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I'd also like to see a config file for this; I like some of them and I don't share your disdain for packed dirt as it has many uses besides just building blocks (around pit kilns for instance because it doesn't grow grass) I don't build with cobble from ruins but I do like removing them from my base area so I'd be highly annoyed if they're harder to break.
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1.15.0+ QOL Tweaks- Better Archery, Backpacks, Poultice and more!
Lisabet replied to Mr1k3's topic in Mod Releases
in case anyone's curious, useful scraps, stackables and nomolding still works in 1.16 rc4; I haven't tried all of them but when I do I'll update this post *edit* better backpacks works, better poultice works, full drop and quicker barrel load without crashing (the world I'm testing in I don't have the mats for making leather or bloomeries atm) *edit2* craftables mostly works; I think the only recipe that broke was upgrading poultices with the mushrooms (probably because of all the mushroom changes) not even gonna try the mushroom mod for the same reason; and never really used the pulverizer one or the archery one, since archery changed in 1.15- 71 replies
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- quality of life
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https://mods.vintagestory.at/axleinblocks
- 25 replies
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- mechanics
- mechanical power
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the way I see these is they solve the age old issue of bringing mechanical power into your house without messing decay rates up completely
- 25 replies
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- mechanics
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- 96 replies
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- teleport
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no bows in this mod, and the recurve is actually vanilla; open storage is your inventory, you need to keep it in your backpacks or toolbar for it to dry
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Baby animals don't move at all after today's patch. Kinda creepy in a way tbh, especially with a large number of piglets lol Was able to kill one with a spear without it moving a bit and push one off a short cliff with the same results.
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@Gallus0Razielim you know mushrooms can be grown now? visual bug, noticed it on my way to my 'door' spikes of green above and connected to the plant sprouts were shifting around as I passed by; not sure what's causing it, I don't remember seeing it happen before (VS version 1.15.4)
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rabbits (and probably other animals) are pooping in the water; when you pick it up the block stays empty also, not sure if naming is off or something, but the tooltip on the poop (grazer) in the inventory shows nothing and in the handbook it's worded differently and shows the fertilizer amounts
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that makes me very much happy I'd come to accept the 21 for the most part, until it bled into the vanilla bits and I'll admit I've missed playing with xskills *edit* doesn't the xlib version need to match the xskills version? just making sure, I only see the 0.6.0 pre6 for xlib
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BuildingPlus v1.1.1 - New submod with new shingle roofs!
Lisabet replied to Templar132's topic in Mod Releases
had issues with coloring; 1.15.3 and your latest update pics and logs: server-main.txt server-event.txt