xXx_Ape_xXx
Vintarian-
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Everything posted by xXx_Ape_xXx
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Great work, as always! But sad to see the mining nerf actually go trough unchanged, even after lots of negative comments about it's impact on an already very time consuming task. We spend loads of hours mining, and now we need to spend another 20% more time down there not a huge fan of this change..
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How large is the protected area from a RiftWard?
xXx_Ape_xXx replied to xXx_Ape_xXx's topic in Questions
Gracias! -
We're having issues with our multiplayer server crashing lately, and we've not been able to figure this one out, because of several factors, and I was hoping maybe someone in the community could share some light on what's going on. We're running on a hosted server, and all access we have is ftp/web, and no control of server auto restart or inline parameters. When the server restarts, it deletes all the logs, so we have no way of error searching other than what the players on the server at the given time can tell us. We have a script in place that culls the logs every 5 minutes to a off site machine that we can examine, but they rarely hold any viable info for the moment when things go wonky and the server restarts. Yesterday we did however get some info in the logs that could be the culprit, but we're not sure. It was caught at the moment it happened, and one of our admins were online to snag the log before it got deleted, and it contained something that we think might be a bug, or at least the reason for the server crashing. 20.2.2024 05:02:38 [Notification] Client OMGDeadtoast tried to place a block but rejected because OnPlaceBlock returns false. Failure code entityintersecting [...] 20.2.2024 05:03:28 [Notification] Client OMGDeadtoast tried to place a block but rejected because it would intersect with another player 20.2.2024 05:03:29 [Notification] Exception thrown when trying to initialize a block entity @12801, 112, 18039: System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.EntityAgent.TryMount(IMountable onmount) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Entity\EntityAgent.cs:line 188 at Vintagestory.API.Common.EntityPlayer.TryMount(IMountable onmount) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Common\Entity\EntityPlayer.cs:line 1174 at Vintagestory.GameContent.BlockEntityBed.Initialize(ICoreAPI api) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\BlockEntity\BEBed.cs:line 89 at Vintagestory.Server.ServerSystemSupplyChunks.mainThreadLoadChunkColumn(ChunkColumnLoadRequest chunkRequest) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 887 I've tried to replicate this on a SP world to see if I can get the same result, but I only got the part where it says block placement is rejected, and not the failure code that follows in the above example. The server is the latest stable release 1.19.3 Our host is Gportal Mods we use: A Culinary Artillery 1.1.0 Animal Cages 3.0.2 Better Ruins 0.3.3 Bricklayers 2.5.0 Expanded Matter 2.5.0 Expanded Foods 1.6.8 Joy of Sailing 1.2.8 Player Corpse 1.19.0 Player List 1.8.0 Primitive Survival 3.4.6 Resin on all Sides 1.0.0 xlib 0.7.4 xskills 0.7.5 CommonLib 2.3.2 If anyone has any clue, or pointers, to what's going on, we would be very grateful. If any info is needed, I will try to give it as best I can.
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How large is the protected area from a RiftWard?
xXx_Ape_xXx replied to xXx_Ape_xXx's topic in Questions
You sure about the size? That seems like quite a large area -
As the title says, how large is the protected area around a riftward when it's activated? There's no mentioning anything about it in the wiki, and I couldn't find anything in this forum either
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Norwegian here
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I'm fully aware its in the game, I was wondering if you were using mods like QP's Chisel Tools or anything similar to copy chiseled blocks.
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What chisel mod do you use?
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You do it in the client area, under the Account tab.
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SurvivalGoodsTrader - I'd never have looked there 😂
xXx_Ape_xXx replied to Silverblu's topic in Videos, Art or Screenshots
Looks like she got some local honey production going on- 1 reply
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Glad you found it, searching for iron can be a struggle, been there, done that! My first time hunting for iron, I spent the major part of 3 irl days searching before I finally got lucky and found Magnetite. I later found out I had overlooked some really good readings just next to my base, but being new to the Pro-pick, I didn't know I actually found iron and wandered off to search for hours and hours far far away. Now I make sure to use the ProspectorInfo mod, to easier keep track of where I find what.
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Did you by accident delete the files VSEssentials.dll and VSSurvivalMod.dll in the /mod directory? The game modes in themself are mods to the game engine, so if you delete those files, you are in fact removing the game modes too.
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So I finally came around to build my new forge, a cementation furnace and designated area for bloomeries and other things related to a forge. Oh, and I also started building my new bakery/general store, but it's not finished yet..
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The default location is %APPDATA%/VintageStoryData/Saves
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Nothing on the island is showing as forest floor, everything is either low or medium fertility soil, some peat and sand. The shrubbery is very scarce as well, and not of the kind that you'd find on a normal grass plain. For the mapgen tweaks, I hardly did any at all. I lowered the land mass and increased upheaval, set world height to 320 and everything else is vanilla. It seems a bit excessive to spawn on such a small landmass (that's not the problem) and have more aggressive mobs spawn on said land than is usually seen on a much larger area.
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Need help cause my friends crash a lot when we co-op
xXx_Ape_xXx replied to MiGHT_GP's topic in Discussion
Computer specs? Amount of RAM? -
The soup does still not accept Spelt grain, even tho the handbook say it can be added to soups.
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I'm wondering about the exact same thing, as we also have one translocator that was spawned in water when we found it on our community server.
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Yes indeed, that's correct! Glad to see more have seen the Vintage Story Guide
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Just started a new game on the newly released 1.19-rc4 to have a look at all the new features. Playing vanilla, small changes to the land mass and upheaval values, rest unchanged. I spawned on an island no larger than 90 x 200 blocks and I'm shocked to see what I find on this small island Very sparse vegetation, only 2 adult trees on the entire island, rest is shrubbery and grass. 1 cranberry bush is all that I've found worth of easy food. There are 3-4 small, strange ruins scattered around where the trader is located, 1 of witch had 1 forage vessel with some clay. I spawned with a flock of 4 wolves, with a black bear roaming right behind them to my right, and on my left side I have another black bear. As I always play survival, this got real busy quickly, and I managed to escape with all my hp, somehow.. To make matters worse, as I make my way towards the trader who's also stuck on this small piece of land, I find another flock of 4 wolves, followed by yet another black bear not far from them. I circle around them to speak to the trader, just to find yet ANOTHER bear, brown this time, resting on top of a small mound not far from the trader carriage. To accompany us all, we are also blessed with 8-10 rabbits, 1 moose mother and 3 calves, 1 fox and 2 racoons... There's got to be something wrong with the spawnrates of bears and wolves!
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My latest project have been this huge window Took me two days to make, from start to finish, with almost 7 iron chisels depleted
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