AlphaRay Posted February 17, 2021 Report Share Posted February 17, 2021 I read something in older post about problems with bigger textures / errors in game with crashes. In my next mod i want to use some bigger textures to add more details + replace here and there existing in-game textures with some "more recognizable" ones. Link to comment Share on other sites More sharing options...
Spear and Fang Posted February 18, 2021 Report Share Posted February 18, 2021 On 2/17/2021 at 7:09 AM, AlphaRay said: I read something in older post about problems with bigger textures / errors in game with crashes. In my next mod i want to use some bigger textures to add more details + replace here and there existing in-game textures with some "more recognizable" ones. I've used 128x128 textures and haven't experienced any problems nor had any reported to me. I am curious as to which older post you are referring to though. Link to comment Share on other sites More sharing options...
AlphaRay Posted February 18, 2021 Author Report Share Posted February 18, 2021 Sounds good! I tink it's better for performance using one 64x64 texture on one object instead 4 x 32x32... And you can use "longer" stuff like 64x8...32 if needed. I read something about atlas (?) i think... About to have to set the picture size in the mod config file. Maybe this accours when you have many of bigger textures. Link to comment Share on other sites More sharing options...
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