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Posted

Its not easy to balance the game for the (at least) two different schools of players. There are those whose enjoyment comes from building stuff, and those who build stuff to achieve a specific game end. Making more copper or bronze doo-dads would have no appeal to me. In my worlds, bronze exists for one purpose -- getting my first iron stuff. Barring stupid mistakes, I'll need little additional tin or copper. TBH, I've even stopped making scythes except sometimes for reeds, and even then, pretty much only if I've messed up and mined too much copper. There's just too much time invested in mining and forging to make up for the rather small amount of harvesting that needs done.

Making a minigame out of mining? I don't see how it would add to the fun.

Posted

Funny!

I just meant it doesn't strike me as the kind of stimulation I'd enjoy. Even if I were good at fine mousing, I doubt I'd want to spend a lot of time clicking on small targets.

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