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Randwulf

Very Important Vintarian
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  1. From what I have been testing in 1.18.5 with the latest releases of Kreatures and Kritters, Feywild and Fantastic Creature, along with Lichen, is that the added entities don't seem to have enough weight anymore in the spawn process and just don't exist anymore. Could also be that they are a bit on the older end of things or that they would appear if I crank up the number of simultaneous entities at a time. Will try the .02 to see if it still happens. Thank you again for all this heavy lifting you do for this modding community ! EDIT: Tried the .02, but I figured the spawning might have been heavily tampered by Biomes after rereading its description. Sorry for the false flag,
  2. Hello there! It seems I have a very specific conflict between XSkills and Culinary Artilleryl/Expanded Food. Whenever I try to cook pastas in a pot with boiled eggs in the recipes, as soon as I add the eggs to the pot, I CtD. EDIT: just adding the dreaded boiled things to a pot makes it CtD. I might want to post it /search on EF Homepage +Github. Keeping you updated. Here is the crash log: Running on 64 bit Windows with 32 GB RAM Game Version: v1.17.11 (Stable) 2023-04-02 10:28:56: Critical error occurred in the following mod: xskills@0.7.0-pre.1 Loaded Mods: acorns@0.5.1, aculinaryartillery@1.0.11, advancedsmithing@1.3.0, weaponpacka@1.3.1, ancienttools@1.5.1, atwatersedge@1.2.1, bettercrates@1.5.3, betterruins@0.0.7, Ceramos@0.2.4, chiseltools@1.7.2, creaturescan@1.0.0, drdecor@1.0.0, extrachests@1.6.2, fancydoors@1.1.1, morecrops@1.0.2, fireclayfrompanning@1.0.0, furniturelibrary@1.0.6, weaponpackg@1.0.1, HQ@1.9.1, medieval@1.3.43, meteoricexpansion@1.2.2, leadroof@1.2.4, MoreTorchHolders@1.0.0, naturalpatcheslite@0.0.3, necessariesfix@1.1.3-rc.1, primitivesurvival@3.1.2, realshingles@1.0.2, shinglesandthethings@1.0.2-rc.1, rustandrails@1.0.4, sortablestorage@1.6.0, spyglass@0.4.5, thecritterpack@0.7.6, tradeomat@1.6.3, translocatorengineeringredux@1.3.0, usefuldrifterloot@1.0.2, game@1.17.11, wildcrafttrees@1.1.4, wildcraft@1.5.1, betterfirepit@1.0.0, calendar@1.0.0, carryon@0.10.3, cuniculture@1.0.1, expandedfoods@1.6.4, fromgoldencombs@1.3.15, hudclock@2.8.0, lecheesedecubique@1.0.0, lichen@1.6.2, miningtools@1.1.4, moreicons@1.0.3, outlawmodcan@1.0.4, petai@1.5.5, playercorpse@1.5.5, recycleclothes@1.0.0, stonequarry@2.0.0-rc.4, tprunes@1.0.7, vanvar@2.0.1, wildfarming@1.2.1, creative@1.17.11, vsquest@0.4.0, survival@1.17.11, woodbarrels@1.0.4, woodchests@1.0.4, workbenchexpansion@1.5.1, xlib@0.7.0-pre.1, metalrecovery@0.1.18-rc.2, em@1.1.0, feverstonewilds@1.1.0, wolftaming@1.5.4, xskills@0.7.0-pre.1, bricklayers@1.2.3 Involved Harmony IDs: XSkillsPatch, com.jakecool19.efrecipes.cookingoverhaul System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.CookingRecipePatch.MatchesPrefix(CookingRecipe __instance, Boolean& __result, ItemStack[] inputStacks, Int32& quantityServings) at Vintagestory.GameContent.CookingRecipe.Matches_Patch1(CookingRecipe this, ItemStack[] inputStacks, Int32& quantityServings) at Vintagestory.GameContent.BlockCookingContainer.GetMatchingCookingRecipe(IWorldAccessor world, ItemStack[] stacks) in VSSurvivalMod\Systems\Cooking\BlockCookingContainer.cs:line 239 at Vintagestory.GameContent.BlockCookingContainer.GetOutputText_Patch2(BlockCookingContainer this, IWorldAccessor world, ISlotProvider cookingSlotsProvider, ItemSlot inputSlot) at Vintagestory.GameContent.InventorySmelting.GetOutputText_Patch2(InventorySmelting this) at Vintagestory.GameContent.BlockEntityFirepit.SetDialogValues_Patch1(BlockEntityFirepit this, ITreeAttribute dialogTree) at Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid) in VSSurvivalMod\BlockEntity\Firepit\BEFirepit.cs:line 141 at System.Action`1.Invoke(T obj) at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 480 at Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VSSurvivalMod\Inventory\InventorySmelting.cs:line 116 at Vintagestory.API.Common.ItemSlot.OnItemSlotModified(ItemStack sinkStack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 424 at Vintagestory.GameContent.ItemSlotWatertight.ActivateSlotLeftClick(ItemSlot sourceSlot, ItemStackMoveOperation& op) in VSSurvivalMod\Inventory\ItemSlotWatertight.cs:line 103 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 448 at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 980 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 773 at Vintagestory.API.Client.GuiElement.OnMouseDown(ICoreClientAPI api, MouseEvent mouse) in VintagestoryApi\Client\UI\Elements\Impl\GuiElement.cs:line 638 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 459 at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 536 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 394 at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2251 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(Object sender, MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 220 at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr handle, WindowMessage message, IntPtr wParam, IntPtr lParam) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 792 at OpenTK.Platform.Windows.Functions.DispatchMessage(MSG& msg) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\Platform\Windows\WinGLNative.cs:line 1554 at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 368 at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 2023-03-31 22:10:11, Site = , Source = Windows Error Reporting, Message = Fault bucket 1431080498583360532, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.17.11.0 P3: 10.0.19045.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\orand\AppData\Local\Temp\RDR19C6.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER19D7.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER19D8.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER19F4.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER1A33.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 421adc3c-fa44-411e-8a02-0deb81cd4f9a Report Status: 268435456 Hashed bucket: a386333e91cb17c6d3dc38219b0cd414 Cab Guid: 0 } Maybe my Culinary Artillery and Expanded Food mods are outdated a bit, but what could be the cause of this crash. EDIT: I updated all of them to the latest version, to no avail. (I suppose it is all about the XP/Skill assigned to the action, but still). Thank you for your answer!
  3. As promised, here is the translation of the mod in date of the 1.16.1 in French. It should be as close to the original language as humanely possible. fr.json
  4. Found out it was about the Unloaded Hunger setting. As soon as I turned it off, it was fine. On another subject, I am working on the French translation of your mod. As soon as I get the file completed (probably during the weekend), I'll post it here. Thank you for your dilligence!
  5. Hello! I was playing on my Solo Game with (probably too many) mods. However, as I leave my enclosure with my chicken (1 hen, 1 rooster, 3 chicks), after a certain point, the game crashes. Here is the log that points to Farm Life being a plausible culprit. I get my pastebin here telling that the error is a Divided by Zero one. Any feedback will be greatly appreciated! https://pastebin.com/yqAZFctp
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