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Falco

Vintarian
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Wolf Bait

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  1. @jakecool19 All those features are not related to one another and should therefore be part of different, individual mods. This allows for users to pick and choose the parts that they want or not want. It also is more easy to keep up to date (on your end) and to find bugs because there are fewer places to look. In contrast adding all your ideas into one monolithic mod forces everyone to either take it all or nothing or edit the mod themselves to suit their needs. For example I'm interested in the sluice but I don't care about extra shields at all. The game already has a lot of shields for me to pick from. Similarly other features would clash with other, existing mods that I use. That wouldn't be an issue if i could just get the sluice on it's own without all the other stuff.
  2. I'd like to propose the following mod idea: A steam engine to generate mechanical power, producing about the overall torque as 2 large windmills in a storm at sea level, but more compact and convenient but at the expense of maintenance and resources. It has 3 parts to it that are placed individually: - A boiler - A normal fire pit - A piston that connects to a flywheel, which in turn is the attachment point for your axles Water is placed into the boiler. It has an interface similar to a barrel, but instead of one bar showing how full it is, it also shows pressure. When the fire pit is burning beneath the boiler, the temperature in the boiler raises. when at 100°C, it generates pressure. Depending on the pressure, the system generates torque. Depending on the pressure at the time, an amount of water proportional to that pressure is released from the boiler if the system is moving. If the system is not moving the pressure will raise more. Once the system is moving the pressure will be constant. The speed should be fairly slow, encouraging to build a transmission. Adding additional torque sources will reduce the amount of water being used, but not the fuel consumption. No pressure can be had beneath 100°C.
  3. This would be less of an issue with the code being on github with some permissive licence like apache, mit or gpl
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