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Andospe

Vintarian
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Everything posted by Andospe

  1. As a compromise: the option of making "rations" with higher amount of different nutritions but not consuming all of the space in inventory. for example, a ration of bread with pickled onions and salted meat in some kind of small basket, leather/linen pouches or wood boxes.
  2. Interessting point of River Oak. Essepcially if you look into galenit and its refining process in regions like the hartz mountains in the medieval period. It would be interesting to process galenit into silver and lead after idk pulverizing it like bauxite and calcinating it like flint to sepaerate the two elements before casting into ingots.
  3. Thank you Mushroomancer (nice name btw), I will check that. There are so many mods available, that I missed an overall overview.
  4. It reminds me of "oxygen not included" in which every item has a temperature and because of that increases its temperature other time by consuming the sorrounding energy in form of higher temperatures till the pound of changing phases. for example, ice in a storage container will melt at some point if the storage is in an area with higher temperature then the ice. Perhaps something like this is applyable in the code some day.
  5. Hello everyone, I would like to prupose a mod or a tweak for the game in the topic of knapping. It would be nice then the knapped toolhead would stay on the ground and can then be made into a tool by clicking on it with a stick in the hand. I think it would improve the crafting speed as well as the immersion of the game by getting rid of the crafting grid usage. If someone know, if thers is a mod like that already availible, please let me know. If this topic is a copy of another one, please let me also know. Thanks for the attention. :)
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