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Posted
48 minutes ago, Maelstrom said:

If early game, a hay bale is a good option.  Much quicker to break.  

I've always meant to check, but by by the time I need a real cellar, I have doors anyway, so I don't care.

The advantage of an upside-down stair is you don't have to break it at all. Well, until that gets changed...

Posted
On 5/8/2024 at 5:47 PM, Maelstrom said:

Another option is to separate the access shaft from the cellar with a solid door.

New in the game = use a trapdoor

prospect well = use iron doors

Posted

Finally got around to looking at it. The stair trick gets only about half credit now. And hay is not as good as dirt. It's close, but as rarely as you need in, you might as well use packed earth.

Still playing around with light. Not understanding it yet. If it were light, a long corridor with zig-zags should obviate the door, but there seems to be something else going on, too. 

Posted

Frankly, in the early stages maximizing cellar benefit isn't necessary; just having an initial cellar to extend shelf life is all that's needed even if it's just 50% extension.

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