Thorfinn Posted February 5, 2025 Report Posted February 5, 2025 Incidentally, there is at least one mod updater on the ModDB page, @Beef Taquitos
Shariff Shah Posted March 15, 2025 Report Posted March 15, 2025 Ive noticed the game crashes when i try to pick up a super that is full of frames, this is the crash notes Running on 64 bit Windows 10.0.26100.0 with 15711 MB RAM Game Version: v1.20.4 (Stable) 3/15/2025 4:15:56 AM: Critical error occurred in the following mod: fromgoldencombs@1.8.11-rc.5 Loaded Mods: aculinaryartillery@1.2.3, bettertraders@0.0.9, buzzwords@1.7.0, chickenfeed@1.1.6, domesticanimaltrader@1.1.0, farmcrops@1.1.1, firestarters@1.4.3, floralzonescaribbeanregion@1.0.11, floralzoneseastasiaticregion@1.0.6, long-term_food@0.2.1, mushroom@1.0.2, oils@1.2.3, pigfeed@1.0.7, primitivesurvival@3.7.5, qolcraft@2.1.2, reallynomonsters@1.2.0, sticksfromfirelogs@1.3.0, game@1.20.4, vsimgui@1.1.7, alchemy@1.6.48, ancienttools@1.5.19, bedspawnv2@1.4.0, butchering@1.7.8, carryon@1.8.0-pre.1, configlib@1.5.1, coreofarts@0.2.3, expandedfoods@1.7.4, foodshelves@1.5.0, fromgoldencombs@1.8.11-rc.5, herbarium@1.4.0, hudclockpatch@1.0.0, hydrateordiedrate@1.9.2, kevinsfurniture@1.6.4, lavoisier@1.3.1, petai@3.1.0, simplecloth@1.0.2, stonebakeoven@1.1.6, creative@1.20.4, survival@1.20.4, alchemistry@1.0.2, artofcooking@0.2.4, artofgrowing@0.4.0, bookbinders@1.3.1, cats@3.1.0, detailedanimals@0.4.0, wildcraftfruit@1.3.0, wolftaming@3.0.4 System.InvalidOperationException: Nullable object must have a value. at System.Nullable`1.get_Value() at FromGoldenCombs.Blocks.LangstrothSuper.GetPlacedBlockInteractionHelp(IWorldAccessor world, BlockSelection selection, IPlayer forPlayer) at Vintagestory.Client.NoObf.HudElementInteractionHelp.ComposeBlockWorldInteractionHelp() in VintagestoryLib\Client\Systems\Gui\Huds\HudElementInteractionHelp.cs:line 278 at Vintagestory.Client.NoObf.ClientEventManager.TriggerBlockChanged(ClientMain game, BlockPos pos, Block oldBlock) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 501 at Vintagestory.Common.BlockAccessorBase.MarkBlockDirty(BlockPos pos, IPlayer skipPlayer) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 653 at FromGoldenCombs.BlockEntities.BELangstrothSuper.OnInteract(IPlayer byPlayer, BlockSelection blockSel) at FromGoldenCombs.Blocks.LangstrothSuper.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 874 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 617 at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 79 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188 at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 992 at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Elf Right Terrorist Posted April 21, 2025 Report Posted April 21, 2025 (edited) Anyone know why the ceramic hive isn't detecting flowers? I've had it out for a few days, but no result I'm on 1.20.7 Update: It fixed itself but took a week in-game Edited April 22, 2025 by Elf Right Terrorist
ogeid Posted June 2, 2025 Report Posted June 2, 2025 Hello, I'm writing because I'm trying out this interesting mod, but I'm having a problem. I built both types of beehives — ceramic and wooden — and placed them among other already populated vanilla hives, which are working correctly. However, the hives from this mod are not getting populated. I left them for about 6 in-game months in the positions shown in the screenshots, but they always remain empty. When I hover the mouse over them, I don't get any information — only the name of the hive type. I also tried placing a ceramic hive next to a tree with a wild beehive for about 1 in-game year, but the hive did not get populated. Am I doing something wrong? What could be the issue?
majestik Posted June 2, 2025 Report Posted June 2, 2025 2 hours ago, ogeid said: Hello, I'm writing because I'm trying out this interesting mod, but I'm having a problem. I built both types of beehives — ceramic and wooden — and placed them among other already populated vanilla hives, which are working correctly. However, the hives from this mod are not getting populated. I left them for about 6 in-game months in the positions shown in the screenshots, but they always remain empty. When I hover the mouse over them, I don't get any information — only the name of the hive type. I also tried placing a ceramic hive next to a tree with a wild beehive for about 1 in-game year, but the hive did not get populated. Am I doing something wrong? What could be the issue? Hello, The Ceramic Hive and the Langstoth don't populate like vanilla skep, you need to "sacrifice" a populated skep to transfert bees in them (that means, have a populated skep on a backpack slot and right-click on either the ceramic hive or the langstoth brood box you want to populate)
ogeid Posted June 3, 2025 Report Posted June 3, 2025 Thanks! I didn't understand this procedure! I'll get to work
Arashi_Demon Posted June 7, 2025 Report Posted June 7, 2025 Are the rules in which flowers are detected by hives changed? I have built a greenhouse with layers of flowers under the floor, skeps seem to be able to detect flowers through walls just fine. However the ceramic hives do not, they require me to expose the lower layer for them to be detected.
KickBoxingBanana Posted August 20, 2025 Report Posted August 20, 2025 Hey there, there seems to be a bug that prevents me from firing the clay honey pot and clay hive. I also can't seem to add the cooked hive to my inventory. (I have updated, uninstalled and reinstalled the mod to make sure I am on the correct version)
Vinter Nacht Posted August 29, 2025 Author Report Posted August 29, 2025 On 8/19/2025 at 8:04 PM, KickBoxingBanana said: Hey there, there seems to be a bug that prevents me from firing the clay honey pot and clay hive. I also can't seem to add the cooked hive to my inventory. (I have updated, uninstalled and reinstalled the mod to make sure I am on the correct version) I apologize for the delay, I don't check the forums often. Fired hives have to go into the backpack slot. This is not a bug, it is an intended feature, and is prominently noted in the DB entry.
cawofduty Posted November 26, 2025 Report Posted November 26, 2025 Am I dumb or is there a way to open the langstroth supers and harvest without reseting the population of the brood box? I get the population up to large, then the only way I see to harvest from the supers and liners is to break down and disassemble the langstroth stack, which resets the brood box population when I pick it up.
TimmyTinkle Posted December 24, 2025 Report Posted December 24, 2025 None of the recipes show on the handbook, Is there a way to fix this?? (1.9.4 mod version - 1.21.5 game version) The only thing in the handbook that i can see is the guide and even then the links to the mentioned items don't work.
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