Jump to content

Moving crafting of tools away from the crafting grid


_Foolrule_
 Share

Recommended Posts

Hello fellow survivors,

I have a dream .. okay more like some thoughts concerning the game which would, in my opinion, make the game even better but I'd like to hear your opinions on these ideas. Or rather this idea because I'm really not a fan of puting multiple ideas into one thread.

My idea was to move the game one step further from the crafting grid. Seeing as this is one of the goals on the roadmap for VS I thought this might even be a possibility that the devs already thought about.

Crafting tools is placing a stick into the crafting grid and putting whatever head you want your tool to have right above it. Very basic. Not very true to the realism aspect of the game.

Imagine this. Having a stick in one hand and the toolhead in the other and then simply [ctrl]+[rightclick] to assemble the tool. This would be a little more immersive and still would be a simple way of crafting the tools.

My second Idea was concerning the tools themself. What if your simple stone-axe-stick combination could fall apart while working with it. Seeing as putting a rock into a stick is not a really good way to produce a tool that lasts long. This is somewhat picked up by the game making the tools very ... not durable. But a stone doesn't simply break and vanish when digging dirt with it or trying to fell a tree. Most likely the rock would break away from the stick or the stick would snap. This could be worked into the game aswell. If the game decides to give you some bad luck the tool breaks apart and the stick will break.

"But this would be annoying!" I hear you yell at me. Yes. Yes it would. But you could secure your tools. Having a sticks and stones tool in your hand and then having a rope in the other hand then combining both the same way you crafted the tool in the first place would wrap the rope around the toolhead giving it stability. Making it somewhat 100% safe to use without breaking.

 

Why not make it completely safe? I think the stick could still break as it is just a stick picked up somewhere in the woods. Well crafted tools have handles carved from wood. With these handles the tools should simply endure much more. Using a knife on a wooden board would craft a handle.
Metal tools could be crafted only with these handles as sticks would simply not endure the force that can be applied with the tool. Securing the toolhead on the handle would need a wooden or metal wedge.

But handles could server us another way. Making tools easier to use and reduce the strain on the body. That way tools with handles should take less saturation from a play when used while tools from poor quality would use up more.

Thanks for reading.

Please tell me your opinions!

  • Like 1
Link to comment
Share on other sites

2 hours ago, _Foolrule_ said:

I'm really not a fan of puting multiple ideas into one thread.

thanks, that keeps the discussion on topic.

 

2 hours ago, _Foolrule_ said:

Having a stick in one hand and the toolhead in the other and then simply [ctrl]+[rightclick] to assemble the tool. This would be a little more immersive and still would be a simple way of crafting the tools.

That would mean we'd have to become able to keep more things in our off hand, which would be nice. Though I would be okay with just being able to {crt]+[rightclick] with a stick in my hand and get a small container window with a single slot to put a tool head (or dry gras for torches) into.

2 hours ago, _Foolrule_ said:

My second Idea was concerning the tools themself. What if your simple stone-axe-stick combination could fall apart while working with it. Seeing as putting a rock into a stick is not a really good way to produce a tool that lasts long. This is somewhat picked up by the game making the tools very ... not durable. But a stone doesn't simply break and vanish when digging dirt with it or trying to fell a tree. Most likely the rock would break away from the stick or the stick would snap. This could be worked into the game aswell. If the game decides to give you some bad luck the tool breaks apart and the stick will break.

"But this would be annoying!" I hear you yell at me. Yes. Yes it would. But you could secure your tools. Having a sticks and stones tool in your hand and then having a rope in the other hand then combining both the same way you crafted the tool in the first place would wrap the rope around the toolhead giving it stability. Making it somewhat 100% safe to use without breaking.

Though I'm not a fan of that, even with a tool head you'd have to fixate it, if one wanted to be realistic, but too much realism quickly becomes tedious, additionally depending on your spawn you might not be able to craft ropes at all. Already there are players who regenerate several worlds for a somewhat forgiving spawn each time they start anew, if you'd basically needed to be able to craft ropes additionally to the obstacles already there that percentage might increase drastically.

2 hours ago, _Foolrule_ said:

Well crafted tools have handles carved from wood. With these handles the tools should simply endure much more. Using a knife on a wooden board would craft a handle.
Metal tools could be crafted only with these handles as sticks would simply not endure the force that can be applied with the tool. Securing the toolhead on the handle would need a wooden or metal wedge.

That would prevent you from progressing beyond stone age though, as you'd need handles for a saw but a saw to make boards which you'd need for handles...

Though tbh the sticks in VS are more like the sturdiest branches of trees, hence not quite flimsy, carving handles from sticks would be totally viable and potentially even faster than carving it from boards as you'd need to carve away less material.

2 hours ago, _Foolrule_ said:

But handles could server us another way. Making tools easier to use and reduce the strain on the body. That way tools with handles should take less saturation from a play when used while tools from poor quality would use up more.

tbh that's not what results from using not a branch as handle, it just would make aligning the tool easier, resulting in fewer hits to fell a tree for example, exhaustion wise swinging both tools would be the same (that depends more on the tool's overall weight than on alignment), but with better alignment you need fewer swings to do the work (for which it would have to affect the damage/mining speed). Maybe you could use sticks as handles, but (apart of knives and other really short tools) if affected damage/mining speed in a negative way?

Link to comment
Share on other sites

 Share

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.