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Posted (edited)

Raw sausages in dishes lose their additional nutritional properties. At the same time, cooked sausages cannot be added to dishes.
 

Spoiler

2023-08-27_16-37-49.thumb.png.91f9d372a8c0534906f48d2e0b15c160.png2023-08-27_16-47-31.thumb.png.b0f69a5261cef91547f8bce9bc35f2a8.png

 

Edited by Alatyr
Posted

Having an issue with bread and muffin textures being invisible when placed on surfaces and in ovens. Even vanilla textures aren't working, all just little blue windows into the aether. It has no effect on function but it gets annoying to stare at while baking, so is there a solution for this? Should I download some of the compatible mods, or maybe a reinstall of this one?

Posted
3 hours ago, Triff said:

Having an issue with bread and muffin textures being invisible when placed on surfaces and in ovens. Even vanilla textures aren't working, all just little blue windows into the aether. It has no effect on function but it gets annoying to stare at while baking, so is there a solution for this? Should I download some of the compatible mods, or maybe a reinstall of this one?

Yeah, install the update to ACA I released about two minutes ago!

Posted
8 hours ago, l33tmaan said:

Yeah, install the update to ACA I released about two minutes ago!

Just updated and yep its fixed. Impeccable timing and thank you for all the work you've put into this stuff.

  • Like 1
Posted

So I don't know if I'm the only one to run into this issue, but it seems I can neither make dried or dehydrated berries from this mod. I'm uncertain as to why.

Posted (edited)

Dehydrated berries crafts from juice squizing leftovers, dried berries dries from dehydrated or by "baking" normal berries in ovens.

Edited by EreticKB
  • Like 1
Posted

Read my post again pls.

You must place leftovers (dry mash) into crafting grid and CRAFT dehydrated berries. Or you must place FRESH, unprocessed berries into ovens.

There is NO drying timer for dry mash because it cannot dry into anything.

P.s. i check it right now, all works fine.

Posted

Yes 1.18.8, but also in checking creative it didn't come up. In trying it I'm also unable to make the berry syrups or breads either, or any of the more complex foods and sausages. But I have both Expanded and Culinary Artillery in the most recently updated versions. So it must be a mod interaction.

Posted

Found a small visual bug, not a big deal. When adding or removing mods without restarting the game, pots of food do not have the visual of being filled with food and dont display the quantity of meals in them. They still hold the value and food in them but dont display visually. Just thought I let ya know.

Posted

Found a small visual bug, not a big deal. When adding or removing mods without restarting the game, pots of food do not have the visual of being filled with food and dont display the quantity of meals in them. They still hold the value and food in them but dont display visually. Just thought I let ya know.

  • Like 1
  • 2 weeks later...
Posted

Hey! I saw a question asked on December 17, 2021 about recipe "noodles + water" giving no effect in the cooking pot, while it should according to manual.

There was no response to this specific bug and right now we encounter the same issue: "Hot Pasta" recipe not working as described.

Any idea on was it ever fixed?

Posted
14 hours ago, Станислав Пермяков said:

Hey! I saw a question asked on December 17, 2021 about recipe "noodles + water" giving no effect in the cooking pot, while it should according to manual.

There was no response to this specific bug and right now we encounter the same issue: "Hot Pasta" recipe not working as described.

Any idea on was it ever fixed?

image.png.dca0e37f40a09baf82207acda7dc6452.png

 

Works on my machine?

Posted

You can with jugs and all water containers, with ctrl if i remember good and click add or remove only a partof the water.

So for me, to have the needed water level. you have to use bowl etc to put or take water out

  • Thanks 1
Posted
16 hours ago, Kirn said:

You can with jugs and all water containers, with ctrl if i remember good and click add or remove only a partof the water.

So for me, to have the needed water level. you have to use bowl etc to put or take water out

You're a legend, thank you!!

  • Like 1
Posted

Strange minor issue with aging alcohol, when bottling and racking it and leaving it to cure, it will not become strong alcohol without first picking it up and replacing it at 100%, which will fix the entire bottle rack. not a big issue but if you intend to leave it until its vintage you can waste some days not realizing its finished

Posted
On 9/30/2023 at 8:41 AM, Greaseemonster said:

Strange minor issue with aging alcohol, when bottling and racking it and leaving it to cure, it will not become strong alcohol without first picking it up and replacing it at 100%, which will fix the entire bottle rack. not a big issue but if you intend to leave it until its vintage you can waste some days not realizing its finished

That's weird, it shouldn't be working like that. I'll run some tests.

Posted

My friends and I are playing in 1.18.7 with version 1.6.7 of ExF and 1.0.13rc-1 of A Culinary Artillery. The mod has been working great for us but for some reason I can't get the trailmix recipe to work. I've put peanuts, soybeans/4 jerky, cheese, and 3 berries into booth regular and powered mixing bowls with cooking pots in them and nothing happens. I'm not sure if it's a bug, or if we're doing something wrong. Please Help.

Posted
21 minutes ago, Adler said:

My friends and I are playing in 1.18.7 with version 1.6.7 of ExF and 1.0.13rc-1 of A Culinary Artillery. The mod has been working great for us but for some reason I can't get the trailmix recipe to work. I've put peanuts, soybeans/4 jerky, cheese, and 3 berries into booth regular and powered mixing bowls with cooking pots in them and nothing happens. I'm not sure if it's a bug, or if we're doing something wrong. Please Help.

Can you take a screenshot of the mixing bowl when you try to make the recipe?

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