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Cameron Textor

Vintarian
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Everything posted by Cameron Textor

  1. I have another one... BEHOLD... The Cave of Keyless Lamp Holders!!! Over 1,000,000 of these lights in this massive cave, i think we can fit a few more in!!!
  2. Dusk to Dawn Yard Lights have entered Vintage Story. You see these things everywhere out on farms!
  3. Anyone know what these thing I made with the chisel are? Hint:
  4. On the https://wiki.vintagestory.at/index.php?title=List_of_server_commands/worldconfig page /worldconfig saplingGrowthDays [0-999] needs to be updated to /worldConfig saplingGrowthRate [0.1 - 20] controls sapling growth rate - defaults to 1 because the saplinggrowthdays command has been removed from the game code.
  5. Windmill blades should do massive damage if a player gets hit by one turning at full speed... WHAM!!
  6. Some new features that windmills should be able to do - be able to rotate to face wind direction. - be able to stop it from spinning - be able to change and remove some of the sails to lower it's speed if the wind gets too fast. - be much more powerful so they can run more than 2 querns or pulverizers or helve hammers without slowing down too much. - a mechanized form of saw should be added to cut wood with. A little video showing just how powerful one of these things really is in Holland. youtube Video
  7. Happens without warning when placing blocks randomly. Running on 64 bit Windows with 32 GB RAM Version: v1.15.6-rc.2 (Unstable)9/19/2021 10:16:15 PM: Critical error occurred System.ArithmeticException: Function does not accept floating point Not-a-Number values. at System.Math.Sign(Double value) at Vintagestory.API.Client.ParticlePhysics.UpdateMotion(Vec3d pos, Vec3d motion, Single size) at Vintagestory.Client.NoObf.ParticleGeneric.TickNow(Single lifedt, Single pdt, ICoreClientAPI api, ParticlePhysics physicsSim) at Vintagestory.API.Common.ParticleBase.TickFixedStep(Single dt, ICoreClientAPI api, ParticlePhysics physicsSim) at Vintagestory.Client.NoObf.ParticlePoolQuads.OnNewFrame(Single dt, Vec3d cameraPos) at Vintagestory.Client.NoObf.SystemRenderParticles.Render(Int32 poolindex, Single dt) at Vintagestory.Client.NoObf.SystemRenderParticles.OnRenderFrame3DOIT(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _5PLCV9nT6lKYshnvhcLKYmPbSv2._SDEctPLMGfsOebRp3QVxVEQCiUh(Single ) at _DXJNEmwVJN2e1mVFBQ5fTNR95yc._aLrho8PYHXGJeKPDayUCeRClMEf(Single ) at _DXJNEmwVJN2e1mVFBQ5fTNR95yc._fFzUEjicM6tZAbcIuKZDCkHSfMJ(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _tWK3XnqdKwEz32DZgEFtVG3UU4k._ZGFqinpvIwFTz7F68DuIhzHOWm(_0yeWQ9WAjs9sBw2gtkuglYTlTmO , String[] ) at _O6YHJJOUkiLLqUHLpLxBur1CoDP._ZGFqinpvIwFTz7F68DuIhzHOWm(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 9/18/2021 8:03:36 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1252594047376895330, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.15.6.0 P3: 10.0.19043.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\Cam\AppData\Local\Temp\RDRA78F.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA79F.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA7B0.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA7ED.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA83C.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: aeb69b33-5e15-484b-b50c-e22acbfdf61b Report Status: 268435456 Hashed bucket: 901d26e650d1c197a1621ba649ab2d62 Cab Guid: 0 } -------------- { TimeGenerated = 8/7/2021 1:38:48 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1824111897652531381, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.15.4.0 P3: 10.0.19043.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\Cam\AppData\Local\Temp\RDRE03F.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE050.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE060.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE08A.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE0D9.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 160ce2c0-5f24-4069-8923-811d4cd713ab Report Status: 268435456 Hashed bucket: e2624e5dd0eea15f29508c1b3a2490b5 Cab Guid: 0 }
  8. Game crashes when adjusting size of manual select tool. Running on 64 bit Windows with 32 GB RAM Version: v1.15.6-rc.2 (Unstable)9/18/2021 8:25:24 PM: Critical error occurred System.ArgumentException: Trying to render an empty VAO at Vintagestory.Client.NoObf.ClientPlatformWindows.RenderMesh(MeshRef modelRef) at Vintagestory.Client.NoObf.SystemHighlightBlocks.OnRenderFrame3DTransparent(Single deltaTime) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) at _5PLCV9nT6lKYshnvhcLKYmPbSv2._SDEctPLMGfsOebRp3QVxVEQCiUh(Single ) at _DXJNEmwVJN2e1mVFBQ5fTNR95yc._aLrho8PYHXGJeKPDayUCeRClMEf(Single ) at _DXJNEmwVJN2e1mVFBQ5fTNR95yc._fFzUEjicM6tZAbcIuKZDCkHSfMJ(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _tWK3XnqdKwEz32DZgEFtVG3UU4k._ZGFqinpvIwFTz7F68DuIhzHOWm(_0yeWQ9WAjs9sBw2gtkuglYTlTmO , String[] ) at _O6YHJJOUkiLLqUHLpLxBur1CoDP._ZGFqinpvIwFTz7F68DuIhzHOWm(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 9/18/2021 8:03:36 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1252594047376895330, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.15.6.0 P3: 10.0.19043.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\Cam\AppData\Local\Temp\RDRA78F.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA79F.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA7B0.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA7ED.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERA83C.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: aeb69b33-5e15-484b-b50c-e22acbfdf61b Report Status: 268435456 Hashed bucket: 901d26e650d1c197a1621ba649ab2d62 Cab Guid: 0 } -------------- { TimeGenerated = 8/7/2021 1:38:48 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1824111897652531381, type 5 Event Name: RADAR_PRE_LEAK_64 Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.15.4.0 P3: 10.0.19043.2.0.0 P4: P5: P6: P7: P8: P9: P10: Attached files: \\?\C:\Users\Cam\AppData\Local\Temp\RDRE03F.tmp\empty.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE050.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE060.tmp.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE08A.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WERE0D9.tmp.txt These files may be available here: Analysis symbol: Rechecking for solution: 0 Report Id: 160ce2c0-5f24-4069-8923-811d4cd713ab Report Status: 268435456 Hashed bucket: e2624e5dd0eea15f29508c1b3a2490b5 Cab Guid: 0 }
  9. We should have the Ability to make Charcoal Pits from more materials like sticks, and boards, etc. Sticks should be able to be stacked into piles like you stack them in the pit kiln. They use boards, sticks etc to make charcoal pits in real life. Why can't we do this like in the image yet?
  10. Add Tornado's in very flat area's to make storms destructive and even Hurricanes / tropical storms over oceans Try taking some inspiration from the minecraft weather mod.
  11. actual Brown and Red Clay itself is missing from World and even creative inventory while most items made from it can be crafted.
  12. Since 1.15 is adding slanted roof blocks, here is some more matching parts they need inner (90 degree) and outer (270 degree) corner pieces for each for making mansard and hipped roofs which would automatically set when placed like minecraft steps do on a hipped roof when you turn a corner. Slabs for the top for the new ones like green copper etc for making mansard roofs A variant of slanted roof blocks that covers 1 x 2 blocks which is less steep which can be used to create a roof with a gentler slope along with corner variants of the same thing too.
  13. Some forms of hazardous flora should be added to the game examples there are many plants that are poisonous to ingest like deadly nightshade there are a few plants like potato that become poisonous if they grow too long there are some plants are poisonous to touch like poison ivy some plants mimic other plants such as poison hemlock mimics wild carrot and mushrooms are renowned for toxic mimics some plants can sting just by brushing against them like the stinging nettle or giant hogweed there are legends of some large carnivorous plants that are man eaters like the man eating tree. https://www.britannica.com/list/7-plants-you-cant-even-touch
  14. This is a list of all weather patterns in the game from the official files, these pattern names should be added to the official wiki. useful Commands /weather acp (Makes weather pattern auto cycle) Official WEATHER EVENTS Typing /weather setev [event] during a weather pattern toggles these events heavythunder largehail lightthunder noevent smallhail Rain FALL control command /weather setprecip [-1..1|auto] (-1 = no rain / 1 = heaviest rain / auto = game auto decides) Official Main cloud Weather Patterns typing /weather setir [pattern] using any of these will change the weather pattern. stratusl - Light long flat streaks of clouds and foggy stratusc - Light long flat streaks of clouds overcast - 100% clouds overcastundulating - Overcast with undulating clouds everywhere if you know of any other unlisted weather commands list them in your replies. stronghaze - Rare Strong haze mediumhaze - Medium haze everywhere cumulus - Cumulus clouds and clear sky scumulus - Small cumulus clouds and clear sky cumulonimbus - Cumulonimbus clouds / Towering clouds cumulonimbusr - Cumulonimbus clouds with rain cumulonimbusrf - Cumulonimbus clouds with rain and ceiling fog clearsky - Clear sky with SOME clouds cirrocumulus - Many small clouds cirrocumulusm - Cirrocumulus clouds with mist altocumulus - Many medium sized clouds WIND PATTERNS typing in /weather setw [pattern] will set the wind to one of these patterns lightbreeze - A light breeze mediumbreeze - A medium breeze still - No wind storm - Heavy thunderstorm like winds strongbreeze - A strong breeze
  15. A oil and natural gas age should be added where oil and natural gas could be extracted from the ground and used to power machines, burn for heat, burn to power a steam or combustion engine etc. Perhaps the best way to do this would be to use a pipe system for transporting fluids similar to buildcraft and to make multiblock engineering similar to immersive engineering and immersive petromium where a derrick would be built from a multi block assembly like the steel furnace over a high oil or gas bearing chunk like in immersive petroleum to make the oil derrick (the oil drilling tower, the pump jack is the thing that extracts the oil from a drilled well that looks like a up and down bobbing horse head) drill the hole and then a pump jack would be built from multiblocks to extract the oil itself from the newly drilled well. eventually the oil and gas age should reach the point where you could drill horizontally and frack the ground. the following videos explain how oil and gas wells are drilled and made In real life.
  16. Since in the roadmap it says "End-Game Content (Steam Age?)" The real end game content / age should be some form of an electrical age with electrical switches, electrical wiring, lighting etc. to be a alternative to minecrafts redstone. Eventually the electrical age should reach the point that the player could use solar panels, wind turbines, batteries, power poles, configurable step up and step down transformers, generators, relays, etc to build a power plant that could be powered by burning coal or oil to produce steam to drive turbines to turn a series of generators with a flywheel on the end or use solar panels wired in series and or wind turbines to charge batteries to build a grid to produce large amounts of power. Look at the electrical age mod for minecraft to see a example of what the end game age should contain. But... Pssst. maybe the final age of the game could go ever farther than electricity, perhaps the final age should be one with the transistor and computers and electronics or even a SPACE age. there should be some really advanced age that would reach the point to show how the ancients in the game cracked time travel and caused the civilization in vintage story to collapse.
  17. Since snow can form on micro chiseled blocks Make micro chiseled blocks and stairs and slabs too able to become waterlogged. would make it so making a custom tub from micro chiseled blocks would work.
  18. @Tyron Add a Fahrenheit temperature display option to the game. Old topic on this was deleted by original poster because other users thought having a kelvin option with it would be useless.
  19. @Tyron - Here is a list of some other metal alloys that should be able to be made in the game from the current metals in the game. If anyone can think of other alloys, please list them in your replies so i can add them later. I suggest adding a feature that would allow metal to be melted down in a crucible and poured from the crucible into water to create metal trimmings / beads from rapidly cooling the metal to make it easier to get the proper formula for the alloys by weight by using the beads / trimmings by percentage that would need to be melted down. Formulas by percentage are using periodic table names for metals. Ag = Silver Au = Gold Cu = Copper Ni = Nickel Ge = Germanium Silver Alloy List Argentium Silver - 92.5% Ag, 6.3% Cu, 1.2% Ge Britannia Silver - 95.8% Ag, 4.2% Cu Sterling Silver - 92.5% Ag 7.5% Cu Jewelry Silver - 80% Ag, 20% Cu Colored Gold List White Gold - 90% Au, 10% Ni 18K yellow gold - 75% Au, 12.5% Cu, 12.5% Ag 18K yellow (darker) gold - 75% Au, 15% Cu, 10% Ag 18K red gold - 75% Au, 25% Cu 18K rose gold - 75% Au, 22.25% Cu, 2.75% Ag 18K pink gold - 75% Au, 20% Cu, 5% Ag 12K red gold - 50% Au and 50% Cu Green gold / Electrum - Name for any naturally formed alloy mixture of Au and Ag, usually 50% Au, 50% Ag. Aluminum would have to be added to the game later (which would require the game to have an electrical age to use electroplating to extract it from bauxite) to make Nordic Gold and Spangold and many other alloys that use aluminum.
  20. @Tyron liquids should have more realistic temperature. With liquid temperature liquids like water could become too cold in the winter and players would need to be careful to not fall into a lake or pond in the middle of winter like in real life. same thing with heat, water can be quite hazardous it it gets too hot. Steam that is too hot can cause serious burns. Water should rapidly and explosively boil into hazardous steam if it comes into contact with lava. Pockets of steam could form from underground pressures like in real life making mining hazardous underground should you hit one. Also with the ability to heat water we could use a fire pit to heat water for a boiler made from metal (probably iron) or even make it so water could be heated to just the right temperature to make a hot tub which could have health benefits for the player if the water had a lot of minerals. The simple act of boiling water to make steam to turn a turbine would be what would lead to the age of the steam engine. The same thing goes for lava, if lava was brought to the surface it would cool down and harden like metal because the temperature would be too low for it at the surface.
  21. SOLVED Use the following website to submit the files before release. They will forward the scan results from them to many anti virus vendors. https://www.virustotal.com/gui/
  22. The devs need to submit pre release files ahead of release to multiple Antivirus Labs. Start with avast since this is a big free antivirus that millions of people use and it is flagging the file and driving me crazy everytime i try to install a new prerelease. the same thing should be sent to malwarebytes, norton, symantec, kaspersky etc and many others to prevent these same nuisance anti virus detections.
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