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pigfood

Vintarian
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Everything posted by pigfood

  1. Look at durabilitybytype in the .json files under: assets/survival/itemtypes/tool/ You can turn your changes into a mod using ModMaker (comes with the game).
  2. What is generally the minimum temperature, in relation to the average? I want to plant some breadfruit trees, the average temperature is about 22C (per /wgen pos climate). They have a die-below-temp of 10C.
  3. If it were me, I absolutely would bother moving. Returning home with low stability and not being able to recover is rather annoying. You can also disable temporal stability in an existing game. IMO, temporal stability doesn't really add a challenge. It's more like an annoyance and time sink. https://wiki.vintagestory.at/index.php/World_Configuration#Temporal_stability
  4. I don't find food to be an issue at all. In my first game, I didn't have enough stored food for the winter. However, there were enough animals around to survive by hunting. Traveling around in my current game, I collected 30 stacks of seeds, 20 stacks of high calorie grain, enough flax for linen bags, gambeson armor and a full set of windmill sails, various copper and bronce tools/weapons; I could buy 6 copper lanterns, ...
  5. Yes, the orange lines can be pretty hard to see, depending on the lighting. There is a 'Wireframe thickness' setting under 'Accessibility'.
  6. Trees. Unless they are pretty widely spaced, the forest density is probably above 50% and there will be wolves and bears. There is a chat command: /wgen pos climate which will print the terrain info for the current chunk. Shrubs / bushes are not forest and don't spawn wolves / bears. I also like to customize the world generation settings and reduce forest by 25%. That's very, very little. I've probably searched (mostly surface only) several hundred ruins in the first 10 days, literally exploring/running the entire day. The explored area is something like 4000x5000. BTW, that's with 1.19. The ruins are quite different from 1.18 and there are a lot more villages. I think I found less tools in 1.18. 1.19 also seems to have much more reasonable spawn rates for bears and wolves.
  7. As someone who is storing the wood in chests, I fail to to see the point of this suggestion.
  8. You don't have to settle in place. You can spend a month or two exploring (peeking into caves to see what the rock layers look like), looking for a good spot to settle. You will find enough food to survive (e.g. berries and termites). If you explore a lot of ruins, you will likely find enough flax for some linen bags, some copper tools, torch holders and loot to be able to buy a lantern or two.
  9. That's explained in the 'Meal Making' section of the handbook. It is a thing, but surface copper isn't that common. I found something like 40 nuggets in the first 10 days (there is a copper deposit below), spending all day exploring and traveling. I also found 3 copper pickaxes in ruins. With the right strategy, they are not (but definitely not worth the effort and risk). Going melee toe-to-toe is the wrong strategy. Deep water is your friend. Shallow water is your enemy. Humans have been using traps forever. Melee is an option, once you have gambeson armor. Using early game armor that slows you down is a deadly mistake. It offers little protection and prevents you from getting away. Wolves and bears can re-spawn really quickly, so killing them is pretty much pointless (other animals are less risky and offer better rewards). Stay away from forest in the early game.
  10. When I travel at night, there is a constant barrage of rocks. Besides the extremely annoying visual / sound effects (which bother me enough to not travel at night), they hurt a lot when you don't have armor. Lower tier armor than gambeson is a death trap - you likely won't be able to get away from predators and protection is completely inadequate for fighting them. Once upon a time, when drifters didn't have ranged attacks, I would travel at night. Now it's too annoying. Once upon a time, cancelling sleep was somewhat working and you could wake up early. Now it's completely broken.
  11. You can change stepHeight in: assets/survival/entities/land/hooved/deer.json assets/survival/entities/land/hooved/goat.json You can use ModMaker (comes with the game) to turn that change into a mod. There was special code in 1.18 that animals (in particular bears) can't simply climb over fences. In 1.18, I've had glitches with bears getting over 1 high fences, but not with 2 high ones.
  12. There is a bug report on github.
  13. There is pretty massive wetness debuff. In 1.18, it's up to 9C. In 1.19, it's up to 13.5C. If you are interested in the mechanics: https://github.com/anegostudios/vssurvivalmod/blob/master/Entity/Behavior/BehaviorBodyTemperature.cs#L254
  14. Other aggressive animals (bears, wolves, hyenas) have a sound for their seekentity behavior. Pigs don't have a sound.
  15. You can change the propick search radius in real time. E.g.: /worldConfig propickNodeSearchRadius 8 That way, you can have a large radius by default and switch a a small size for finding the vein (which can be quite painful with the large radius).
  16. The 1.19 pig aggro seems broken. I was minding my own business harvesting reeds, when a pig snuck up on me and killed me (couldn't get away in the water). In previous versions, piglets would squeal and provide a warning - there was nothing. The 20m seek player range seems way, way too much. (This happened a second time - no sound either - but I barely managed to run away.)
  17. The greenhouse benefit seems rather underwhelming, given the amount of time and resources involved in setting them up.
  18. There is an additional cooldown (that's supposed to be 4 days after swarming) in addition to the flower-based swarming time.
  19. You don't need that much leather, so buying lime from a trader is very viable (and there are 2 trader types selling it). Bauxite (for steel) is a much bigger pain, you can't buy it. You do have bauxite on your map. Also keep in mind that gambeson armor is not too difficult to get and a lot better than leather armor. You can buy the armor or you can often buy linen for 1 gear / piece.
  20. I've had performance issues with the default Mono settings (a lot of suttering). Running things with: mono-sgen --llvm --gc-params="nursery-size=32m,minor=simple-par" Vintagestory.exe improved stuff a great deal. The .Net7 release resolves those issues.
  21. Surface copper in recent 1.18 builds seems to be fixed. IME, you can find reasonable amounts on survival settings, if you are observant.
  22. I agree with you. I observed some bears with creative mode. They go from killing something, taking a brief nap, to killing something else. If you trap them inside a fence, they kill everything that passes by. For me, the 'solution' is moving south. Nasty bears don't spawn above 20C. With the climate irregularities, you still get get some spawning in cold chunks, but it's bearable (pun intended). (Moving somewhere with >25C is a no-no, since you will be drowning in hyenas.)
  23. Finding Limestone or Bauxite can easily take 5000 - 10000 tiles. So I think, you have unreasonable expectations.
  24. Linux user here. > I installed this version but using installation method from this topic (until now it always worked) > and when I'm clicking on the game icon to start it nothing is happening. Do you maybe have some idea on how to fix it? Did you install .Net7? 1.18.8rc1 works just fine, the same as the previous .Net7 releases. I've never used the install script and extracting the tarballs works just fine (I manually installed the required fonts, since the GUI doesn't properly work otherwise).
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