SaltySpecula Posted January 18, 2022 Report Posted January 18, 2022 (edited) The 1.16 update altered the sword attack animations to a much slower, but more realistic attack swing. The sword swing animation is now longer than a spear's thrust animation. The problem is, the damage of the sword was not buffed to offset this attack speed decrease. As it stands now, a Steel Longsword (Attack Power -4.3hp, attack range 2.5m) is now doing less damage per second and has less attack range than a Black Bronze Spear (Attack Power -4hp, attack range 3.5m) due to these changes. This is not taking into account a spear's throw damage either. As both swords and spears can be used with a shield without penalty, this change renders swords completely obsolete as a weapon type. It also makes combat against anything tougher than a Deep Drifter, even in full Steel Plate Armor with a Steel Longsword a risky proposition in 1v1. Against 2 or more Nightmare Drifters, this renders combat a near suicidal proposition, especially as both shield and torch/lantern cannot be equipped in the offhand simultaneously. If you intend to keep these changes to sword attacks, please increase the damage of all swords by at least 50%. If not, please remove swords from the game entirely as they currently serve no purpose. Edited January 18, 2022 by SaltySpecula
Aledark Posted January 18, 2022 Report Posted January 18, 2022 I agree with your observations. Should change it from a pure damage to like a DPS stats in vanilla and boost swords. Currently, i feel a bronze spear and or steel axe is superior to a steel sword in matter of DPS as your attack lands over multiple hits.
Streetwind Posted January 18, 2022 Report Posted January 18, 2022 There's already a release candidate available where swords have a faster swing speed. Also, this is not a bug. This is a feature in the process of being tuned. Please don't submit bug reports for things that are not bugs.
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