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Medieval expansion


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Version 3.8.0





Main features of Mod

  • Portcullis in different sizes (3x3 to 5x5)
  • Drawbridges in different sizes (3x4 to 5x7)
  • Gates in different sizes (3x3, 4x4 and 5x5)
  • Waterwheel Mechanical Power (breastshot, undershot and overshot technics)
  • Lampposts
  • Firebrazier
  • Floor-Plates for auto-open/close Vanilla-Doors, Portcullis and Gates
  • Languages: English + German + Russia
  • Aurochs



Important for Update from 2.x to 3.0.0. Please read!


What must you do?
In the best way, you must do nothing. The patcher is reacting when the chunk is loaded

But maybe there will be some "error blocks" (white blocks with the red '?' ), see workarround.

Default handling of Mod-Patcher 
All Drawbridges and Portcullis will be replaced, when a chunk is loaded. So far so good. The most tests of updating the installed mod where without any problems.

But by intensive testing, their can be happen sometime a problem.

What happens?
When the Drawbdige / Portcullis is placed in a way, that they are placed on multiple chunks, it can happen, that the replacing will not work zu 100%, cause the chunk may be not loaded.
This causes the game will show the "error block" ingame.

But no problem! Workarround:
Remove the Portcullis / Drawbridge. after that destroy the "error blocks". Place the Drawbridge / Portcullis. Thats it. Worked all time i tested.

Investment for tests where many days, cause i wanted to deliver the best way to offer a compatible mod.



MOD Download


[if you like my mods, with a donation you can support me and my work]




Edited by Rhonen
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in the survivalhandbook should be the Portcullis-part available.
one "problem" is that the part's recipe rotate also the reverse-construction.
you have to craft it normally with


its realy simpel for now, but its the first version though :)

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Some WIP news for version 1.1.0-RC1:

working currently on the Floor-Plates

  • place in front of doors/gates/portcullis
  • open doors/gates/portcullis on collide (like the floor plates in minecraft)
  • auto-close opend doors /gates after 1.5sec.
  • auto-close portcullis after 6.5 seconds cause of animation duration
  • not working on trapdoors
  • Recipes will be
    • Stone Floor Plate: cobblestoneslab + stick
    • Wood Floor Plate: 3 planks + stick

working also on the Drawbridges

  • open / close with animation like the portcullis
    • sizes still not final: 3x4, 3x5, 3x6
  • without chains (sorry)
  • Recipes still in planning
Edited by Rhonen
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i have updated the planned features.
while the big drawbridges can not be triggered from outside when closed, i will see how i can create an interaction-block for this problem.

Planned features :

  • Interaction-Blocks for open / close bridges and Portcullis
  • different textures for drawbridges, based on materials
  • Big Gates / Doors
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  • 2 months later...

This mod is currently not working correct with the 1.13.x PRE Versions!
* Interaction- & collission-blocks are placed wrong.
* Also placing orientation is defect

Edited by Rhonen
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