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CreativeRealms

Very supportive Vintarian
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About CreativeRealms

  • Birthday 06/28/1992

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  1. Conquest Reforged makes heavy use of OBJs (nearly 400 models) and removing support for them would make it difficult if not impossible to port the mod over from Minecraft to Vintage Story.
  2. If you end up going with a de-jank update, I think it should be split into multiple updates rather than a single large one. Quality of life changes that are easy and quick to implement (such as fixing the temperature resetting in firepits) should be pushed out first and then more complex QoL changes and bug fixes can be implemented in subsequent updates. This would significantly raise the quality of the gameplay with minimal effort and it can be pushed out in a reasonable timeframe which would be amazing for users and take some of the pressure off the dev team which would allow you guys to focus on some of the more challenging parts of QoL development later.
  3. I don't mean making it so it is easier to create JSON patches. I mean making them a more powerful tool for modding. Right now there are some pretty significant limitations to JSON patching which I think can be solved with some tweaks to the base game. I kind of wish I made a list of suggestions when I encountered a lot of them.
  4. Personally I would love to see changes that make JSON modding easier (which I'd be happy to elaborate on further) as well as the implementation of various QoL mods into vanilla. As mentioned in the previous dev post, adding more ways to craft blocks (be it in-world crafting and/or some form of crafting station similar to the stonecutter in Minecraft) that can be built upon by the modding community would also be incredibly valuable additions to the game. Ultimately I'd like to see a de-jank update that is more focused on the foundational aspects of the game that we the community can build upon rather than one which focuses on adding new content.
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