Had the game for a few weeks and enjoying the experience, a real breath of virtual fresh air!
However one of the first things that I'm noticing is that currently most building structures are seemingly designed to last forever, and I've looked at the roadmaps etc but it's not obvious that building damage/erosion is something that is planned to be addresed?
One area where this seems most apparent is farming, as it seems a bit too easy to just Bunny proof a plot of land, import a load of Terra Preta and then the only thing to worry about going forward is crop rotation.
I think most outside objects should be subject to erosion, the speed of which could be influnced by climate & weather. A suggestion might be if Wooden fences incurred about 3% damage per day, which could be reduced to 2% if treated with Wood stain. Drystone walls could also reduce by maybe 1% per day. In addition there would probably need to be a semi-random element to this, to avoid entire fences and walls collapsing on the same day!
I realise players might shift to using other tactics to enclose their fields, but if the damage/erosion model was more broadly applied it would limit such workarounds.
The problem at the moment is that everything just feels a little bit too static and permanent, and I think a bit more dynamism in the world model would be welcome. But at the same time I recognise this needs to be optional and when enabled also to be "light touch" to not overwhelm the player with constant repair work.