Maelstrom Posted May 8, 2024 Report Posted May 8, 2024 If early game, a hay bale is a good option. Much quicker to break.
Thorfinn Posted May 9, 2024 Report Posted May 9, 2024 48 minutes ago, Maelstrom said: If early game, a hay bale is a good option. Much quicker to break. I've always meant to check, but by by the time I need a real cellar, I have doors anyway, so I don't care. The advantage of an upside-down stair is you don't have to break it at all. Well, until that gets changed...
egorvsv Posted May 13, 2024 Report Posted May 13, 2024 Either way, these mechanics need to be refined
Thorfinn Posted May 15, 2024 Report Posted May 15, 2024 On 5/13/2024 at 2:33 PM, egorvsv said: Either way, these mechanics need to be refined What needs to be changed?
DejFidOFF Posted May 15, 2024 Report Posted May 15, 2024 On 5/8/2024 at 5:47 PM, Maelstrom said: Another option is to separate the access shaft from the cellar with a solid door. New in the game = use a trapdoor prospect well = use iron doors
Thorfinn Posted May 16, 2024 Report Posted May 16, 2024 Finally got around to looking at it. The stair trick gets only about half credit now. And hay is not as good as dirt. It's close, but as rarely as you need in, you might as well use packed earth. Still playing around with light. Not understanding it yet. If it were light, a long corridor with zig-zags should obviate the door, but there seems to be something else going on, too.
Maelstrom Posted May 16, 2024 Report Posted May 16, 2024 Frankly, in the early stages maximizing cellar benefit isn't necessary; just having an initial cellar to extend shelf life is all that's needed even if it's just 50% extension.
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