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Zane Mordien

Vintarian
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Everything posted by Zane Mordien

  1. I don't get these requests. If someone was that worried about their internet fingerprint they wouldn't have made an account to start with. Or they would have used a burner email address with a fake name they could abandon, connect with a VPN so there is no IP record and paid with a gift card to avoid being traced. How does an unused forum account with a fake name and burner email address expose you too?
  2. You can pick them up. I always do and use them for decoration if I build a larger base. Maybe there is a mod that lets you open them but base game they can't be opened or closed. I think they are linked to scripted blocks only like the the Archives.
  3. That is my understanding as well. The Boar has to eat a portion.
  4. Check the mods by server folder and click on the IP address of the server. In that folder are the mods for that server.
  5. Wurm.. to grind for the sake of grinding. I have too many hours in that game and I never accomplished anything of note. Never played the WO, but Wurn Unlimited was enough. The game will forever define grinding in a game. It was fun if you had a cool group to play with.
  6. Bear in mind that most players don't even know everything that is lore. I had to do a couple test worlds when I responded to Cyro because I didn't know 100% myself. I know you hate the hear about the "lore" but my guess is they wouldn't want to make a game mode/toggle where you have part what they consider the lore. From interviews Tyron says he checks everything himself and I bet he takes great pride in everything fitting together. Having only some lore would have continuity issues. That may seem stupid to you and me, but I bet it matters to him. VS is his baby after all. Turing off surface spawns seems like a strong possibility, since he already let's you turn off storms and stability. As you say, you don't have to go to the story locations. In the end, I don't know.
  7. This is definitely one of those jank items that needs a fix.
  8. I guess the problem for the devs is the traders are tied directly to the lore/story so they get removed. They sell lore items and tell parts of the story in their dialog. It pains me to say this because I feel it is a lazy response most time, but I think what you guys want is only going to be available in a mod. You want the base game features without the base game lore. A realism toggle doesn't fit because the traders don't make sense anyway and the ruins are part of the story. I could be wrong but it seems a bit much for the developers to make a game mode for every possible playstyle. That being said, make a suggestion in the forums for what you want. I don't think it wouldn't be really hard to do if they wanted to spend time on it. Just remove some traders completely and give them some basic "hello adventurer" dialog. Write a routine that sanitizes lore content from ruins. Maybe they will add it at some point. You just need someone to make it their pet project. That dev may exist and you never know until you ask.
  9. I don't know, it's pretty entertaining to watch them die in frustration over and over. Also I do watch some pretty obscure people with 10 followers and they turn it off to build their base. Also I've played a few online games where castle building was an option and most of the castle builders engaged with as little of the other fighting content of the game as possible to build their castle. Not all of them, but at least two thirds of them. Building was the part of the game that made them happy. I can't imagine those types not turning off temporal storms. Maybe that's changed with the generational changes since I am .. old.. but it doesn't feel that way to me. I don't see any lore issue because any lore is about how they react to humans. We are beings that have been altered by temporal technology. I always get a mental image of us being covered in that nasty temporal goo that we see in the RA. We even glow with temporal radiation after we die and come back to life (haha that is how I'm going to interpret it at least). I don't think it's a big leap in the lore for a temporal monster to react differently to a regular human vs a sereph. They should almost be drawn to us like moths to a flame since we are imbued with temporal energy (or even worse the goo). That just goes back to the planning aspect you mentioned. You have to plan around the event. Don't be anywhere near your base when the storm hits. I'm really not advocating for this idea, but it isn't that crazy either. Physics would have to exist for all blocks though for it to work. I would love to know the statistics, but there is just no way to know. Not even the devs have a way to know. I bet plenty of people just go through it as intended and die over and over. Even though I hate dying over and over there is really no punishment for dying over and over in the base game. It's just an annoyance unless you are far from home then it becomes a bit more of a challenge since you might loose your gear.
  10. How many of that decent portion turn off temporal storms? I'd bet it's the vast majority. Most of the massive base builders I’ve ever watched on youtube turn off the storms because it interrupts their base building time. I'm not advocating for a horde base defense for the temporal storms, but your response to the idea is exactly how a lot of players feel about the temporal storms now. Also if this was a mechanical you just wouldn't do your temporal storm in your normal base. As CastIronFabric has mentioned games like 7DTD has this mechanic and most players have a home base that looks pretty if they care about that stuff and then a fighting base that gets damaged. I'm not sure where the lore issue is, but yes they can code mobs to do this. The mobs already do this to an extend. If a bear can't get to you, it runs away. If you charge a Bowtorn, they run away unless you get too close and they hit you with their Trex arms. Maybe they aren't ready yet to do this everywhere yet, but since they are going to work on complex animal behaviors in the furture it doesn't seem out of line they could add complex temporal storm behaviors. So was I, but that doesn't stop changes from happening. I don't believe we have seen the last temporal storm change by a long shot. I strongly believe they will nerf the small hiding hole exploit at some point. When they do that, I hope they add some way to survive for most players. I'm the reverse I guess. I have fences to deal with the shivers. The bowtorns always find a gap in my defense to shot me while I'm dealing with the darn shivers. @The Lerf Thanks for throwing out some ideas. Usually, its just a bunch of us complaining in these threads.
  11. Something similiar happened to me before with son who plays with me. I think I had to delete his character and then he could rejoin the server.
  12. How long are we talking about? I pause the game all the time and walk away and I've never seen this. Granted it's usually about an hour at maximum, since that is what it takes me to get my kids ready and in bed.
  13. It is 100% visible to the owner of a server. It is stored in the playerdata.json along with the PlayerUID which I assume is the permenant tag for your character if they ever allow you to change your Playername. "PlayerUID": "pYmaCfTTmphnf55TF/gZa7uA", "RoleCode": "admin", "PermaPrivileges": [], "DeniedPrivileges": [], "PlayerGroupMemberShips": {}, "AllowInvite": true, "LastKnownPlayername": "Bobeatspizza",
  14. It is just that simple in my experience. I set up all of my servers on my PC then transfer the saved game file to the server. You need to copy the serverconfig.json as well and put it in the correct folder on the server. Also note that you need to whitelist yourself on the server. They set up the server to default to whitelist only and even if you set it off in the serverconfig it still requires you to be whitelisted. Depending on how you are running the VS server that can be annoying or very easy to do.
  15. I would use it for high fertility more than TP. I will admit though it's more for when I challenge myself and do snowball earth or an arid world where soil is less fertile. In those worlds if I move I want the ability to take the soil with me.
  16. Not everything is about you. I was not attacking you or asking for you to explain anything. I very purposefully did not respond to your original post becuase I have already tried talking to you and it was pointless for both of us. Also where did I say anything was unresonable? I was trying to understand what Cyro was thinking. He may not be thinking about it the exact same way as you or maybe he doesn't understand what can be adjusted in the settings. I wanted to understand his take on the issue. I still think you should post whatever you want as a suggestion and maybe the Tyron will create that as an option in the settings. If you don't ask it will never happen. I would personally support you having the option to turn off whatever you want. Just keep in mind that maybe it isn't that easy for them to program the game to only spawn mobs in caves and never on the surface. Doesn't seem like it would be, but there are a lot of things I think should be easy that are not.
  17. I hope line of sight gets implemented one day.
  18. I swager into the RA for the for the 30 or 40th time, I lost count. The boss.. I'm not worried. I beat him every time with no issues. As I'm walking along the first platform thinking, maybe the tier 4 mobs in the mines will be an issue, I get hit and knocked back by the first Tier 2 drifter and sent flying back over the edge of the platform to my death. It never even occurred to me to worry about dying right at the start from a knock back.
  19. If you haven't found it yet, what is your game seed and did you change any world generation settings? I can create the same world and find it for you.
  20. What am I missing? All of the things that he mentioned can be turned off when you create the world or you can turn them off after you create the world with world configuation commands. You can also play Homo Sapiens mode and add the map or whatever you want to add back in the settings.
  21. Maybe if people turn in some logs where it shows their real name? Since the default installation location is under Users I've notice it shows my name. I'm actually interested myself if there is a real issue or just a tin foil hat issue. This file is probably not a good example of what you would turn in for a bug, but I know it shows up there. Would the properties still have your computer name or user name? I can't remember how that works.
  22. Weird. Did you send them back the original file or the one after you tried to open and repair it?
  23. Are you trying to open it on a new server or as a single player file? I once download my sever savegame and tried to run it as a single player world and it said the file was corrupted. The same savegame file still works on a server.
  24. Is he really in it for the views though? He grinds the game out for 100 episodes and ends up with <100 views per episode. If he was just going for views I think he would stop somewhere around 20 and start something new. He ground through the 7D2D afterlife mod and let's be honest that was brutally hard to watch content.
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