l33tmaan Posted November 15, 2022 Author Report Posted November 15, 2022 Oh no. What happens if you don't use dumplings?
Hells Razer Posted November 16, 2022 Report Posted November 16, 2022 (edited) They give as much satiety as shown. Spoiler Edited November 16, 2022 by Hells Razer 1
l33tmaan Posted November 16, 2022 Author Report Posted November 16, 2022 Oh no... does this also happen if you try to put fried food in salads or pasta?
Hells Razer Posted November 16, 2022 Report Posted November 16, 2022 I have dabbled in neither pasta, salads or fried foods tbh. So I will have to check. 1
Hells Razer Posted November 16, 2022 Report Posted November 16, 2022 (edited) 55 minutes ago, l33tmaan said: Oh no... does this also happen if you try to put fried food in salads or pasta? Same problems with pasta and salads, with or without fried stuff. Spoiler Spoiler Also in the handbook entry for cold pasta you do not specify that meat must be cooked Edited November 16, 2022 by Hells Razer 1
l33tmaan Posted November 16, 2022 Author Report Posted November 16, 2022 It must happen to anything with the ExpandedFood class... a problem for ACA, technically. I'll look into it. 1
Wang Fang Posted November 19, 2022 Report Posted November 19, 2022 I've downloaded the latest versions, and the assets for a few of the dried versions of fruits from wildcraft are missing. Dried blue raspberry, crowberry, husk tomato, bunchberry and wolf berry show up as white boxes. They are inedible as well. Tested with EF 1.6.3, WC 1.5.1, ACA 1.0.10 and VS 1.17.9.
l33tmaan Posted November 21, 2022 Author Report Posted November 21, 2022 Hah, those don't exist yet. That's why.
Ari Posted November 21, 2022 Report Posted November 21, 2022 (edited) I think there might be something wrong with the numbers for flavored yogurt. Mixing the yogurt and the flavor takes ages because it does it 10 mL at a time instead of 0.1 L. The result only gives 1 L total despite mixing 2 L of ingredients together (1L yogurt + 1L syrup) - other recipes don't do this (when making the yogurt culture the amounts of the ingredients are added so 0.5 L yogurt culture + 0.5 L pasteurized milk = 1 L yogurt). When you actually consume the yogurt it only consumes 10 mL at a time so it gives you almost no nutrition and takes ages to eat. Also for the amount of effort it takes to make yogurt and flavor it, it gives very little nutrition/healing - I'd hoped it would be more worthwhile considering how long it takes to make, waiting for the yogurt to cure, etc. Edit: Aha, it looks like the nutrition and healing is much higher after I mix it into a meal rather than trying to eat it directly! There is still the issue with mixing only 10 mL at a time, though, and with losing half the ingredient amount when making flavored yogurt. Secondary issue: my fresh pine resin is drying into normal resin in the buckets. As a result the fresh resin stops accumulating in the buckets. Also, I can't find any way to get the resin out. I managed to pour it from the buckets into a barrel, but it's still treated as a liquid - is there a way to get it out as a solid item for crafting? Thanks!! Edit2: AHA! Turns out if I just break the barrel, the solidified resin pops out. Can't believe I didn't try that sooner. So I guess the only issue remaining from this post is the very very slow mixing of yogurt with flavor, and the apparent loss of half the ingredients. Also, I have noticed that the yogurt meal doesn't give any dairy saturation? Surely that's a mistake right? Edited November 23, 2022 by Ari 1
kathipaw Posted November 26, 2022 Report Posted November 26, 2022 Hey, for some reason cooking water to receive salt doesnt seem to work for me. I have things set up exactly like in the example picture in the main post, but nothing is happening. If i put in just one liter of water, the text says "will make 0 salt", but if I put in more (like the 4L in the picture) the text just disappears and nothing happens. Im on the current game version btw.
Ari Posted November 26, 2022 Report Posted November 26, 2022 (edited) 1 hour ago, kathipaw said: Hey, for some reason cooking water to receive salt doesnt seem to work for me. I have things set up exactly like in the example picture in the main post, but nothing is happening. If i put in just one liter of water, the text says "will make 0 salt", but if I put in more (like the 4L in the picture) the text just disappears and nothing happens. Im on the current game version btw. I think you need 10 liters to make 1 salt, so anything under that won't produce anything. (So yeah, I think the image in the first post is outdated.) Edited November 26, 2022 by Ari
l33tmaan Posted November 26, 2022 Author Report Posted November 26, 2022 Thanks, Ari. I've updated the picture in the opening post to reflect the actual amount of water needed to make salt. That page is a pain to keep updated. As for yogurt - I'll take a closer look at it. I remember there being some weird problems when I initially tried implementing it. 1
Hells Razer Posted November 26, 2022 Report Posted November 26, 2022 4 hours ago, kathipaw said: Hey, for some reason cooking water to receive salt doesnt seem to work for me. I have things set up exactly like in the example picture in the main post, but nothing is happening. If i put in just one liter of water, the text says "will make 0 salt", but if I put in more (like the 4L in the picture) the text just disappears and nothing happens. Im on the current game version btw. Also in addition to what the others have said, the maximum amount you can make in one go depends on if you are using a saucepan, a mini cauldron, or a cauldron. As an aside, I love how faster the big cauldron makes filling up barrels with water.
l33tmaan Posted November 28, 2022 Author Report Posted November 28, 2022 (edited) On 11/21/2022 at 6:58 AM, Ari said: I think there might be something wrong with the numbers for flavored yogurt. Mixing the yogurt and the flavor takes ages because it does it 10 mL at a time instead of 0.1 L. The result only gives 1 L total despite mixing 2 L of ingredients together (1L yogurt + 1L syrup) - other recipes don't do this (when making the yogurt culture the amounts of the ingredients are added so 0.5 L yogurt culture + 0.5 L pasteurized milk = 1 L yogurt). When you actually consume the yogurt it only consumes 10 mL at a time so it gives you almost no nutrition and takes ages to eat. Also for the amount of effort it takes to make yogurt and flavor it, it gives very little nutrition/healing - I'd hoped it would be more worthwhile considering how long it takes to make, waiting for the yogurt to cure, etc. Edit: Aha, it looks like the nutrition and healing is much higher after I mix it into a meal rather than trying to eat it directly! There is still the issue with mixing only 10 mL at a time, though, and with losing half the ingredient amount when making flavored yogurt. Secondary issue: my fresh pine resin is drying into normal resin in the buckets. As a result the fresh resin stops accumulating in the buckets. Also, I can't find any way to get the resin out. I managed to pour it from the buckets into a barrel, but it's still treated as a liquid - is there a way to get it out as a solid item for crafting? Thanks!! Edit2: AHA! Turns out if I just break the barrel, the solidified resin pops out. Can't believe I didn't try that sooner. So I guess the only issue remaining from this post is the very very slow mixing of yogurt with flavor, and the apparent loss of half the ingredients. Also, I have noticed that the yogurt meal doesn't give any dairy saturation? Surely that's a mistake right? Alright, it looks like this issue is manifold. The mixing bowl only outputs 1 item at a time. The smallest liquid item is 10 mL, so that explains that. I'll address that issue in ACA. The inconsistent output size is easy to fix. However, I'm not sure why it only eats 10 mL at a time if you eat it directly. It only gives fruit saturation because it isn't an ExpandedLiquid item - it's just a regular liquid. Even if I did update this, I believe there's an issue in ACA where the extra nutrients aren't actually being counted in meals. It would look like it gives a ton of extra saturation, and then it just wouldn't. So it seems like there's three things to do: 1. Fix the ExpandedFood class (and ExpandedLiquid, I assume) so it actually gives proper nutrition in meals. 2. Add the ExpandedLiquid class to yogurt. 3. Give it proper dairy/fruit nutrition values. 4. Fix the mixing bowl so it outputs 0.1 L at a time. 5. Make it so you can actually drink yogurt on its own. I can't drink it from bowls or buckets - just the bottle, and only 0.01 L at a time. EDIT: It looks like the ExpandedLiquid class doesn't work properly in meals either. The extra nutrition completely overrides whatever the base nutrition is. Edited November 28, 2022 by l33tmaan 1 1
l33tmaan Posted November 28, 2022 Author Report Posted November 28, 2022 There we go, it's drinkable now. Good lord. 1
l33tmaan Posted November 28, 2022 Author Report Posted November 28, 2022 Hah, I knew it. Peanut butter and peanut sauce do use the ExpandedLiquid class and they also have weird output values. 10 mL of peanut paste and 10 mL of food oil and 10 mL of honey outputs 10 mL of peanut butter. That peanut butter just has all the nutrients of those 3 items jammed into 10 mL. Hilariously enough, you need 40 total mL of liquid to make peanut sauce, and that actually outputs 20 mL. If I make the outputs more consistent then I would need to adjust the nutrition values accordingly. AKA: nerf them. 1
Ari Posted November 30, 2022 Report Posted November 30, 2022 Another yogurt-related question: is it intentional that after a bit of time, fully fermented yogurt becomes yogurt starter? I wasn't expecting that. Both my bottles of yogurt and all the yogurt meals I'd made say "yogurt starter" instead of "yogurt".
l33tmaan Posted December 1, 2022 Author Report Posted December 1, 2022 Yes, it is. At that point it's inedible but is still good enough to be used to make more yogurt. 1
Azuli-Bluespots Posted December 1, 2022 Report Posted December 1, 2022 I'll be posting inconsistencies I find in the en.json as I translate it, since it's A LOT MORE STUFF to translate. Line 60 item dried red apple named as "dried pink apple" 1
Barnaby Posted December 3, 2022 Report Posted December 3, 2022 I'm having trouble getting Bone Broth out of the Cauldron on a fire pit. I can't pick it up with a bucket, or a bottle, I've tried all variations of ctrl, shift, left and right clicking.
Ari Posted December 3, 2022 Report Posted December 3, 2022 37 minutes ago, Barnaby said: I'm having trouble getting Bone Broth out of the Cauldron on a fire pit. I can't pick it up with a bucket, or a bottle, I've tried all variations of ctrl, shift, left and right clicking. You need to take the cauldron out of the fire and place it on the ground somewhere. Then you can take the liquid out normally.
Ari Posted December 4, 2022 Report Posted December 4, 2022 Does making vinegar with berries not work? The handbook says put vinegar in a barrel with 3 berries but that isn't doing anything for me. No recipe comes up and it won't let me seal it.
Barnaby Posted December 4, 2022 Report Posted December 4, 2022 (edited) 6 minutes ago, Ari said: You need to take the cauldron out of the fire and place it on the ground somewhere. Then you can take the liquid out normally. Doing that leaves the liquid in the fire pit. Edited December 4, 2022 by Barnaby
Ari Posted December 4, 2022 Report Posted December 4, 2022 That is extremely weird, but if there's liquid in an output slot you should be able to take it out with a container. Open the fire pit, grab the container with the mouse, hover over and right-click on the output slot where the liquid is. That should pick it up. (But not by holding the bucket in your character's hand and clicking on the fire pit in the world.)
Barnaby Posted December 4, 2022 Report Posted December 4, 2022 (edited) 14 minutes ago, Ari said: That is extremely weird, but if there's liquid in an output slot you should be able to take it out with a container. Open the fire pit, grab the container with the mouse, hover over and right-click on the output slot where the liquid is. That should pick it up. (But not by holding the bucket in your character's hand and clicking on the fire pit in the world.) Yup, right clicked on the output area with both bottles and buckets, can't pick it up. I'll try a different liquid.edit: nevermind, can't make any other liquids because I don't know how. Is there a recipe list anywhere for things like vegetable broth? Aside from that, we put dropped resin into a saucepan from a Spile, waited for it to harden, and now it's stuck in the saucepan. Can't take it out using all variations of left and right clicking with shift and ctrl. Edited December 4, 2022 by Barnaby
Recommended Posts