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Cryptis Midnight

Vintarian
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Everything posted by Cryptis Midnight

  1. I am sorry, I have not tested for these situations.
  2. updated for a lot of the changes and added Primitive Survival to the supported mods
  3. updated for 1.16 and fixes for some issues. any further issues pls leave comments
  4. I am still getting an error with the hunter pack on 1.16 14.1.2022 10:25:48 [Error] Patch 2 (target: game:recipes/grid/hunterbackpack.json) in game:patches/survival-recipes-grid-hunterbackpack.json failed because supplied path /2/enabled is invalid: The json path /2/enabled was not found. No such element '2' at the root path 14.1.2022 10:25:48 [Error] Patch 3 (target: game:recipes/grid/hunterbackpack.json) in game:patches/survival-recipes-grid-hunterbackpack.json failed because supplied path /3/enabled is invalid: The json path /3/enabled was not found. No such element '3' at the root path 14.1.2022 10:25:48 [Error] Patch 4 (target: game:recipes/grid/hunterbackpack.json) in game:patches/survival-recipes-grid-hunterbackpack.json failed because supplied path /4/enabled is invalid: The json path /4/enabled was not found. No such element '4' at the root path 14.1.2022 10:25:48 [Error] Patch 5 (target: game:recipes/grid/hunterbackpack.json) in game:patches/survival-recipes-grid-hunterbackpack.json failed because supplied path /5/enabled is invalid: The json path /5/enabled was not found. No such element '5' at the root path 14.1.2022 10:25:49 [Notification] JsonPatch Loader: 948 patches total, successfully applied 899 patches, missing files on 45 patches, unmet conditions on 81 patches, had errors on 4 patches
  5. I am getting an error on fresh install 12.1.2022 15:58:19 [Error] Patch 3 (target: game:entities/arrow.json) in lichen:patches/survival-entities-arrow.json failed because supplied path /hax is invalid: The json path /client/shapeByType/* was not found. Could traverse until /client/shapeByType, but then '*' does not exist. Full json at this path: { "arrow-crude": { "base": "entity/arrow/crude" }, "arrow-flint": { "base": "entity/arrow/stone" }, "arrow-gold": { "base": "entity/arrow/gold" }, "arrow-silver": { "base": "entity/arrow/silver" }, "arrow-crystal": { "base": "orecrystals:item/tool/crystalarrow" }, "arrow-copper": { "base": "item/tool/arrow-copper" }, "arrow-tinbronze": { "base": "item/tool/arrow-copper" }, "arrow-bismuthbronze": { "base": "item/tool/arrow-copper" }, "arrow-blackbronze": { "base": "item/tool/arrow-copper" }, "arrow-iron": { "base": "item/tool/arrow-copper" }, "arrow-meteoriciron": { "base": "item/tool/arrow-copper" }, "arrow-steel": { "base": "item/tool/arrow-copper" }, "arrow-antler": { "base": "game:entity/arrow/stone" } } 12.1.2022 15:58:19 [Error] Patch 4 (target: game:entities/arrow.json) in lichen:patches/survival-entities-arrow.json failed because supplied path /client/shapeByType/* is invalid: The json path /hax was not found. No such element 'hax' at the root path 12.1.2022 15:58:19 [Error] Patch 5 (target: game:entities/arrow.json) in lichen:patches/survival-entities-arrow.json failed because supplied path /hax is invalid: The json path /client/texturesByType/* was not found. Could traverse until /client/texturesByType, but then '*' does not exist. Full json at this path: { "arrow-crude": {}, "arrow-flint": { "material": { "base": "block/stone/flint" } }, "arrow-crystal": { "feather": { "base": "item/tool/material/feather" }, "feather2": { "base": "item/tool/material/feather2" }, "string": { "base": "item/tool/material/string" }, "handle": { "base": "orecrystals:block/quartz" }, "crystal": { "base": "orecrystals:block/quartz" } }, "arrow-antler": { "material": { "base": "game:block/bonesrotten" } } } 12.1.2022 15:58:19 [Error] Patch 6 (target: game:entities/arrow.json) in lichen:patches/survival-entities-arrow.json failed because supplied path /client/texturesByType/* is invalid: The json path /hax was not found. No such element 'hax' at the root path
  6. Version 1.0.2 fixed so actually supports Ore Crystals, removed conflicts to make it compatible with Farm Life creatures changes
  7. I can confirm that none of my Midnight-Texture.zip 1.0.0 or 1.0.1 have any of the 7 skybox files. To be clear, the Skybox basically is one image for daytime and 6 for night kind of like this these are only included in the Skybox download
  8. ok I can confirm that this is at least several things now. That this issue was a bug in 1.0.2 and not there in 1.0.3. It was still there even after I deleted AppData and it was the only mod installed. It didn't generate any errors in the logs. Even though 1.0.3 fixed the issue and I should have checked that first, I thought I should share this with you. If you would like the logs, DM me I will gladly send them.
  9. ok its looking like a compatibility issue I am going to run test to get it to regularly happen and see if it shows in the logs i will post more when I get ia bit more info. Just thought i would bring it up since the last video you posted shows the behavior I was noticing.
  10. Just wondering if you noticed in your videos or if you are aware of the temporal gear being bugged, I have tested this multiple times and as soon as I enable your mod it disables the gear and has either locked it at full or empty.
  11. Updated to support the mob from Ore Crystals
  12. This theme pack has enhanced ore contrast with a lot of them matching IRL coloring. This has kept most of the feel and pixel style while make several changes like more saturated foliage, soil has increased contrast, and new sun and moon Version 1.1.0 reduced the over saturation, and added skybox Version 1.0.1 fix for missing soil and redo of soils !! New pic coming soon !! There are 2 downloads for this map the main theme pack, Midnight Texture1.1.0, and Midnight TextureNS1.1.0. Midnight TextureNS1.1.0 does NOT have the skybox Ore Foliage Sun and Moon Glass Soil Changes in 1.0.1 You may also want to get my Skybox, note: this does require custom install instructions included in readme. Download Midnights Themepack (ModDB)
  13. ok edited, sorry my first test must have been done wrong. I did verify and yeah you are absolutely right, thank you for pointing it out.
  14. It's server-side and client, so even if a client has it or has other changes it overrides it, and no clients don't need to have it at all.
  15. I made this mod to get a lot of the creature mods and the vanilla mobs to interact more. This is done by adjusting a lot of the behaviors and and stats. This is a WIP and will be adjusted as need based on feedback. Additional versions may be made available in the future. Current supported mods The Neighbours (Forums) - The Neighbours (ModDB) Primitive Survival (Forums) - Primitive Survival (ModDB) Lichen (Forums) - Lichen (ModDB) Better Drifters (Forums) - Better Drifters (ModDB) Medieval Expansion (Forums) - Medieval Expansion (ModDB) Ore Crystals (Forums) - Ore Crystals (ModDB) Download from FoF Balanced (ModDB)
  16. Every time I touch a Glowshroom my game crashes. I removed all other mods ran a fresh install and the issues was still there. Version: v1.15.1 (Stable)7/20/2021 9:13:57 PM: Critical error occurred System.MissingFieldException: Field not found: 'Vintagestory.API.Common.BlockSounds.Break'. at theneighbours.src.Blocks.GlowShroom.OnEntityCollide(IWorldAccessor world, Entity entity, BlockPos pos, BlockFacing facing, Vec3d collideSpeed, Boolean isImpact) at Vintagestory.API.MathTools.CollisionTester.ApplyTerrainCollision(Entity entity, EntityPos entitypos, Single dtFac, Vec3d& outposition, Single stepHeight) at Vintagestory.GameContent.EntityBehaviorControlledPhysics.DisplaceWithBlockCollision(EntityPos pos, EntityControls controls, Single dt) at Vintagestory.GameContent.EntityBehaviorControlledPhysics.TickEntityPhysics(EntityPos pos, EntityControls controls, Single dt) at Vintagestory.GameContent.EntityBehaviorPlayerPhysics.onPhysicsTick(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _LpTdfLOAWwrFBtCzFbbeuEgj89qb._BdAGMFwyOn5tRjrJ2AiJBfbgDkH(Single ) at _RWDpUP9pNIFCL1enbZzYqmh8eRe._rmjRcUg6ZZy8gFclAtdmfo8RemC(Single ) at _RWDpUP9pNIFCL1enbZzYqmh8eRe._uf2x7pSJniCpFh7nbMvuI5iHIsh(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _dWMiVfUAappivvjgQTrHbayLaP6._JCfAsRVSY5s6xyZG4pMiBR26lu(_mzzuiHzecediUg7OL4KPB2bLyPO , String[] ) at _75U2lTywrsd0KIurOPIOvOxQoiH._JCfAsRVSY5s6xyZG4pMiBR26lu(ThreadStart ) -------------------------------
  17. Is there any difference in the end results between doing this and chiseling the blocks.
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