Davin Kammermann Posted August 21, 2021 Report Share Posted August 21, 2021 I use a LOT of charcoal in the game I am playing... mainly because my friend and I like making steel (for no particular reason other than to see how much of a stack we can create... already have over 1000 ingots in the stack) anyway... Is there a set amount of random loss per block of charcoal in a charcoal pit? I usually make a 7x7x7 and place the fire in the top middle of the 7th layer so the whole pit will burn and cover it up. I use stone for the walls and floor and glass for the roof and it is disappointing sometimes to see the amount of loss. I would say on average I lose the 2 top blocks of each stack... (sometimes a stack can be down to half and other stacks lose only 2 or 3 layers of the top block. Is there a certain size of pit that has a better ratio of recoverable charcoal? Link to comment Share on other sites More sharing options...
Davin Kammermann Posted August 21, 2021 Author Report Share Posted August 21, 2021 A screenshot of the pit immediately after a burn. Link to comment Share on other sites More sharing options...
Davin Kammermann Posted August 21, 2021 Author Report Share Posted August 21, 2021 (edited) did a count and am missing a total of 83 blocks of a possible 342 (considering the fire block) so loss was approx 24%? I will also mention that yes I am aware that there is going to be a loss in volume as part of the process involves the removal of moisture and other volatile elements.. Edited August 21, 2021 by Davin Kammermann Link to comment Share on other sites More sharing options...
redram Posted August 21, 2021 Report Share Posted August 21, 2021 7 hours ago, Davin Kammermann said: is there a certain size of pit that has a better ratio of recoverable charcoal? To the best of my knowledge (I didn't code the process and am not a coder at all) it indeed has a fairly variable amount of loss, and the construction of the pit does not affect this. I generally assume the average yield per block of wood to be around 5, but with a variance of around 2 more or less, just based on my in-game experience. I don't make a lot of it though, preferring coal, personally. Link to comment Share on other sites More sharing options...
Silent Shadow Posted August 22, 2021 Report Share Posted August 22, 2021 Supposedly in real life Elm wood was the "most desired" by early 1700s American Colonists for making charcoal. No idea why, but I wonder if the type of wood affects the percentage converted in the game. Link to comment Share on other sites More sharing options...
Davin Kammermann Posted August 22, 2021 Author Report Share Posted August 22, 2021 I thought of that too and you would think this would be a thing but all logs get converted to "firewood" for stacking in the pit. Link to comment Share on other sites More sharing options...
LuuBluum Posted August 22, 2021 Report Share Posted August 22, 2021 int charCoalQuantity = (int)(logQuantity * (0.125f + (float)Api.World.Rand.NextDouble() / 8)); That's how much charcoal you get per pile of logs. Link to comment Share on other sites More sharing options...
Silent Shadow Posted August 23, 2021 Report Share Posted August 23, 2021 Makes sense, looks like 1/8 plus 0 to 1/8 (average 1/16) so an average 3/16 of the wood gets converted into charcoal (6 from 32), but that can vary between 1/8 and 1/4 of the wood. That more or less matches what the wiki says which is 5.5 charcoal per 32 firewood. Link to comment Share on other sites More sharing options...
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