SubtleOrc Posted May 28, 2025 Report Posted May 28, 2025 No bugs to report, I just wanted to say a huge thank you to the devs and supporters on this mod. I absolutely love it and it expands the fun and immersion in the game a hundred fold.. Your efforts are appreciated. 2
That1Mexican Posted June 7, 2025 Report Posted June 7, 2025 Any chance of an update to 1.20.11? My server is giving warnings about a few items. [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json [Server Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json 2
CookiePsycho Posted June 9, 2025 Report Posted June 9, 2025 Hi, How to mass dry berries? Oven takes 4 at a time and it would just take forever to dry full stack.
Falco Posted June 20, 2025 Report Posted June 20, 2025 (edited) On 6/10/2025 at 12:13 AM, CookiePsycho said: Hi, How to mass dry berries? Oven takes 4 at a time and it would just take forever to dry full stack. The storage mod has "ceiling jars", where you can put hundreds of berries in to dry relatively quickly. Otherwise you have the vanilla shelves. Just fill a wall with them. in your basement. Make sure the basement is at most 7 blocks in any direction to still count as a basement for food preservation. On 6/12/2025 at 5:03 AM, Makayla Fears said: how do i get the nuggets? Use a knife on the side of a piece of raw meat, fish, or vegetable in the crafting grid. for meat you have to smash it first with a stone, hammer, or rolling pin. Edited June 23, 2025 by Falco
Falco Posted June 23, 2025 Report Posted June 23, 2025 (edited) adding raw sausage as an ingredient to soup gives a broken name. It was a redmeat sausage with cheese and salt. Edited June 23, 2025 by Falco
Gonzalo Guerrero Posted June 29, 2025 Report Posted June 29, 2025 Hello I wanted to ask what was the best way to store vegetables long term, Im on my 2nd year and this year's harvest is only lasting for 40 days in my storage vessels, in cobblestone structure. Any tips and tricks would be appreciated Im not too sure about juicing my vegetables.
Aimli Posted June 29, 2025 Report Posted June 29, 2025 Bug Report: Recipe Resolution Failures in Expanded Foods v1.7.4 on VS v1.20.12 Environment: Vintage Story Version: v1.20.12 (Stable) Expanded Foods Version: 1.7.4 API: Server-side Modpack: Large modpack with 85 enabled mods. Summary: When loading a server with Expanded Foods v1.7.4, multiple warnings are logged indicating that several recipes from the mod are failing to resolve. This is because the recipes are referencing item codes that the game cannot find, either because they don't exist or are incorrectly named. Specific Errors Encountered: Based on the server-main.txt log, the following errors occur during the server startup phase: 1. Mixing Recipe Failure for yogurtmeal.json: The game fails to find several candiedfruit items required for this recipe. Generated code [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-redapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-yellowapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json [Warning] Failed resolving a blocks itemdrop or smeltedstack with code expandedfoods:candiedfruit-pinkapple in mixing recipe expandedfoods:recipes/mixing/yogurtmeal.json (These warnings appear multiple times in the log.) 2. Kneading Recipe Failure for pasta.json: The game fails to find several vanilla-namespaced flour ingredients, which do not exist in the base game. Generated code [Warning] Failed resolving crafting recipe ingredient with code game:flour-birch in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json [Warning] Failed resolving crafting recipe ingredient with code game:flour-pine in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json [Warning] Failed resolving crafting recipe ingredient with code game:flour-maple in kneading recipe expandedfoods:recipes/kneading/ancienttools/pasta.json Potential Cause & Analysis: For the yogurtmeal.json recipe, it seems the item codes for expandedfoods:candiedfruit-* are either misspelled in the recipe file or the items themselves are not being registered correctly before the recipes are loaded. For the pasta.json recipe, the issue is that it's trying to use specific wood-based flours (game:flour-birch, game:flour-pine, etc.) from the vanilla (game:) namespace. The base game does not have these specific variants of flour. This suggests that this recipe might have an unstated dependency on another mod that adds these items, or that these ingredients should be using a generic game:flour or a different item code from Expanded Foods itself. These unresolved recipes do not crash the server but create log spam and mean that the affected recipes are not available in-game. To Reproduce: Install Vintage Story v1.20.12. Install Expanded Foods v1.7.4. Start a new world/server. Check the server-main.txt log file for the warnings listed above. Thank you for your hard work on this wonderful mod! 2
Aimli Posted June 29, 2025 Report Posted June 29, 2025 [Feedback] Suppress warnings for optional "Wildcraft" dependency Hello, I'm providing feedback on the optional dependency for Wildcraft: Fruits and Fungi. Issue: When Wildcraft is not installed, the client log is spammed with hundreds of "Texture asset not found" warnings from Expanded Foods for items like berrybread-dough. Example: [Warning] Texture asset 'wildcraftfruit:textures/block/food/pie/fill-achacha.png' not found This significantly impacts performance (stuttering in handbook/inventories) and makes debugging other mods very difficult due to log spam. Suggestion: Could you please modify the code to only load Wildcraft-related assets when the mod is actually detected? For example, by checking api.ModLoader.IsModEnabled("wildcraftfruit") before attempting to apply textures or recipes from it. This would resolve the performance and log spam issues for players who don't use Wildcraft. Thanks. 1 1
beagan Posted July 1, 2025 Report Posted July 1, 2025 (edited) for some reason the cooked pasta noodles recipe doesn't work, i don't know if it has something to do with the ingredients or something. playing on 1.20.11 and shouldnt have anything that isnt compatible with expanded foods Edited July 1, 2025 by beagan
Aimli Posted July 1, 2025 Report Posted July 1, 2025 48 minutes ago, beagan said: 由于某种原因,煮熟的意大利面条食谱不起作用,我不知道是与配料有关还是其他什么。在 1.20.11 上玩,并且不应该有任何与扩展食品不兼容的东西 Need to use the cooking pot from the vanilla game?
Falco Posted July 14, 2025 Report Posted July 14, 2025 I don't know what's wrong with the vinegar, but it just doesn't seem to work for pickling, or much of anything else, really. Aside from Brine, the ingredients for pickling just show blank, with no tooltip. The handbook entry for the fruit vinegar does show it's used for pickling though. Brine works as expected. Using expanded foods 1.7.4 Modlist in spoiler Spoiler Mods, sorted by dependency: aculinaryartillery, advancedsmithing, autosifter, axleinblocks, backpackpackpluscontinued, bettercompost, bettertraders, cellardoor, chickenfeed, chiseltools, chuteablequern, Clothez, hqzlights, extrachests, fancysky, fantasycreatures, foundrymod, fulldrop, harptechfix, istchests, ingotheating, knappingmastery, longerburntime, longertorchtime, morecaveart, more-chute-rotations, moreicons_cs, moreanimalloot, moreenemyloot, morefirewood, moreflaxloot, leadroof, MoreTorchHolders, nailsmold, orepulverizer, overhaullib, pigfeed, cbetterfertilizer, primitivesurvival, prospecttogether, removenegativearmoreffects, shinglesandthethings, satup, scraps, she1fish, sleekdoorcraft, spyglass, stacks, temporalstormgear, translocatorengineeringredux, upgraderefractorybriks, usefulcuni, usefulscrap, vertplanks, viesblocks, viescraftmachines, visibleore, game, vsimgui, zyrails0break0down0tools, agingbarrels, alchemycompat, alchemy, alloycalculator, animalcages, egocaribautomapmarkers, awearablelight, betterfirepit, BetterProspecting, betterruins, biomes, blocksoverlay, helblockpick, butchering, carryon, chickenSit, chuteblockplacer, chutemod, clearerquartz, combatoverhaul, commonlib, composter, configlib, cooperativecombat, Crateful, customizableriftward, danatweaks, decayingcreatures, deconstructchutes, easyprospect, electricity, expandedfoods, extrainfo, fancyplanters, foodshelves, fromgoldencombs, gimmeoneseedplz, gliderbackpack, herbarium, hudclock, lichenredux, maltiezcrossbows, maltiezfirearms, mapautocenter, mobsradar, moreanimals, morestickcrafting, nbcartographer, nooffhandautopickup, passthruchutes, paxel, petai, pileful, claywheel, recyclecrudearrow, rifteye, rpvoicechat, rustboundmagic, scarecrow, simplefootstepsredux, slapalabelonit, slidingdoor, spawnhighlight, statushudcont, stillnecessaries, stonebakeoven, stonerailings, storageoptions, tabletopgames, th3dungeon, thecritterpack, vanity, versionchecker, creative, vsinstrumentsbase, survival, wildfarmingrevival, xlib, xorberax-bloodmod, apanserbjornstory, armory, betterbackpacksforawearablelight, bettermoisture, betterstonerailings, campaigncartographer, electricityaddon, extrafirearms, extraoverlays, forgeselfignite, foxtaming, sleekdoorglass, gespileslib, petbackback, playercorpse, slanted_display_cases, stonequarry, th3essentials, undamageablet3, vsinstruments_quackpack, wildcraftfruit, wildcraftherb, wildcrafttree, wolftaming, xinvtweaks, xskills, gespilesgran
Laeffy Posted July 16, 2025 Report Posted July 16, 2025 how to make wine from juice and how to mix in barrel? please help
Aimli Posted July 16, 2025 Report Posted July 16, 2025 56 minutes ago, Laeffy said: 如何用果汁酿造葡萄酒,如何在桶中混合?请帮忙 The shelf life exceeds the hardening time, and after the hardening time has passed, it will transform.
Enjen Posted July 16, 2025 Report Posted July 16, 2025 On 6/29/2025 at 8:13 AM, Aimli said: [Feedback] Suppress warnings for optional "Wildcraft" dependency Hello, I'm providing feedback on the optional dependency for Wildcraft: Fruits and Fungi. Issue: When Wildcraft is not installed, the client log is spammed with hundreds of "Texture asset not found" warnings from Expanded Foods for items like berrybread-dough. Example: [Warning] Texture asset 'wildcraftfruit:textures/block/food/pie/fill-achacha.png' not found This significantly impacts performance (stuttering in handbook/inventories) and makes debugging other mods very difficult due to log spam. Suggestion: Could you please modify the code to only load Wildcraft-related assets when the mod is actually detected? For example, by checking api.ModLoader.IsModEnabled("wildcraftfruit") before attempting to apply textures or recipes from it. This would resolve the performance and log spam issues for players who don't use Wildcraft. Thanks. I am not playing with Expanded Foods for this exact reason
ValariaLyte Posted July 26, 2025 Report Posted July 26, 2025 My bone broth wont start cooking? Any ideas?
Demoncyborg Posted July 27, 2025 Report Posted July 27, 2025 On 7/26/2025 at 6:27 PM, ValariaLyte said: My bone broth wont start cooking? Any ideas? i can't tell in the picture, but does your cauldron have any liquid inside it? that usually prevents cooking
Tinsie Posted July 27, 2025 Report Posted July 27, 2025 Found an incompatibility that was previous compatible. Ancient tools breads, like pine and birch no longer have a recipe to make breadcrumbs. on the ancient tools page i think this is the reason: "All Ancient Tools hides and bark breads have been moved from the GAME domain and into the ANCIENT TOOLS domain." would love for this to be fixed again, i love my breadcrumbs to feed the little chickens
ValariaLyte Posted July 28, 2025 Report Posted July 28, 2025 8 hours ago, Demoncyborg said: i can't tell in the picture, but does your cauldron have any liquid inside it? that usually prevents cooking yes that was it! 1
Janeator Posted July 29, 2025 Report Posted July 29, 2025 I wonder if I'm missing something? Isn't it stupid that I need to pour egg white and egg yolk separately only to then reeeeeeeeeeeeally goddamn slowly mix them in a bowl? This is too many extra steps compared to real life.
Parenn Posted July 30, 2025 Report Posted July 30, 2025 1 hour ago, Janeator said: I wonder if I'm missing something? Isn't it stupid that I need to pour egg white and egg yolk separately only to then reeeeeeeeeeeeally goddamn slowly mix them in a bowl? This is too many extra steps compared to real life. You can break the entire egg at once with control-shift-right click (subject to whatever keyboard mapping changes you might have made). It’s in the interaction tip when you look at a bowl with an egg. 1
Janeator Posted July 31, 2025 Report Posted July 31, 2025 Thank you, I don't recall seeing it but I'll try.
Novah Posted July 31, 2025 Report Posted July 31, 2025 (edited) I'm getting an error asking for a culinary artillery v1.2.3 but there is only version 1.2.2? Is that an issue? It says it cant load the mod in my modlist. Is there a fix? Or is this a nothingburger? Edited July 31, 2025 by Novah spellingmistake
Recommended Posts