I saw a video on youtube from one of the original devs of terrafirmacraft still updates a TerrafirmaCraft+ mod where he implements all the features he wasn't able to during the time working on the original.
The Video in question adds playable instruments and something like that would be awesome in vintage story
Realisitc fluids is always fun to play around with and there was a minecraft mod that did that.
Realistic Fluids
Here is a clip someone did with it
https://www.youtube.com/watch?v=x-eYtiBse2E&feature=youtu.be
Some sort of seed (map seed) bound macanic like the mod intangible did in minecraft. This will change the game slightly each time someone plays. An example could be that you make bear with 2 potatoes and 1 carrot to get one effect on one map but on the next map you need 3 carrots and 1 potato to get the same effect
As the title says a mod that adds village managment like minecolonies there is also mods like Millénaire and Ancient Warfare 2 that adds village/npc managment/building.
Minecoloneies have a nifty scematics system build in and the npc are more or less automatic npc managment.
Ancient Warfare 2 have research and more of a manual npc managment
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