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Posts posted by ZigTheHedge
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@breeze108 ah, that could be a problem. Actually, I don’t remember if this setting is client-only, or server-wide. You can try anyway, or ask your server admin to disable it on a server side. I will think about something that could make vines climbing less frustrating, but I’m mostly sure it will be for 1.15 and newer…
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@breeze108 Hey, breeze! You can disable vines climbing feature at all in the config file.
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22 hours ago, Blake Webb said:
thanks for clarifying that ^•^
Be my guest! :)))
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On 6/9/2021 at 8:08 AM, Burktross said:
Running 1.4.8-B
Hm... That's weird! I've fixed this a long time ago... I'll take a look a bit later.
Could you take a look at client-main.txt and client-debug.txt logs for a texture errors while I'm thinking, how to fix that?
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2 hours ago, Blake Webb said:
and trade-o-mat 1.15-pre.1:
Why are you using version for VS 1.15-pre.1 while playing 1.14.10? That's not the mod version. That's VS version You need to use the one for 1.14. (this one: https://www.vintagestory.at/applications/core/interface/file/attachment.php?id=7468)
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What mod version and which VS version are you using?
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1 hour ago, Burktross said:
Could we possibly see CarryCapacity support for this mod?
Unfortunately, no.
All the support for CarryCapacity, that is possible, is implemented already. It's pretty buggy though. Main problem is the placement of animated containers, which I implemented earlier, and it differs from vanilla approach.
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1.4.9-B:
- Compatibility fixes for 1.15-pre.1
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Updated for 1.15-pre.1
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1.5.7:
- Compatibility fixes for 1.15-pre.1
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0.4.9:
- Compatibility fixes for 1.15-pre.1
- Fixed incorrect texturing of Ampels
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1.2.8:
- Compatibility fixes for 1.15-pre.1
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Updated to 1.15-pre.1
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Update 0.8.10:
- Compatibility fixes for 1.15-pre.1
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1.0.5-B:
- Compatibility fixes for 1.15-pre.1
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1.2.2-B:
- Compatibility fixes for 1.15-pre.1
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Yep, Jessica is right
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2 hours ago, Thorrific said:
I know it's in the name of the object but it would be great to specify this explicitly e.g.: in the description in the handbook (for non-English speakers like me :).
I cannot check right now, but I thought it is stated in a description of mold itself. No?
2 hours ago, Thorrific said:Does anyone know how to make the sulfuric acid (required for gluten)? It's not listed in the handbook and I couldn't find it back on the forum.
Just place the bottom part of Lead Vessel on the ground, and follow the tooltips on a top popup infobox.
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@Lisabet unfortunately, mobs follow vanilla despawn rules. So, it is possible that your turtors has despawned, but they also could have been eaten by other spicies…
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Well, I think the next update will be for 1.15, I don’t have much time to add new stuff atm, only to fix bugs in current versions...
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On 4/28/2021 at 3:11 PM, cut2le4ish said:
does that mean I should re-download the game to get the fix?
1.15 isn't out yet
And I don't experience any mouse lags anymore (after adding sh to "Input Monitoring"), can you try to lower graphics settings?
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7 hours ago, Lisabet said:
I'd like to make specific mods have tabs, the ones I tend to look up most often (like expanded foods, temporal tinkerer, etc)
I have an idea about this setting, but it will be not very user-friendly I'm afraid. So, I have to think harder
You can use "@modid" for now though.
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45 minutes ago, Drew Borrowdale said:
hi loving the grindwheel, was wondering if it would be possible for some compatibility with the Weaponpack hardcore mod?
i love my halberd and wish i could repair it
Hey! )
Here’s the compatibility patch made by @jakecool19:
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Necessaries - now with a repairing ability! [1.1.1]
in Mod Releases
Posted
@stony thanks!
0.8.11 changelog:
- Fixed Grindstone (Hopefully)