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Everything posted by Spear and Fang
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no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
Tyron found the issue and said he has fixed it. Thanks again for the detailed description of the problem! -
put the bowstave in a bag then place the bag on the ground. Solution courtesy of Craluminum
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no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
Thank you for the supporting information. I've opened a new issue on the official tracker for Vintage Story (Github). Hopefully Tyron and company can help with this. -
no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
They show up in acacia, birch, kapok, larch, maple, oak, pine, and walnut trees. They will ONLY appear though if the chunk is loading for the very first time, so in a well established world you might have to travel far off the beaten path to find one. Side note, I did a ton of testing and watched streamers using both 1.15.x and 1.16.x and seen my fair share of tree hollows, so I know they're working. -
It's back for 1.16! Follow this link: https://mods.vintagestory.at/show/mod/1820
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no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
Oops, that was a bug with the eggs for sure. With the snake, not so much...still work in progress though (pet snakes will eventually be a thing). Thanks for taking the time to report your findings! -
Nice! Carry on.
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Yes, that's the only thing I had to change to make that sample mod that I posted above. I thought maybe that the folder structure or modinfo.json file was causing some confustion as well, hence the sample mod.
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Blockbed.cs, sleeping.cs, bebed.cs, + dnSpy or similar to go deeper. https://github.com/search?q=org%3Aanegostudios+bed&type=code You've got your work cut out for you though because iMountable is not fully fleshed out (although I understand that Tyron made some improvements to it after watching Vies streaming some of his Viescraft modding on Twitch). https://www.twitch.tv/vies Alternatively, you could go the (budget) item route that I used for the raft. JakeCool then took that same approach for the handglider: https://github.com/91loocekaj/vs-usefulstuff as did Dante for the vsMovement mod I believe: https://mods.vintagestory.at/show/mod/970
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The only rideable entity that I'm aware of (aside from the vanilla bed) is Viescraft. https://mods.vintagestory.at/show/mod/791 Yes, there's no source available for it so your only options are to (1) reach out to Vies, (2) Use dnSpy or similar, (3) Build it from scratch based on the bed (like Vies did).
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Here's a functional example mod. Cheers! BiggerStacks.zip
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I used this as reference when I made the light on the Particulator link tool in the Primitive Survival mod. It might help. It changes the glow level of child elements, just not in OnHeldInteractStep. https://github.com/chriswa/vsmod-TranslocatorEngineering/blob/main/src/ItemLinker.cs#L128
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I got you fam. Enjoy the vacay!
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Multi-part entity texture
Spear and Fang replied to MadAlchemist's topic in [Legacy] Mods & Mod Development
VS Model Creator, because that's what I'm most familiar with. Save often! Blockbench looks like it has potential for sure. Your welcome! Those models definitely need some TLC, I never really tidied them up. -
Multi-part entity texture
Spear and Fang replied to MadAlchemist's topic in [Legacy] Mods & Mod Development
I didn't get that far, although I had a design document of sorts. I ended up dropping that mod and my halloween mod, and merged my other two into Primitive Survival. That's the only mod I'm working on these days. -
no animals were harmed Primitive Survival
Spear and Fang replied to Spear and Fang's topic in Mod Releases
Just Released: Primitive Survival v2.8.0 - "Santa's Bulging Sack Edition" Lots of changes involved in the making of this VS 1.16 ONLY release and more playtesting than I care to admit. Probably a bug or three went undiscovered. Highlights: NEW: Huge pelts from bears - can be placed on floors and walls as bear hides/heads! NEW: Two new tree hollow variants! NEW: Firework variant - The Boomer! NEW: Crabs drop knives, because why not? They're packing. Fixed: Earthworm spawning under sticks/flint/rocks again - thanks GrishkoJiggers. Tweak: removed jewelry from tree hollows. Tweak: improved live fish animations. Tweak: Fixed/improved textures - monkey bridge, grass pit cover. Tweak: removed shapeless from stake recipe (to eliminate conflict with Zarkonnen's Ranged Weapons mod). Tweak: made the raft ground placeable only (after watching Vallen fail to harvest resin unsuccessfully with it so often). Tweak: Crab and Snake spawn rates - hopefully more snakes and less crabs. Sigh. https://mods.vintagestory.at/show/mod/1238 -
Failing all of that, if you show us the contents of these two folders I may be able to sort you out ..\VintageStory\mods ..\VintageStoryData\mods
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See my previous reply. It's always a good idea to ensure that your mods are up-to-date (don't use any 1.16.x versions with 1.15.10 though, they probably wont work). I'm not sure that a full game install will fix one of your main issues - as I mentioned, I *think* you have some dll files in VintageStoryData\mods that don't belong there. If never hurts to do a full install though. If I had to guess, CompatibilityLib is causing the original issue that you reported. Also, make sure you don't have two different versions of any one mod. That can spell disaster. Even if you tuck them away in a sub-folder inside the mods folder, it can still cause problems.
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Yeah you've got some stuff going on there for sure. 1. If you have the "CompatibilityLib" mod in your mods folder, remove it. That functionality was added to the base game long ago, so it can only cause you grief. 2. Your core game looks a little mucked up. ..\roaming\vintagestory\mods should contain the core (vanilla) mods - i.e. vsCreativeMod.dll, vsEssentials.dll, vsSurvivalMod.dll, and maybe vsModLauncher.dll. The other mods should probably all be living in ..\roaming\vintagestorydata\mods. It looks like you *might* have the core mods (dll's) in both places? Note: These types of error messages don't mean anything: 21.12.2021 22:31:50 [VerboseDebug] Patch 3 in expandedfoods:patches/compatibility/primitivesurvival/foodpatches.json: File expandedfoods:recipes/kneading/primitivesurvival/fishdumpling.json not found. Hint: This asset is usually only loaded Server side Like l33tmaan hints at, focus on getting the [error] messages out of server-main.txt and client-main.txt. Although I don't think you will be able to resolve that Alchemy mod issue, it seems to be a versioning problem.
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Multi-part entity texture
Spear and Fang replied to MadAlchemist's topic in [Legacy] Mods & Mod Development
Here's one more for inspiration... Vintage-Story-2021-05-10-21-34-5.mp4 -
Multi-part entity texture
Spear and Fang replied to MadAlchemist's topic in [Legacy] Mods & Mod Development
Not sure if uploading this video will work, but...seems to. They look a little janky at the top but not terrible. Wrinkly fabric, if you will. Vintage-Story-2021-05-13-23-16-0.mp4 -
Multi-part entity texture
Spear and Fang replied to MadAlchemist's topic in [Legacy] Mods & Mod Development
Flat squares. They're not perfect (some overlap), but imo they still look better than the alternative. See attached. inflated-medium.json inflated-small.json -
Multi-part entity texture
Spear and Fang replied to MadAlchemist's topic in [Legacy] Mods & Mod Development
Unrelated. I've made all kinds of hot air balloons and parachutes, but kind of lost interest in that mod, so it's nice to see someone taking it on! -
I remove source blocks of lava with the metal bucket and it worked out quite well I think. I replace the "hole" with like a 3/7 lava block and it flows/merges with neighboring blocks nicely, but not enough to actually make that block into source block ever again. I've done the same sort of thing with water, but was never brave enough to introduce that into my mod because that's a really dramatic change.
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Grid recipe not loading
Spear and Fang replied to MadAlchemist's topic in [Legacy] Mods & Mod Development
Vanilla recipes have tabs. I prefer commas.