While not necessarily getting rid of them, one simple solution I usually implement in general for various reasons is to buff player walk speed in world creation settings. Setting it to either 1 or 2 settings above default (can't remember which at the moment) allows you to just barely be able to sprint away from hostile animals without them gaining on you. If they are pathfinding around uneven terrain you can actually put additional distance between them and you.
It still requires you to pay attention as they can easily catch up if you get caught on the terrain yourself. Also, wolf lunges can still be dangerous so it isnt a full easy mode setting if you still want to retain some danger. The biggest thing for me is it lets me NOPE! out of situations when I am not prepared for them.
This setting also lets me just travel faster in general which is half the reason I adjust it to begin with. Can't be limited to slow walk/run speeds when you are searching across several thousand blocks of distance because RNG hates you when it comes to stuff like limestone or bauxite lol (at least not when you have relatively limited playtime like I do).