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Very Important Vintarian
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  1. no bows in this mod, and the recurve is actually vanilla; open storage is your inventory, you need to keep it in your backpacks or toolbar for it to dry
  2. updated to the latest (where you disabled gases) and it broke kelp
  3. Baby animals don't move at all after today's patch. Kinda creepy in a way tbh, especially with a large number of piglets lol Was able to kill one with a spear without it moving a bit and push one off a short cliff with the same results.
  4. very cool animal trader
  5. @Gallus0Razielim you know mushrooms can be grown now? visual bug, noticed it on my way to my 'door' spikes of green above and connected to the plant sprouts were shifting around as I passed by; not sure what's causing it, I don't remember seeing it happen before (VS version 1.15.4)
  6. rabbits (and probably other animals) are pooping in the water; when you pick it up the block stays empty also, not sure if naming is off or something, but the tooltip on the poop (grazer) in the inventory shows nothing and in the handbook it's worded differently and shows the fertilizer amounts
  7. that makes me very much happy I'd come to accept the 21 for the most part, until it bled into the vanilla bits and I'll admit I've missed playing with xskills *edit* doesn't the xlib version need to match the xskills version? just making sure, I only see the 0.6.0 pre6 for xlib
  8. had issues with coloring; 1.15.3 and your latest update pics and logs: server-main.txt server-event.txt
  9. good chance it was turned off by default because not a few players disliked the mechanic (including myself) for being far too powerful; pushing you diagonally/sideways while you're trying to move around has a bad habit of tossing you into a deep hole lol
  10. my bad; the wind pushing players was default off starting 1.15.2, somehow I missed that part of the patchnotes
  11. some of those you listed (or rather uploaded) haven't been updated to 1.15 yet; it could very well be an issue with a mod that isn't working correctly in 1.15 clashing with this one. same with the list below: the one that catches my eye in both lists is More Variants, which I know is on the list to be updated but hasn't been yet I'm aware that some mods work fine even before being updated (I'm running several myself like stepup for instance) , but as More Variants does have affects with graphical things in game and has had issues in the past at times, I'd try disabling that one and see what happens.
  12. just a handy dandy thing I have saved for my own use Game updates Tweak: Can now disable wind affected player and creature movement via /worldconfigcreate bool windAffectedEntityMovement false Tweak: Can now disable crop death via /worldconfigcreate bool allowCropDeath false
  13. the wind pushing players around is actually default on; you have to use the disable command and restart the server to turn it off
  14. confused terminology or not, I tried making an oven with v0.6.0-pre.6 and crashed to desktop on the last part as well xskillsovencrash.txt
  15. baked/unbaked clay oven? once I crafted one of the ovens I didn't need to bake it to use it...not sure if I'm just being confused by your terminology
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