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Cryptis Midnight

Vintarian
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Posts posted by Cryptis Midnight

  1. 36 minutes ago, Vincent Morgan said:

    I assume the behavior changes apply immediately to all animals? As in, you won't have pre-existing animals running about with the old ones. I know it makes sense that's how it should work, but I have to make sure. Also, I suppose the mod is safe to remove if ever necessary?

    I am sorry, I have not tested for these situations.

  2. I am still getting an error with the hunter pack on 1.16
     

    14.1.2022 10:25:48 [Error] Patch 2 (target: game:recipes/grid/hunterbackpack.json) in game:patches/survival-recipes-grid-hunterbackpack.json failed because supplied path /2/enabled is invalid: The json path /2/enabled was not found. No such element '2' at the root path
    14.1.2022 10:25:48 [Error] Patch 3 (target: game:recipes/grid/hunterbackpack.json) in game:patches/survival-recipes-grid-hunterbackpack.json failed because supplied path /3/enabled is invalid: The json path /3/enabled was not found. No such element '3' at the root path
    14.1.2022 10:25:48 [Error] Patch 4 (target: game:recipes/grid/hunterbackpack.json) in game:patches/survival-recipes-grid-hunterbackpack.json failed because supplied path /4/enabled is invalid: The json path /4/enabled was not found. No such element '4' at the root path
    14.1.2022 10:25:48 [Error] Patch 5 (target: game:recipes/grid/hunterbackpack.json) in game:patches/survival-recipes-grid-hunterbackpack.json failed because supplied path /5/enabled is invalid: The json path /5/enabled was not found. No such element '5' at the root path
    14.1.2022 10:25:49 [Notification] JsonPatch Loader: 948 patches total, successfully applied 899 patches, missing files on 45 patches, unmet conditions on 81 patches, had errors on 4 patches

     

  3. I am getting an error on fresh install 

    12.1.2022 15:58:19 [Error] Patch 3 (target: game:entities/arrow.json) in lichen:patches/survival-entities-arrow.json failed because supplied path /hax is invalid: The json path /client/shapeByType/* was not found. Could traverse until /client/shapeByType, but then '*' does not exist. Full json at this path: {
      "arrow-crude": {
        "base": "entity/arrow/crude"
      },
      "arrow-flint": {
        "base": "entity/arrow/stone"
      },
      "arrow-gold": {
        "base": "entity/arrow/gold"
      },
      "arrow-silver": {
        "base": "entity/arrow/silver"
      },
      "arrow-crystal": {
        "base": "orecrystals:item/tool/crystalarrow"
      },
      "arrow-copper": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-tinbronze": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-bismuthbronze": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-blackbronze": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-iron": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-meteoriciron": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-steel": {
        "base": "item/tool/arrow-copper"
      },
      "arrow-antler": {
        "base": "game:entity/arrow/stone"
      }
    }
    12.1.2022 15:58:19 [Error] Patch 4 (target: game:entities/arrow.json) in lichen:patches/survival-entities-arrow.json failed because supplied path /client/shapeByType/* is invalid: The json path /hax was not found. No such element 'hax' at the root path
    12.1.2022 15:58:19 [Error] Patch 5 (target: game:entities/arrow.json) in lichen:patches/survival-entities-arrow.json failed because supplied path /hax is invalid: The json path /client/texturesByType/* was not found. Could traverse until /client/texturesByType, but then '*' does not exist. Full json at this path: {
      "arrow-crude": {},
      "arrow-flint": {
        "material": {
          "base": "block/stone/flint"
        }
      },
      "arrow-crystal": {
        "feather": {
          "base": "item/tool/material/feather"
        },
        "feather2": {
          "base": "item/tool/material/feather2"
        },
        "string": {
          "base": "item/tool/material/string"
        },
        "handle": {
          "base": "orecrystals:block/quartz"
        },
        "crystal": {
          "base": "orecrystals:block/quartz"
        }
      },
      "arrow-antler": {
        "material": {
          "base": "game:block/bonesrotten"
        }
      }
    }
    12.1.2022 15:58:19 [Error] Patch 6 (target: game:entities/arrow.json) in lichen:patches/survival-entities-arrow.json failed because supplied path /client/texturesByType/* is invalid: The json path /hax was not found. No such element 'hax' at the root path

     

  4. I can confirm that none of my Midnight-Texture.zip 1.0.0 or 1.0.1 have any of the 7 skybox files.  To be clear, the Skybox basically is one image for daytime and 6 for night kind of like this
     
    SBEXample.png.867547d867e7aee08f1f2b698d6f321a.png
    these are only included in the Skybox download

  5. ok I can confirm that this is at least several things now. That this issue was a bug in 1.0.2 and not there in 1.0.3.  It was still there even after I deleted AppData and it was the only mod installed.  It didn't generate any errors in the logs. Even though 1.0.3 fixed the issue and I should have checked that first, I thought I should share this with you.   If you would like the logs, DM me I will gladly send them. 

  6. This theme pack has enhanced ore contrast with a lot of them matching IRL coloring.  This has kept most of the feel and pixel style while make several changes like more saturated foliage, soil has increased contrast, and new sun and moon

    • Version 1.1.0 reduced the over saturation, and added skybox
    • Version 1.0.1 fix for missing soil and redo of soils

    !! New pic coming soon !!

    There are 2 downloads for this map the main theme pack, Midnight Texture1.1.0, and Midnight TextureNS1.1.0.

    Midnight TextureNS1.1.0 does NOT have the skybox

    Ore

    Spoiler

    OreComp.thumb.png.b64d55788be154568310b51f7a405c5a.png

    Foliage

    Spoiler

    Shading.thumb.png.988c89333ed0000697e9d81302261088.png

    Sun and Moon

    Spoiler

    Sun-Moon.thumb.png.42f3ff92c502b9590fab9a7a05544578.png

    Glass

    Spoiler

    GlassComp.thumb.png.c4bebad7f20da6ed61bfebb90577e171.png

    Soil Changes in 1.0.1

    Spoiler

    SoilComp.thumb.jpg.5390a6cb266f467dc66b0d9d433cf1bc.jpg

    You may also want to get my Skybox, note: this does require custom install instructions included in readme.
     

    Spoiler

    SK-1.thumb.png.7b1616b0ef7d2a5776f09b490f4d23ad.pngSk-2.thumb.png.0ba02540dc61818821d3d89ba681cc71.pngSk-3.thumb.png.ba4ad1614d3bf382ca8173aa81872a0d.png

     

    Download Midnights Themepack (ModDB)

    • Like 1
  7. I made this mod to get a lot of the creature mods and the vanilla mobs to interact more.  This is done by adjusting a lot of the behaviors and and stats.

     

    Spoiler

    VintFoFBal.thumb.png.cd5cec0bda7fb4b500ce34ab479420ab.png

    This is a WIP and will be adjusted as need based on feedback.
    Additional versions may be made available in the future.

    Current supported mods


    Download from FoF Balanced (ModDB)
     

    • Like 2
    • Cookie time 1
  8. Every time I touch a Glowshroom my game crashes. I removed all other mods ran a fresh install and the issues was still there. 
     

    Version: v1.15.1 (Stable)7/20/2021 9:13:57 PM: Critical error occurred
    System.MissingFieldException: Field not found: 'Vintagestory.API.Common.BlockSounds.Break'.
       at theneighbours.src.Blocks.GlowShroom.OnEntityCollide(IWorldAccessor world, Entity entity, BlockPos pos, BlockFacing facing, Vec3d collideSpeed, Boolean isImpact)
       at Vintagestory.API.MathTools.CollisionTester.ApplyTerrainCollision(Entity entity, EntityPos entitypos, Single dtFac, Vec3d& outposition, Single stepHeight)
       at Vintagestory.GameContent.EntityBehaviorControlledPhysics.DisplaceWithBlockCollision(EntityPos pos, EntityControls controls, Single dt)
       at Vintagestory.GameContent.EntityBehaviorControlledPhysics.TickEntityPhysics(EntityPos pos, EntityControls controls, Single dt)
       at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.onPhysicsTick(Single deltaTime)
       at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt)
       at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime)
       at _LpTdfLOAWwrFBtCzFbbeuEgj89qb._BdAGMFwyOn5tRjrJ2AiJBfbgDkH(Single )
       at _RWDpUP9pNIFCL1enbZzYqmh8eRe._rmjRcUg6ZZy8gFclAtdmfo8RemC(Single )
       at _RWDpUP9pNIFCL1enbZzYqmh8eRe._uf2x7pSJniCpFh7nbMvuI5iHIsh(Single )
       at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
       at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
       at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
       at OpenTK.GameWindow.DispatchRenderFrame()
       at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
       at _dWMiVfUAappivvjgQTrHbayLaP6._JCfAsRVSY5s6xyZG4pMiBR26lu(_mzzuiHzecediUg7OL4KPB2bLyPO , String[] )
       at _75U2lTywrsd0KIurOPIOvOxQoiH._JCfAsRVSY5s6xyZG4pMiBR26lu(ThreadStart )
    -------------------------------

     

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