Tyron Posted July 24, 2021 Report Share Posted July 24, 2021 Dear Community v1.15.2, a stable release, can now be downloaded through the account manager. This release fixes a few major issues, mostly related to multiplayer.Hnefatafl game. Screenshot by TechRabbitGame updates Tweak: Various small improvements on the handbook Small additional margin added between created by etc. mechanisms if an item was drawn Consistent spelling of "firepit" and other minor textual improvements Fixed missing handbook explanations (created by/yields) for baked goods Fixed missing handbook drop source for bellpepper Tweak: Wind force pushing now disabled by default. We'll revisit this one in a future version. (Enable via /worldconfigcreate bool windAffectedEntityMovement true) Tweak: Mitigate entity spawning issues on ungraceful server exit (don't add them to chunk if there are duplicate entity ids) Tweak: Improved feedback to clients when the game server player auth check fails Fixed: Iron dupe bug (iron bits yielded 100 units) Fixed: Some typos in the translations + updated mods links to the new modhub Fixed: Decent chance to fix a crash in the lighting engine (chunk data packing race condition) Fixed: Should fix a crash during autosave (likely due to the snow accum system writing while saving) Fixed: Two extremely slow but accumulative server performance leaks (leaf block decay queue not processed fast enough, region weather system weather snapshots probably not correctly saved to disk) Fixed: Privilege escalation issue on game servers. I recommend all server owners to update to 1.15.2 as soon as possible. Fixed: Improved SRV record lookup (forgot to read out the target, better logging) Fixed: Rare chiselled block client-side crash for certain source materials: Github #1195 Api feature: Added new server events sapi.Event.ServerSuspend and sapi.Event.ServerResume. Use it to pause a thread when the server should pause. This is important to prevent race conditions during autosave Api tweak: Made a few fields and methods public Api fixed: Version comparison did not differentiate between stable and rc Server/Api fixed: Major block derpiness when used block ids exceed 65535 View full record 5 1 3 Link to comment Share on other sites More sharing options...
Takata Cheroki Posted July 28, 2021 Report Share Posted July 28, 2021 I'm not sure if it's just me, but this update and last update both made it to where I couldn't see my mods in the mod manager despite having the .zip files in the right location. Did something change to where I have to unzip them, or are they supposed to be in a different folder than AppData\Roaming\VintagestoryData\Mods now? Please and thank you in advance! Link to comment Share on other sites More sharing options...
Tyron Posted July 29, 2021 Author Report Share Posted July 29, 2021 Can you upload me one of those zip files please Link to comment Share on other sites More sharing options...
Aledark Posted July 30, 2021 Report Share Posted July 30, 2021 Reminder : -Missing stone bricks and drystone recipe of Kimberlite, Halite, Suevite and all 3 marbles types. -the New tapestries do not spawn in new ruins/chunk of 1.15 -Wondering if past tapestries will be sold by the artisan or not? -Incubation of hens with 3 eggs in henbox keeps resetting. I have a 9x9 area with 6 henboxes on the ground for 8-10 possible hens. They all gen15+ and sometimes wont brood in the hen box and sit 2 blocks away. I believe it has to reset when chunk isnt loaded it seems. Link to comment Share on other sites More sharing options...
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