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Posted (edited)

I'm failing to make sunflower candy. I seem to be putting in the correct ratio of ingredients (1 sunflower grain per 0.1L of honey) in the mixing bowl with a cooking pot in the bottom left slot, but it is not showing a product or allowing me to mix. I've got a whole lot of honey and sunflower grain I'd like to process.

Edited by Sekustrasza
Posted
On 4/7/2024 at 1:31 PM, Jalex said:

I found the cause! It's the Ovens from Decor Bazaar that do it, which also explains why fried foods keep their extra nutrition!
So nothing to worry about on your end!
Guess I'm gonna have to keep those as decorations .

I think I can tell you exactly how to fix it. Go into that oven's .json file and change its class to "ExpandedOven". That's what I patch the regular ovens with. I'm not sure if that will break anything in that mod, though.

On 4/8/2024 at 11:45 AM, Seana said:

i wanted to know if there was a french patche avalaible

I don't think so, not really. I'm always happy to add translation files to the mod.

23 hours ago, Sekustrasza said:

I'm failing to make sunflower candy. I seem to be putting in the correct ratio of ingredients (1 sunflower grain per 0.1L of honey) in the mixing bowl with a cooking pot in the bottom left slot, but it is not showing a product or allowing me to mix. I've got a whole lot of honey and sunflower grain I'd like to process.

Remove the cooking pot, you only need that to make salad, cold pasta, and yogurt meals.

Posted
On 4/9/2024 at 4:57 PM, Sekustrasza said:

This only seems to make mashed gozinaki for me:image.thumb.png.09ee6230176f4c0838d7b87d93b00731.png

Yes, that's a bit of a quirk. Honey + sunflower grain will SPECIFICALLY make gozinaki, but if you use any kind of syrup that IS NOT honey, it should make sunflower candy.

Posted (edited)
On 4/12/2024 at 1:56 AM, l33tmaan said:

Yes, that's a bit of a quirk. Honey + sunflower grain will SPECIFICALLY make gozinaki, but if you use any kind of syrup that IS NOT honey, it should make sunflower candy.

Alright. I've got plenty of cranberry and blueberry syrup, so I can just use that. I've also got pear syrup, but I want to make compot from it. Thanks for the advice.

Edited by Sekustrasza
  • Like 1
  • 2 weeks later...
Posted

Hi everyone,

I'm currently playing on a multiplayer server and I'm making quite a lot of mead, I've seen that there is 2 reciepes from this mod that I don't understand how to craft. It's the "Aged double mead portion" that transforms into the "Vintage double mead portion". I know how to make regular mead, strong mead and fine mead, but I don't know how to make those two other reciepes. 

Anyone got a hint for me ?

Posted (edited)

Hello! Just wanted to expand on my question on the mod page.

I haven't been able to use any of the foods from the new Wildcraft: Fruits and Nuts mods in any of the EF recipes. I had a situation where I had both old and new versions of Wildcraft installed at the same time (a MASSIVE mistake for reasons unrelated to EF), and in the old Wildcraft all these things still exist and could be made - but the same could not be done with the new version. This includes candied berries, dried berries, and syrups off the top of my head.

I could still make wine out of the new Wildcraft fruits, but that wine doesn't age when bottled and stored to cure. It also can't be used in anything either.

The old versions of Wildcraft have been abandoned. Is there a plan to revisit the compatibility for the new Wildcraft? 

Edited by unhallowed
  • Like 1
Posted
On 5/2/2024 at 1:30 PM, Joe_C_Stewart said:

Hey, guys what can I use Pre-gelatin for its going to go off and I have no idea what to use it for, someone else made it so you can say I am lost for what to use it for.

Pre-gelatin is used to make raw gelatin, then raw gelatin is used to make either plain or flavoured gelatin! I wrote out some notes on it because I honestly haven't been able to commit it to memory, it's a lot of steps from start to finish.

1. 1L bone broth + 1 bone = pre-gelatin
2. 0.1 pre-gelatin + 1L water + 1 bone = raw gelatin
3. 1 raw gelatin + 1L water = plain gelatin OR 1 raw gelatin + 1L water + 1L water + 0.1 syrup = flavoured gelatin

For flavoured gelatin, you need two spaces of 1L water for the recipe to work - which is why I wrote it like I did. I never wrote down how much you get for one step of the recipe because I always do it in bulk at random values. Also worth noting, I've read that you can sub in juice or sauce for the syrup, but I've never actually done it that way myself so I didn't include it. 

I mostly use gelatin to make fruit bars, but you should be able to use it in a bunch of different things. Pies immediately come to mind, but I can't remember the full list. 

Posted

Reported this on the mod post as well, but I've got this bug where no matter what ingredients I use, it outputs generic fruit bread with no ingredient information. Then if I apply syrup, the entire bread is invisible and all I can see is the syrup swirl.

Posted
24 minutes ago, Weeviljester said:

Reported this on the mod post as well, but I've got this bug where no matter what ingredients I use, it outputs generic fruit bread with no ingredient information. Then if I apply syrup, the entire bread is invisible and all I can see is the syrup swirl.

(EDIT)

Turns out it's due to modded ovens. Chiseltools' decorative oven and Decor Bazaar's ovens will not work with this mod.

Posted

Awww, I only just realized that there is only vegetarian sushi, no recie that allows anything fishy... Any chance that might get added sooner or later? 🫠

Posted

Bug report for Expanded Foods 1.6.9.

Drinking SoulStorm slop results in the client being forcefully disconnected, and the player dying instantly. Rejoining the game results in the person that drank the SoulStorm Slop to be completely invisible to the other players.

Refined SoulStorm Slop drops as an item, and does not get picked up in a bottle. Dont see any particular effect other than hearing pain from the character.

Tested it twice with me and another player. Same effect for us both.

Posted

figured out a workaround for the refined SoulStorm slop. taking it as items, and placing it back in the saucepan allows me to scoop it up in a bottle, then its to the distillery, and i got a perfect batch of SoulStorm Brew.

Posted
On 5/9/2024 at 10:30 PM, BergyBerg said:

Maybe i'm a bit dumb but I can't figure out how to get a bag of flour to make soft bread

Not dumb, when you're new you're new :) 
 

Grind any grain in a quern to get flour. If you have Ancient Tools installed, you can also grind certain wood bark for flour as well.

  • 2 weeks later...
Posted (edited)

Hey there, we're playing on the ResurganceRP server and someone joined and is having an issue- They seem to crash whenever anything from Expanded Foods / A Culinary Artillery is held in someone's hands. I'm not sure exactly what could be causing this; they've done a full wipe of the game, their appdata and even updated their version of .NET Framework to see if they can get around the problem, but there's no luck. Maybe this stacktrace will mean more to someone that knows the codebase.

Running on 64 bit Windows 10.0.19045.0 with 16342 MB RAM
Game Version: v1.19.7 (Stable)
23/05/2024 9:26:08 pm: Critical error occurred in the following mod: aculinaryartillery@1.1.4
Loaded Mods: aculinaryartillery@1.1.4, blacksmithname@1.1.6, chiseltools@1.11.5, decor@1.0.15, geoaddons@1.3.3, globalbloc@1.0.0, HangingOilLamps@1.0.1, hideandfabric@1.3.0, hideplayername@2.0.6, hideplayerpins@1.0.0, mannequinstand@1.0.3, millwright@1.1.4, moreclay@1.0.2, pieontheshelf@1.0.0, pipeleaf@1.6.0, rpvoicechat@2.3.9, spyglass@0.5.1, ssppvv@1.0.5, Swordz@1.1.6, game@1.19.7, abcsreborn@0.1.8, animalcages@3.0.2, BedRespawning@1.0.1, beehivekiln@1.5.4, betterfirepit@1.1.4, betterruins@0.3.3, blacksmithenhancements@1.0.4, butchering@1.5.5, canmarket@0.3.31, carryon@1.7.4, Clumps@1.0.0, coinage@1.10.1, commonlib@2.3.2, cooperativecombat@1.1.1, divisionoflabor@1.0.8, fairplayguardian@1.1.7, flowerfarming@1.1.0, fromgoldencombs@1.4.30, grassiergrass@1.0.0, herbarium@1.1.0, increasedstepheight@1.2.0, sailboat@1.2.8, jopainting@1.4.0, medievalexpansion@3.13.1, morepiles@1.5.0, pelaguswinds@1.0.0, playerlist@1.8.0, claywheel@1.1.0, resurgencepack@1.4.0, scarecrow@1.4.3, simplecloth@1.0.2, stonebakeoven@1.1.3, thecritterpack@0.9.1, creative@1.19.7, vsinstruments@1.2.7, survival@1.19.7, workbenchexpansion@1.8.0, xlib@0.8.3-pre.1, playercorpse@1.9.0, stonequarry@3.2.1, wildcraftfruit@1.1.1, wildcraftherb@0.0.1, wildcrafttree@1.1.0, xskills@0.8.5-pre.1, alchemyresurgence@1.1.6
System.NullReferenceException: Object reference not set to an instance of an object.
   at ACulinaryArtillery.ItemExpandedRawFood.GenMesh(ITextureAtlasAPI targetAtlas, String[] ings, Vec3f rot, ITesselatorAPI tesselator)
   at ACulinaryArtillery.ItemExpandedRawFood.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo)
   at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 387
   at Vintagestory.Client.NoObf.RenderAPIGame.GetItemStackRenderInfo(ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\API\RenderAPIGame.cs:line 189
   at Vintagestory.GameContent.EntityShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 484
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 280
   at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque(Single dt, Boolean isShadowPass) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 224
   at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderOpaque3D_Patch0(SystemRenderEntities this, Single deltaTime)
   at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 83
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 200
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 806
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 901
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 730
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 676
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 651
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 324
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 19/05/2024 2:33:19 pm, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.19.7.0, time stamp: 0x65310000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x1880
Faulting application start time: 0x01daa994b99713a7
Faulting application path: C:\Users\(redacted)\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\(redacted)\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: d6675446-b6a4-443b-a4c4-eb5207e6106f
Faulting package full name: 
Faulting package-relative application ID:  }
Edited by Fatigue
  • 2 weeks later...
Posted (edited)
51 minutes ago, Carrigeen said:

This is probably an extremely dumb question but I cannot figure out how to remove hardened lard from a bowl, anyone know?

Shift click the ground with the bowl and the lard should pop out.
Will probably only work if its a full bowl of the hardened lard though Id imagine a partial one wouldn't let you

Actually; it should work with a partial bowl 

Edited by highhi byebye
fixing
Posted

I'm wondering why if I put in a cranberry gelatin into a fruit bread that it loses its 3+ hp from the meal, I know the original berry bread that had gelatin, and then syrup added to it then you got 10 hp (From the front page of this forum on berry bread), but the fruit bread I have is only .75 hp, with syrup AND gelatin, which I would figure would be at least 3.75 hp+?
Notice it doesn't specify the ingredients in it like the original berry bread does, so maybe that's it but

b6835c05f5816af3e107f41ad5525194.png

Posted (edited)

So I'm returning after not playing for a few years, and the new expanded stuff such as the eggs are a bit different, but am I doing something wrong trying to add flour, egg yolk, and water together for soft dough (in the same ratio as in the image)? Was it supposed to be the full egg or something because it wont make dough in the mixing bowl?

Im on 1.19x for both game and mod

Found what I was doing wrong, thought it was just a yolk not the full egg

Edited by highhi byebye
solved
Posted (edited)

Hello,

Is there a reason bushmeat cannot be used in cooking pots? I may have misread, but if this is not a feature it is something I think would be hugely positive!

Edited by ThiccBirb
Posted
10 hours ago, ThiccBirb said:

Hello,

Is there a reason bushmeat cannot be used in cooking pots? I may have misread, but if this is not a feature it is something I think would be hugely positive!

It can be used in meals but it's just not very good in comparison to something like redmeat
two charred redmeat on their own is 470 sat but two redmeat in a meal is 840 sat
two charred bushmeat is 220 but two bushmeat in a meal is only 235 so its not really a big improvement

Posted

Awesome, thanks! Still learning the ropes I just noticed I couldn't cook with it at first.

3 hours ago, highhi byebye said:

It can be used in meals but it's just not very good in comparison to something like redmeat
two charred redmeat on their own is 470 sat but two redmeat in a meal is 840 sat
two charred bushmeat is 220 but two bushmeat in a meal is only 235 so its not really a big improvement

 

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