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Everything posted by Diff
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flatpak install --user https://dl.flathub.org/build-repo/217065/at.vintagestory.VintageStory.flatpakref Paste this into Konsole in Desktop mode, it'll update you to 1.21.4. For future generations, this will only get you 1.21.4, not any later version.
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Are you playing on a multiplayer server? The game doesn't pause on multiplayer servers.
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Those are creative mode light blocks, they come in a variety of colors and light intensities, my resolution is set really low because my "development" machine is severely anemic. So I use them to mark my testing areas so I can find them easier, especially at night. Thanks for the mod recommendation!
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Running into this issue while testing out a mod. I just want a bunch of chickens to sit in one place and yell at each other, but they're helping each other phase right through the fences. ESCAPE!!!.mp4 It happens with any number of chickens greater than 2, although more chickens means more physics shenanigans. Usually by the time I get back from checking on my drifter colony, I'm down to one fenced chicken abandoned by everyone she helped break free of my tyranny.
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A culinary artillery hasn't been updated for 1.21 yet, and 1.1.2 isn't the latest version of it. Like Echo Weaver said, you also don't have the latest version of hud clock. Chisel tools is also out of date, you're using 1.10.4, which was released in 2024 and was for VS 1.19. That's two game versions out of date and dozens of versions of the mod itself. I would double check how you're updating your mods, cause that's just the first three in the log and they're all very out of date.
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I do not, I'm really kinda surprised that it's fallen over a month out of date, but this oughta work (untested) in the mean time: flatpak install --user https://dl.flathub.org/build-repo/217065/at.vintagestory.VintageStory.flatpakref from https://github.com/flathub/at.vintagestory.VintageStory/pull/106
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You can eat while asleep. When I was like 7 I would feed my little sister cheez-its while she slept through road trips. Fall asleep with a bowl of hearty pork onion stew on your pillow and I'm sure nature will find a way.
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The crickets driving me up a wall is what got me into modding VintageStory.
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I think the best thing to do for something like this is open a support ticket.
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Based on the error, sounds like you need to install SkiaSharp The project page has instructions, that's where I'd start https://github.com/mono/SkiaSharp
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Primitive survival does that, I'm pretty sure.
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There's no visual indication of this, but when you shift right click you need to hold the right mouse button down for a second or two until the box pops up.
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There's likely a lot of things you haven't tried yet. Without mentioning what you *did* try it's difficult to give any good advice. Like, did you try DDU? And since we're talking about graphics drivers, what GPU you have would also be relevant information.
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Tiny tack-on note to the above: definitely an issue with your graphics drivers. Double check what GPU you have and make sure that you have the correct drivers installed for it.
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1 medium prepared hide will only get you 2 leather. I believe for 5 leather you'd need to use a huge hide. And a large hide gets 3 leather.
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This is a feature than 100% should be in the base game, but you should know that if you need any other tweaks like this in the future, those kinds of mods shouldn't impact performance at all. Big mods like Primitive Survival can really impact RAM and disk usage, but minor changes in existing content should be virtually unmeasurable.
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- temporal storms
- enemies
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(and 4 more)
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Lol it got bumped to the next page but just barely.
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Something I've been wondering, how does rift activity factor into spawning for riftless rotbeasts? I see less of them when rift activity is lower in relatively shallow caves, but does that still apply deeper underground? What if anchors consumed temporal gears as they operate? Right now players can consume temporal gears to regain stability, so a machine that can consume gears to maintain stability seems like it'd fit right in, without cheesing the entire mechanic of temporal stability out of existence with one easily moved item. EDIT: Apparently this is already how rift wards work.
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So, reality anchors, can they be picked back up or are they anchored too deeply to the space and just break? Here's a thought, does an anchored area suppress drifter spawns during temporal storms? Does that make a temporal anchor a turbo powered rift ward?
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Vintage Story uses SQLite for a lot of data storage if you want to do further research. Short version: They're both temporary files and don't need to be copied. I believe they should be safe to ignore completely. But if you're taking backups manually (not via server command), make sure to include them.
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Then disable the feature, like you already do. Those of us who don't would like to discuss ways to improve this feature. You are welcome, your ideas are welcome, but restating that you do not use it does little for the discussion of this feature which you do not use. Nobody here is trying to convince you to turn it back on, trust that you've communicated your distaste quite clearly. This is not the case, as has been explained. This is an issue that still needs to be managed in the late game for those who don't disable temporal stability. The stability of your base remains the same in the early game as in the late game, and the late game only exposes additional reasons for this feature to be useful, not less.
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This is probably the source of the misunderstanding. You say "running backwards with great haste" but what others are trying to communicate is not that. Surface stability rarely (if ever) runs backwards with great haste. Negative surface stability is usually very slight, with any positively stable area quickly dominating it in absolute numbers. If your farm's slightly negative, it's never going to be a problem as long as you're mindful of it and don't idle there. Even if your house itself is slightly unstable, you likely don't have to worry about that much either if you get out enough and, again, are mindful of it. But you may be interested in stabilizing that area so it stops being something you have to be mindful of. Plenty of people have started bases in unstable areas before they learned that mechanic, and then adjusted their play rather than relocating their base once they did learn. First multiplayer server I played on, that's what I did myself. It has other uses as well, as others have mentioned. Let's say you want to build a new base underground, or just want to spend a lot of time underground in your mines. That's not early game/is something that continues to come up in the late game, and having a mechanic to overcome that would be handy.