heptagonrus Posted March 12, 2018 Report Share Posted March 12, 2018 If I separate part of material from the main shape - maybe it can just disappear and save me time? Not much practical use for it, maybe just immersion and believeability. Graphical example: e.g. if I remove voxels under blue lines, the red ones should disappear. In smithing can be used in scythe. Link to comment Share on other sites More sharing options...
tony Liberatto Posted March 12, 2018 Report Share Posted March 12, 2018 I like this, it has bothered me for some time. It does not really change gameplay, but to add a little more immersion. Link to comment Share on other sites More sharing options...
redram Posted March 13, 2018 Report Share Posted March 13, 2018 It'd make sense for smithing, but not for knapping. Knapping would actually make more sense if you could only remove pieces that have 2 sides exposed, I'd say. Or at most 1 exposed side with a side in parallel on each side. But you should not be able to dig a 'channel' into a knapped piece, if I understand knapping correctly. Link to comment Share on other sites More sharing options...
tony Liberatto Posted March 13, 2018 Report Share Posted March 13, 2018 1 hour ago, redram said: It'd make sense for smithing, but not for knapping. Knapping would actually make more sense if you could only remove pieces that have 2 sides exposed, I'd say. Or at most 1 exposed side with a side in parallel on each side. But you should not be able to dig a 'channel' into a knapped piece, if I understand knapping correctly. Now you make me think and I agree with you. When knapping one should have to start from the outside and work its way inside. Link to comment Share on other sites More sharing options...
heptagonrus Posted March 14, 2018 Author Report Share Posted March 14, 2018 Sounds nice too Link to comment Share on other sites More sharing options...
heptagonrus Posted March 14, 2018 Author Report Share Posted March 14, 2018 Btw, if knapping process by the new rules would emit particles (flint dust and splinters) - it would be spectacular! Maybe directed outside from the center. Link to comment Share on other sites More sharing options...
redram Posted March 14, 2018 Report Share Posted March 14, 2018 I mean, I know I said it would make more sense with the 2 sides rule, but honestly I'd just leave knapping as it is. I don't really think you'd gain much, but you'd possibly confuse players trying to start on inner parts but they won't budge. Maybe if the highlighted voxels updated dynamically, to only show ones that are valid knapping selections at that moment. Then there wouldn't be any confusion, hopefully. Link to comment Share on other sites More sharing options...
tony Liberatto Posted March 15, 2018 Report Share Posted March 15, 2018 That should be possible as the way it happens to clay. You need to finish one part to start the next. Link to comment Share on other sites More sharing options...
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