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Blaiyze

Vintarian
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Everything posted by Blaiyze

  1. Or watching bread bake in the oven. It actually fluffs up and changes colour. I love this game so much. Wish there was more NPC interactivity to make the world feel more alive rather than sparse - but that's what VS Village is for atm.
  2. I find they're a lot easier to use in creative and pretty much never use them in survival. You need an empty hand when interacting with them, and when trying to remove one to replace it if the placement has been wrong, you need to be able to view the square end of the starting point. If there's other blocks in the way you'll have to remove them so that you can look right at that narrow square end to be able to access the hit box to get rid of it. In survival, this is steeply annoying and not as easy to do, which is why I personally only use them in creative. It's still frustrating to do all this even in creative but is easier to tinker around with. There's also some placements that, for whatever reason you simply can't get the nub end to pop up and have to remove basically any block around that end to get it to show up again. I recommend playing with them in a creative testbuild world to understand the mechanics before attempting them in survival. Regardless, they definitely need some work because they're very frustrating - the end point can often bounce around and good luck if attaching them to chiseled blocks, if the placement is wrong you effectively have to throw out that chiseled block.
  3. In my opinion, the worst thing about the Temporal Storms is how the mobs can spawn inside the walls of our bases. I understand, temporal-space-time wibbly wobbly logic, but it's still monumentally frustrating when you're just trying to hermit through a storm, baking bread, and suddenly get shot in the back and jump scared by a mob that spawned behind you. In theory, I love the concept of the Temporal Storms, it gives a great sense of foreboding. The visual issues need to be toned down, yes I know we can adjust those in the settings ourselves, but as it stands, the base setting is far too strong. It's near impossible to fight or do anything without excessive frustration during an active storm, without dialing down the visual distortion. Personally, I love the idea of the storms becoming more of a base defense/tower defense mechanic, sort of in the realm of 7DTD but with less overall intent to completely destroy your base and you eventually. Ability to break down doors and windows and small fences is a neat idea (I play with Dana Tweaks and drifters can open doors and windows), which would encourage us to build proper defensive structures. The pitiful drops from enemies underlines why Temporal Storms are viewed largely as a nuisance rather than a neat mechanic we enjoy engaging with: because effectively, the storms serve zero purpose beyond Lore/Story, and that's neat the first couple times you experience them, but the longer you play on your world the less interesting this thought is - especially since it can take a long time of playing before you're able to start the questline and engage with the story.
  4. I'd like to hear other VS players perspectives. How do you like to start a fresh world? Do you custom build a house/base, if you do how far along with the build do you progress? Or do you prefer to start from scratch and build your way up slowly and painfully? And if you do, how do you deal with build frustrations as you go? I'm still waffling between whether I want to just free build a cute medieval-ish cottage for myself with everything exactly where I want it - I've done this before, where I'll at least build my house/base and perhaps mark out areas for expansions, but leave myself at starting tech that I have to build/create myself. This way it doesn't feel as cheaty. I just like having a nice place to live! Lol, I often get super annoyed by basic starting bases because I have to gather tons of materials and I eye twitch.
  5. I would put in a report to the mod creator, this sounds like it's likely an issue on their end.
  6. I keep finding the same vertical drop hole in the middle of my beautiful valley, accidentally. Run clear over the edge of it, stomach leaps into my throat, think this might be it this time, and land on the same saviour ledge that is conveniently the only lip to land on when unintentionally opting to base jump from the same direction. Bless that little lip. One of these days I'll mark it on my map. I've marked everything else, except that glory hole in the middle of the valley.
  7. From what I've experienced, there's always been some surface rusties about. Nowadays I typically play with the temporal storms and temporal stability off (I like to build wherever I want), so I don't know if either of those affect it. But just yesterday I was playing, it was about 2 days after baddies could start spawning (I had a 5 day delay), and came across a rust spider looking mob (didn't catch the name, ran for my life as I was nekkid and no weapons) on the surface, middle of the day, no rifts nearby but medium rift activity. So, my personal experience says that it's something that has always been around, but not sure if it's more common on the new version
  8. Higher rift activity spawns monster during the day, check the activity in your area
  9. Did you remove the mod that the item is from? If the mod is still in your game, are you sure it's updated for the game version you're playing? If you've removed the mod it came from and it's still there, and nothing else works to get rid of it, add the mod back in, reload and delete the block and anything else that mod adds and then remove the mod again.
  10. Experiencing my first Temporal Storm was fun and very creepy, and Dave scared TF out of me. Now? They're beyond frustrating and just annoying, to the point I simply turn them off. What's the point of building myself a nice base, if the baddies can just spawn inside and mess me up while I'm baking bread? I feel like the mechanic is intended to be a base defence situation, which I don't dislike. But it needs some tweaking to move out of the realm of being an annoyance for little benefit. I don't really care about the loot, perhaps increase what you DO get just a little, so you're not left with empty corpses that you have to clean up manually. I'm a fan of building fortifications and traps, but that can very easily spill over into aforementioned factory rust enemy grinder, and then becomes less of a survival game entirely. Some fortifications would be lovely. They don't need to be beating down the walls like in 7dtd, or dropping super lucrative loots. But for the love of Pete, they need to not spawn inside my base and scare the bejesus out of me while I'm just trying to hide away from the storm. Until that happens, I turn them off. It's an annoying half baked mechanic in my perspective atm.
  11. Don't mind me. I pulled a derp moment - I was attempting to use aged meat nuggets. The mixing bowl is working as intended.
  12. I'm wondering if this may be a bug, since I don't think this mod was updated for the most recent release. So far, most everything with this mod seems to work, except the mixing bowl. I'm assuming the bowl functions similarily like the quern of sorts - put items in, hold right click to activate the stirring. Except, that doesn't work. I put the items in to mix, hold right click, and nothing happens. I've tried shift click holding, tried everything I could think of - I see that some mixing recipes require a pot, I've placed the pot and still. Nothing. no mixing occurs. I feel like the handbook needs to be further updated with explicit instructions as lots of things really aren't well explained and recipes aren't shown.
  13. Holy lord do I feel dumb! LOL Thank you!
  14. G'day folks! I'm very new to VS, so please bear with my derpiness. I've picked up some tree seeds and want to replant so I don't completely deforest my game, but uh...yeah. I can't figure it out? I have the seed in hand, and right click soil and nada enchilada. I've tried planting it on tilled soil as well to no effect. The handbook mentions saplings but I've literally never come across a sapling, just seeds. So...how the heck do I plant these suckers and grow trees?
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