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Plum

Very supportive Vintarian
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Everything posted by Plum

  1. Hiya! I did a search for "map icons" and found one result; it was a suggestion from a year ago. I'm old...'ish. Ok, I'm 52 but I have been involved in computers and writing/art my whole life. Needless to say, the ol' peepers just ain't what they use'ta be! I try and choose 'bright' colours when marking locations on the map, but man...they are just so hard to see for me! Admittedly, I play at a high-resolution, but I also play on a 65" QLED TV. It's just that some of the colours and icons sort of blend in a bit too much to the pixelated map. I suggest allowing for a variable Glow Effect around them or a flat "circular, solid colour" (just picture a solid black circle under the coloured icon, for example). Another option...and I THINK I saw this done...or I was dreaming...(EDIT: Nope, wasn't dreaming! ), was a map that was more "flat" looking and less "detailed pixel" looking. EDIT: LOL! Yup, I think it was an earlier (?) version of the map. Right here below. And, in case it wasn't obvious... I LIKE THE BEFORE VERSION BETTER. Is there some sort of Option or config tweek I can do to use the 'old/before' version? Probably hard coded now, huh? Icons would show up, for me at least, a whole lot better on the 'old/before' map! Paul L. Ming
  2. Hiya! It's a great game! Lots of fun if you aren't one of those "have to do it NOW!!!" types. In other words...it's a "chill" game not a "hectic" game. It takes time to gather what you need and to even make what you need/want. I MUCH prefer this over Minecraft, and as Village Story improves the gap between "Should I play VS or MC?" is widening in leaps and bounds. In fact, I don't remember the last time I played MC...but it was probably a good 4 months or more ago. I agree with you on the "fancifying" of some of the crafting; some simply particle effects might be nice (like 'spurting' bits of clay as you make a Bowl...or chips of flint as you knap an axe head...or some sparks when forging a sword blade, etc). Particles are a fairly cheap way to create a sense of time and space in a video game.
  3. Hiya! I'm all for it...as long as it's mostly cosmetic "goodies" for having high skill in something. What I mean is, if I can find materials to build something, I should be able too; I better not need "Skill level 15 to build this item". Well, actually, that'd be cool for SOME games...so put it in "Options" (re: "Skill Options: Cosmetic Only // Material Use Limited // Material and Schematic Limited", or something like that). However, being able to change the colour/look of something due to a Skill Level would be kinda neat (e.g., "Axe Level 5; you can choose between 2 different Axe looks; Axe Level 10, you get another choice; etc..."; basically, allowing you a sort of 'pre-determined chiseled-look' without having to do any actual chiseling). But having the game pop up a "You are now Level 17 in Axe!" is an endorphin releasing notice that gives me warm fuzzies...even if it doesn't really DO anything; it lets me know, the player, how far along I've gone in regards to playing the game. It can give me something to shoot for ("Ok, I'm hitting Level 20 in Axe today if it kills me!" ). Paul L. Ming
  4. Hiya! A bit late to the party, but... 1st = More RPG The reason is simple: I like to have "people" in the world. Without NPC's, doing NPC stuff in NPC area's...the world feels kinda 'fake'? Hmm...not fake per se, more like it feels somehow... empty and devoid of reason. I'd like to find a Keep/Tower with a couple houses around it with a Blacksmith, Baker, etc that I could interact with. Sometimes they might have quests, from simple "I'm almost out of [item]! If you get me 20 of them, I'll pay you [##] Gears!" to more elaborate things like "My pet Wolf, Wolfie was taken by Deep Striders during the last temporal storm. I shudder to think of what they did to him! If he's alive bring him back, and if not, he had a distinctive collar. Bring me either one and I'll reward you handsomely! There are caves to the NW of here...start looking there, please!". NPC's and seeing them wander around, not just standing in one place, would really bring it to life and give a player a sense of belonging and stability. 2nd = Improved Mod Support This goes hand in hand with my 1st choice. All those NPC's and quests, and such deserve to be fully "modifiable" by those desiring it. Being able to name my own NPC's on my own server, and give them 'quests' they can give out, or certain personalities, special abilities, looks, items, etc. To be able to more easily do this, some robust and vast tools would be needed; state machine type dialogue creator, reward system, easier model creation...or better yet, import/convert from a 3D format. As a '3rd'... Visuals. Vintage Story is already GORGEOUS...but it could use some more "oomph" in the visuals department. I'm picturing simple glowing objects/creatures (more than what we have). When I first played this game, my first 10 minutes into it I heard a wolf growl. I turned and looked into the forest and I THOUGHT I saw glowing red eyes...! My heart jumped, I thought "COOOOOL!", then discovered it was just my eyes playing tricks with some flowers/mushrooms or something (can't remember). So, yeah...animal eyes that 'glow' when they are near a light source ("reflecting" light), adding glowing paint to an object like a post/sign, glowing 'magic' items, glowing flowers/lichen/moss, etc. Paul L. Ming
  5. Hiya! Oooo....nice! Hey man, good ideas are good ideas....! I like MC for many reasons; mostly is the HUGE amount of 'stuff' you can find/craft. Oh, and more MOBS due to MC being such an ancient game! LOL! Paul L. Ming
  6. Hiya! SUPER hard to choose! My first thought was... "You forgot the option, 'All of the Above'..." Anyway...I had to go with Lovecraftian. Combat would be nice, but not needed, really, until we get more monsters and dangerous animals (bears, komodo dragons, anaconda, tigers, buffalo, etc). The Ocean was probably my second choice...for me, I *love* fishing in games. I can sit there and just fish for a good 10, 20, maybe 30 minutes before I want to sell my catch, eat, sleep and get back to fishing! Boats would be VERY cool...but I'd also like to see more than just 'boats like in MC'. Different kinds; a 'raft' for the beginner (2x1). Then 'canoe which can hold you and one 'block' of whatever (3x1). Then 'boat' which is the big one (2x3). Maybe go even bigger with a 'cargo boat' that is a boat but allows a rope towed behind it to pull a 'canoe'. Basically, boats should primarily be for transport of goods across large bodies of water. All the other stuff would be great too! I think the key reason my bro and his friends stopped playing was because of lack of 'stuff to do, explore and find'. Crafting is great and all, kind of the point of the game, but chipping wood for 4 hours...well, sometimes you wanna just go explore and see what's out there. Paul L. Ming
  7. Hiya! Oh wow, thanks! Downloaded it without a hitch. Plum
  8. Hiya! The original post has a link of: https://www.vintagestory.at/applications/core/interface/file/attachment.php?id=5373 ...and that is a link to, apparently the Amazon AWS. If not, then I have to do some looking into my computer ASAP! O_O I suspect that the php id tag of 5373 actually is a redirect to Amazon? I guess? (I've been out of the web site biz for over 20 years...last 'new fangled web stuff' was Java and CSS!) Can anyone confirm that the link doesn't redirect to amazon's AWS? (and yes, it's just any Amazon 'share' AWS download that BitDefender won't let me access; I COULD probably set up an exception, but then for any AWS that *does* have ill intentions, I've basically given them a key to my computer...and that's not something I'm willing to risk). Sorry for the hassle. It's just odd that some links here look similar to the above...but don't go to AWS (Copygirls "CarryCapacity" Mod, for example, is a direct link to GitHub. Paul L. Ming
  9. Hiya! Looks fun! But is there a different download location? My internet security suite doesn't like/trust/allow the Amazon AWS service. Maybe they could start being hosted directly here? Or maybe get some default FTP or something? I'm sure I'm not the only one with this problem/concern, but hey...figured I'd ask anyway! Paul L. Ming
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