alcohol without first picking it up and replacing it at 100%, which will fix the entire bottle rack. not a big issue but if you intend to leave it until its vintage you can waste some days not realizing its finished That's weird, it shouldn't be working like that. I'll run some tests. Link to comment Share on other sites More sharing options...
Adler Posted October 3, 2023 Report Share Posted October 3, 2023 My friends and I are playing in 1.18.7 with version 1.6.7 of ExF and 1.0.13rc-1 of A Culinary Artillery. The mod has been working great for us but for some reason I can't get the trailmix recipe to work. I've put peanuts, soybeans/4 jerky, cheese, and 3 berries into booth regular and powered mixing bowls with cooking pots in them and nothing happens. I'm not sure if it's a bug, or if we're doing something wrong. Please Help. Link to comment Share on other sites More sharing options...
l33tmaan Posted October 3, 2023 Author Report Share Posted October 3, 2023 21 minutes ago, Adler said: My friends and I are playing in 1.18.7 with version 1.6.7 of ExF and 1.0.13rc-1 of A Culinary Artillery. The mod has been working great for us but for some reason I can't get the trailmix recipe to work. I've put peanuts, soybeans/4 jerky, cheese, and 3 berries into booth regular and powered mixing bowls with cooking pots in them and nothing happens. I'm not sure if it's a bug, or if we're doing something wrong. Please Help. Can you take a screenshot of the mixing bowl when you try to make the recipe? Link to comment Share on other sites More sharing options...
Adler Posted October 3, 2023 Report Share Posted October 3, 2023 12 hours ago, l33tmaan said: Can you take a screenshot of the mixing bowl when you try to make the recipe? Here you go. I don't know what I'm doing wrong Link to comment Share on other sites More sharing options...
VaelophisNyx Posted October 4, 2023 Report Share Posted October 4, 2023 Could this mod be supported? it adds fish not unlike Primitive Survival's https://mods.vintagestory.at/fishingexpansion Link to comment Share on other sites More sharing options...
l33tmaan Posted October 6, 2023 Author Report Share Posted October 6, 2023 (edited) Halloween update incoming! On 10/4/2023 at 11:10 AM, VaelophisNyx said: Could this mod be supported? it adds fish not unlike Primitive Survival's https://mods.vintagestory.at/fishingexpansion I still need to integrate vanilla fish into this mod, lol. I might look at that. How feature complete is it? I generally don't add compatibility for mods I don't use, and that IS the kind of mod I'd like to try... Edited October 6, 2023 by l33tmaan 1 Link to comment Share on other sites More sharing options...
VaelophisNyx Posted October 6, 2023 Report Share Posted October 6, 2023 6 hours ago, l33tmaan said: I still need to integrate vanilla fish into this mod, lol. I might look at that. How feature complete is it? I generally don't add compatibility for mods I don't use, and that IS the kind of mod I'd like to try... It's fairly feature complete! including several types of fish and an entire fish fillet system using the Cleaver! Though you can also just turn them into vanilla Raw Fish with a knife if you want (since they're not usable for normal cooking, and are instead used for crafting a special lure mostly) it even has intercompat with Primitive Survival's fish types 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted October 6, 2023 Author Report Share Posted October 6, 2023 Hmm. I'll have to take a look. Link to comment Share on other sites More sharing options...
General_Motors Posted October 8, 2023 Report Share Posted October 8, 2023 Please consider adding tea Link to comment Share on other sites More sharing options...
l33tmaan Posted October 8, 2023 Author Report Share Posted October 8, 2023 2 hours ago, General_Motors said: Please consider adding tea Talk to the Wildcraft team! They'll get around to it one day... Link to comment Share on other sites More sharing options...
VaelophisNyx Posted October 9, 2023 Report Share Posted October 9, 2023 wanted to share an amusing non-truncated-float-value issue that some friends and I ran into with this mod (though it stems from vanilla not handling tiny floats intelligently.) it's harmless, but amusing to see such microscopic values floating around Link to comment Share on other sites More sharing options...
l33tmaan Posted October 9, 2023 Author Report Share Posted October 9, 2023 Oh, yes. I've seen that before. No idea why the math works out like that! My inputs make sense. Link to comment Share on other sites More sharing options...
hfplutonium Posted October 17, 2023 Report Share Posted October 17, 2023 Huge fan of this mod and super grateful for everything you've added to the game. I was wondering if anyone has recommended sandwiches? All of the ingredients exist no way to put them together though. Maybe using the mixing bowl but requiring cooked bread instead of dough? 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted October 17, 2023 Author Report Share Posted October 17, 2023 Perhaps one day... Link to comment Share on other sites More sharing options...
Sypher Tendervine Posted October 19, 2023 Report Share Posted October 19, 2023 The only thing that disappointed me is that you can't produce a giant pot of soup using the Cauldron. All my dreams of opening a soup kitchen, dashed.... Link to comment Share on other sites More sharing options...
l33tmaan Posted October 19, 2023 Author Report Share Posted October 19, 2023 I've still got a big cooking pot on the to-do list. Someday. Link to comment Share on other sites More sharing options...
l33tmaan Posted October 21, 2023 Author Report Share Posted October 21, 2023 (edited) Updated to 1.6.8! Added fruit bars - nuts + fruit + syrup Actually added Wildcraft Trees section in handbook Various log warnings fixed Wildcraft fine wine can be distilled into wildcraft brandy Wildcraft/Wildcraft Trees brandies renamed properly Gozinaki/trail mix recipes only need 2 handfuls of acorns, not 3 Soulstorm brew has correct text in bottles Ukranian translation updated (thanks to _epic_fish_ and .olexn) Polish translation updated (thanks to Sako47) Japanese translation updated (thanks to macoto_hino) Many foods can be placed on display case / shelves Salt production refined (thanks to Goose's Salternate mod) Edited October 22, 2023 by l33tmaan Link to comment Share on other sites More sharing options...
Azuli-Bluespots Posted October 22, 2023 Report Share Posted October 22, 2023 Seems like we can't put the breaded balls in any surface or shelves. Is that intended? Link to comment Share on other sites More sharing options...
l33tmaan Posted October 22, 2023 Author Report Share Posted October 22, 2023 3 hours ago, Azuli_Yanazake said: Seems like we can't put the breaded balls in any surface or shelves. Is that intended? No, those should work. I'm pretty sure I checked them. Let me double-check. Link to comment Share on other sites More sharing options...
jimzawy Posted November 3, 2023 Report Share Posted November 3, 2023 Hello @l33tmaan, Great and overwhelming mod, I was wondering can I make cheese bread? knead it maybe ? Link to comment Share on other sites More sharing options...
l33tmaan Posted November 4, 2023 Author Report Share Posted November 4, 2023 On 11/3/2023 at 4:18 AM, jimzawy said: Hello @l33tmaan, Great and overwhelming mod, I was wondering can I make cheese bread? knead it maybe ? It's on my to-do list. Although, I haven't touched EF at all in a couple weeks. Been working on something else, lol 1 Link to comment Share on other sites More sharing options...
Khornet Posted November 5, 2023 Report Share Posted November 5, 2023 Hello Sir. Great mod - possibly the best one for reworking the food system in the game out there. I've a question for you; how feasible would it be to do something I feel is fundamentally missing with a "food overhaul mod", that is splitting the current meat types into their own, separate, concrete meats based on species? By that I mean no more bushmeat, red meat, and poultry, but instead we have pork, mutton, chicken, rabbit/raccoon/fox/wolf/bear meat and venison with the newly introduced (build 19) deer. No beef yet, sadly, for proper steaks. The current "3 meat types" thing has always slightly bothered me, because even vanilla Minecraft does the meat thing in a more immersive way. I realize this WOULD cause more inventory bloat problems, but let's ignore that for now. Is this something that the base game would need to change for it to feasibly work? Since I assume that's changing/introducing a whole lot of new item IDs, while making the older ones obsolete. Not to mention the compatibility hassle with mods that add extra animals. 1 Link to comment Share on other sites More sharing options...
l33tmaan Posted November 5, 2023 Author Report Share Posted November 5, 2023 It would be quite a bit of work, you would need to create the meat types, then make patches to remove the existing meat drops and replace them with your own, for each animal. I think I've seen people try it before, but it's never gone anywhere. I don't think it would require any C#, but I could be mistaken. 1 Link to comment Share on other sites More sharing options...
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