TheAnubisGod Posted May 4, 2021 Report Share Posted May 4, 2021 Hello. I want to add block called "statue" to my mod and it is very important to provide user an opportunity to control block orientation. It always looks one way. Is there a special property to fix this (I have checked official documentation page several times but didn`t find anything...)? Thanks in advance) Link to comment Share on other sites More sharing options...
l33tmaan Posted May 4, 2021 Report Share Posted May 4, 2021 (edited) This may or may not be helpful, but I used stairs.json as a reference. These, in particular, are the important parts: class: "BlockStairs", variantgroups: [ { loadFromProperties: "abstract/verticalorientation" }, { loadFromProperties: "abstract/horizontalorientation" }, { code: "cover", states: ["free", "snow"] } ], I think the class and vertical/horizontal properties are what help control orientation. If you look further down, you'll see this: shapebytype: { "*-up-north-free": { base: "block/basic/stairs/normal", rotateY: 0 }, "*-up-west-free": { base: "block/basic/stairs/normal", rotateY: 90 }, "*-up-south-free": { base: "block/basic/stairs/normal", rotateY: 180 }, "*-up-east-free": { base: "block/basic/stairs/normal", rotateY: 270 }, "*-up-north-snow": { base: "block/basic/stairs/snow-normal", rotateY: 0 }, "*-up-west-snow": { base: "block/basic/stairs/snow-normal", rotateY: 90 }, "*-up-south-snow": { base: "block/basic/stairs/snow-normal", rotateY: 180 }, "*-up-east-snow": { base: "block/basic/stairs/snow-normal", rotateY: 270 }, "*-down-north-free": { base: "block/basic/stairs/flipped", rotateY: 0 }, "*-down-west-free": { base: "block/basic/stairs/flipped", rotateY: 90 }, "*-down-south-free": { base: "block/basic/stairs/flipped", rotateY: 180 }, "*-down-east-free": { base: "block/basic/stairs/flipped", rotateY: 270 } }, Something like this will probably give you the results you want. You probably don't need vertical orientation unless you're planning on letting people place those statues upside down. EDIT: Also, those are very nice textures. Too nice for this game. I would recommend heavily downscaling the texture and applying a bit of noise to make it fit in better... or you could probably use the existing stone textures in-game. Your call! Edited May 4, 2021 by l33tmaan 1 Link to comment Share on other sites More sharing options...
TheAnubisGod Posted May 7, 2021 Author Report Share Posted May 7, 2021 (edited) Finally, IÂ found the solution. To implement such experience, you should add this code: behaviors: [ { "name": "HorizontalOrientable" } ], variantgroups: [ { code: "side", loadFromProperties: "abstract/horizontalorientation" } ], creativeinventoryByType: { "*-east": {general: ["*"]} }, shape: { base: "block/yourblockmodel", "rotateYByType": { "*-north": 0, "*-east": 270, "*-south": 180, "*-west": 90 } }, Â Edited May 7, 2021 by TheAnubisGod 1 Link to comment Share on other sites More sharing options...
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