Jump to content

pigfood

Vintarian
  • Posts

    100
  • Joined

  • Last visited

Everything posted by pigfood

  1. Quite frankly, you are completely clueless. You can consider me a top level expert in infosec. That's exactly my point. I have a lot of separate online identities and you won't be able to easily correlate them. I may have very well chosen this username for the Vintage Story forums to specifically correlate with someone else entirely.
  2. You can safely assume that I'm SEVERAL orders more tech literate than you and that I have my reasons for not publishing unsanitized log files (as a trivial example, the log files contain my user account name, but the issues go far deeper than that) and keeping my online identities separate. I have contributed fixes and enhancements to hundreds of mods for dozens of games including a few VS mods. That's exactly your attitude. YOU can't tell that the problem exists and you are accusing me of lying. The vanilla bug only occurs some items, like molds. I don't care enough to get it fixed. I want sane right-click pickup that doesn't require an empty toolbar slot. There is a working mod for that. There is a 99.9% chance that a bug report from me won't result in sane right click pickup.
  3. IMO, you are 100% wrong. As others have pointed out potatoes don't fit the the VS time-frame/lore. A lot of in-game stuff is extremely unrealistic and only there for balancing reasons (I disagree with a lot of the devs balancing decisions). An overpowered potato crop has zero chance of happening.
  4. There is a mod for that: https://mods.vintagestory.at/idlepause IMO/IME there is no chance whatsoever that your request will be incorporated in the base game.
  5. You are probably doing something wrong. Red clay deposits are extremely common and they are easily visible on the colored map (at least for me with excellent color vision). Chances are, there are at least several dozen deposits in a 4k block radius around you.
  6. I find your post baffling. IMO, Minecraft looks absolutely horrible with its Amiga 500 style pixel graphics. It looks like a game with graphics from 30 years ago, when 3D GPU rendering wasn't a thing (shader pack or not). I'm fine with the VS graphics. It's amazing, what's possible with chiseling at a very small performance impact.
  7. Where I grew up, there were a lot of wild pigs and I frequently encountered them, including sows with piglets. They never attacked people. In VS, piglets are around half the year and the parents turn into silent killers, unless you have the fortune of encountering the squealing piglets first. \\ I've done a huge amount of travel (including a lot of US/Canadian states) and I've come extremely close to a lot of animals in the wild, including black and brown bears with cubs, wolves and moose with kids. The VS level of animal aggression is completely ridiculous compared to the real world.
  8. IMO, the mechanic is plain bad. High level enemies can rapidly kill you, no matter your gear. Early game, you are guaranteed to die, if you get slightly unlucky with enemy spawns. A no-death challenge is a lot worse than playing russian roulette. Yes, the sane thing to do right now is to hide out and hope for the the best. Anyone who tries to fight is plain crazy, there is a huge risk of dying (no matter the gear or skill) with little upside. I don't particularly approve of exploiting broken spawn mechanics. Working kill-boxes are a bug, not a feature.
  9. I don't get the whining about bears and wolves. They at least have attack sounds and offer the player a fair chance to run away. Pigs are unnaturally aggressive, hide pretty much everywhere (sometimes in large numbers) and completely silently attack with no warning whatsoever.
  10. I'm pretty sure I filed a suggestion or bug report a long time ago (my bug reporting accounts are 'obviously' 'different'). The thing is, I have more than a dozen of open acknowledged bug reports. Absolutely nothing has been done to resolve them. I won't publicly submit unsanitized log files, a bug report is a MAJOR time investment on my part. I'm using a lot of mods and I'm not going to reproduce every issue I encounter without mods. Frankly, given your attitude, I don't care if the jankiness gets resolved for you (you seem unaware in the first place). There is a 99% chance that my bug reports won't do anything. I'm perfectly comfortable with using mods. BTW, I fairly frequently watch VS stuff when going to sleep. Every single streamer has experienced the right click jankiness, when trying to pick up stuff with existing stacks, e.g. fired molds from clayforming. The thing is, game developers these days compete on having on having the smallest inventory possible, to the point where inventory management and transferring stuff is the majority of the game time. For 80% of the games I play, I wouldn't play them without customization/mod support. VS very strongly falls into that category. There is no rush whatsoever with VS. Food is a trivial challenge. Inventory restrictions don't make the game more difficult, they make the game more tedious. \\ I've played the game on default settings/customized survival settings without mods, including having insufficient winter food on my first try. While I didn't get a lot done in winter, I didn't have any issue with surviving. \\ The devs promised for 1.21 that they would improve the automation jankiness. As far as I can tell, they didn't do anything. Have you tried quern or crusher automation? A working setup is completely ridiculous and pointless.
  11. They do make attack sounds, giving you decent warning that they want to eat you. They are relatively easily visible, when they are not sleeping. They are nice enough to frequently stand up so that you can spot them more easily. I'm FAR, FAR more afraid of pigs than bears. The adults are silent and can lurk and hide anywhere. If there is a piglet around, they attack without sound or warning. They only spawn in forest areas. However, they are relentless insatiable killing machines that hunt something, take a brief nap and go killing again. They will often move hundreds of block from their spawn location. That is the correct advice. If you are concerned about dying, you should stay away from forests until you have gambeson armor. The reward for the risk isn't there. If you really need to travel through a forest, clear a path with shears. I don't think I've ever been killed by a bear, I've always been able to run away. I'm almost always able to avoid even taking a hit - the attack sound is enough warning. Other animals like pigs (silent killers), wolves (I've been ambushed by several at once) and hyenas (huge density, impossible to see in tall grass, especially when they nap) are a different matter. Go dig up ruins and their basements and bony soil under or around them. You can pan bony soil for gems. Selling them is very lucrative. You can purchase linen or gambeson armor itself from traders. Storage vessels in ruins sometimes have good amounts of flax fiber or even twine. (Tailored) gambeson is the armor to use for day to day surface exploration and not too deep caves and makes a dramatic difference in survivability (excellent protection with relatively minor debuffs). \\ Animal movement and path-finding is very janky. They easily get stuck and slowed down when climbing stuff. Slightly rough terrain is firmly in your favor, if you time your jumps correctly. Depending on your class and (armor) debuffs, you may even be slower on flat terrain.
  12. WTF??? PickupArtist doesn't pick up stuff automatically. It fixes the janky inconsistent right click pickup. In the vanilla game, if you have an empty hotbar slot and you right-click, you pick things up instantly and merge them into existing stacks. Sometimes that works with partial stacks selected in the hotbar, sometimes it doesn't.
  13. IMO, the base game not working that way is a bug. You can pick up things instantly in the base game, if you keep an empty hotbar slot. The game is extremely janky with right-click pickup. For some items it works without using an empty hotbar slot, for others it doesn't. I value my time. Spending >50% of my game time juggling an ridiculous inventory size (or ferrying stuff) isn't fun. There is no added challenge whatsoever. There is no time rush. Getting enough food for survival is trivial. Inventory restrictions are nothing more than a tedious waste of time.
  14. You can buy tin from commodities traders. You can get rusty gears from surface ruins and digging up their basements or ruins in shallow/easy caves. You can pan bony soil for gems to sell. You need very little tin to progress to iron. I would be willing to bet, you are using the propick wrong and in node search mode. Density search mode showing no ore is pretty uncommon.
  15. My bauxite biome with some bauxite surface gravel doesn't have any. The 1300 black coal deposit that I dug up had something like 30 fire clay. I have found 1500 blocks of high fertility soil. \\ I would highly recommend the PickupArtist mod. That makes collecting flint a lot less painful. IMO, early game the amount of fuel required for calcined flint is a lot more painful than the modest amount of hand grinding, especially if you need to use charcoal.
  16. The thing is, as far as I can tell, 99% of the people besides you won't reliably survive a temporal storm (without hiding). That's not a fun mechanic.
  17. Good for you that you can do this. However, none of the content creators that I've watched can accomplish the same. There is a lot of VS video/play-through content out there these days. Can you point to anyone, who accomplished the same on the record? The only thing I'm seeing is a lot of deaths. \\ I have no idea, what kind of magic you are employing. But generally, there is an either/or choice between good damage reduction and mobility. If you have insufficient mobility, you will get killed sooner or later.
  18. I 100% disagree with you. The new enemies are utter f.... you BS. There are 2.5 options for temporal storms - skip them (sleep / hunker down in tiny space and hope for best), cheese/exploit things as far as possible, resorting to some form of killbox/spawn manipulation (that requires FAR more game mechanics knowledge than 99% of the players have) or being ok with dying quite a lot. If VS didn't have a huge amount customization options and mods, I wouldn't play it. IMO, without mods, on default settings, it's a bad game that I wouldn't recommend to anyone. Given the current state of things with the new BS enemies, I likely would have stopped playing right away (with default settings). I'm not looking for some '7 Days to Die experience'. 7 days has problematic combat mechanics, but it's light-years ahead of the exceptionally poor VS combat. \\ For anyone claiming temporal storms are remotely reasonable without EXTREME amounts of cheese/game mechanics exploits - prove it. I've watched a lot VS content and none of the 'professional' gamers can do it.
  19. I'm running VS with a 6900XT at 4k resolution on Linux. The frame rate is stable at 60fps (vsync enabled) and around 70% GPU load. If you are not running at 4k, your GPU should be fine.
  20. That's an unusual experience in the rain and fog simulator. IME, rain and fog work as usual (as in VERY copious amounts to be experienced) in 1.21.6.
  21. You can use the 'wgen regen' command to regenerate/recreate chunks around you, either with the goal of getting your globalPrecipitation 1.5 setting or smoothing out those border lines a bit.
  22. This could be a system timer issue. HPET can cause massive issues with certain mainboards. You should try disabling HPET.
  23. What is still water? Is that a water block that doesn't act as source? Does your pacify-water command mean that OP would get air blocks surrounded by water in the lake?
  24. It's not a bug with 1.21.6 specifically, it's been happening forever (there are improvements). Animals don't path over fences, that was fixed a long time ago. However, they can step on each other in certain situations and can get displaced with weird collision behavior and glitch through/over fences. I was just watching some 1.21.x stuff on Youtube, where there was a barn with fence-separated areas for the different animals and some did get into others areas across fences and some escaped. Animals that panic (like chicken/rabbits/goats) are particularly bad.
  25. I don't see a lightning rod. I've had my entire chicken population wiped out multiple times. Is there forest nearby? Bears can kill your chicken through the fence. Animals can step on each other and glitch over/through fences. Chicken try run from you, bears, wolves and may panic-aggregate in a single spot causing that issue. You may want to keep a backup rooster somewhere. Beyond escaping, roosters can also completely wipe each other out, if you are unlucky.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.