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Zane Mordien

Vintarian
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Everything posted by Zane Mordien

  1. I found that interesting right now because the main story is very linear. I wonder if that is what they intend and just because you release one chapter at a time it ends up being linear. Maybe later they will scramble it all up. Well my applogies if I reacted to strongly. People can dream of a more 'lived in" world. I wouldn't expect that either. Environmental story telling is what I'm looking to see. I'm thinking more the possiblity of scatter struggling outposts and the ruins of failed outposts. They don't have to be story related at all, but they build on the eldrich horror theme. Some of them might even be hostile to you because they have seen a sereph before who got people killed like in the "The Ghost" and they run us out of town. Ruined recent human settlements might hide dangers or just creepy elements. Make them all spawn in highly highly unstable areas so much like a deep mining run you have to be quick while you investigate.
  2. This is the thing that annoys me sometimes with your posts. You state thigns as fact that you can't possibly know. I agree with a lot of what you say in your posts, but this is just your opinion. If I went back in time to 1.16 and posted there would be a village and a flying mechanical bird, you would have told me it is impossible because it doens't match the lore of the game and it wasn't on the road map. Yet here we are. The game and it's world is still being developed. Only Tyrion and his wife know the full story and according to his interviews he hasn't shared it with many people. Maybe the lead story developer knows more, but you are stating things as fact that are not. NPCs were just added so obviously they were still in developement and thats why they didn't exist before. In future updates they may expand on that and add more NPCs to interact with or maybe they won't as you suggest but neither of us know that for a fact. The written lore talks of a past calamity and hints at something going wrong in the present, but just because there aren't villages and random NPCs today doesn't mean there won't be tomorrow. Just because it's not in a game lore book doesn't mean it isn't lore of the game. Tyrion added both of these stories to the website and he knows the lore of the game. Both stories allude to there being other settlements or a failed settlement. I agree that the game will be mostly wilderness, but I hope there will be something else in the future besides a couple story locations with NPCs. “He knew nothing of his surroundings. He didn’t seem to know how to keep himself fed and clothed. He kept asking for directions to a city in that silly accent. When I told him that Innswood had been overrun more than forty years ago, he seemed confused. He was lucky to have found me in the first place. Most of us round here are too young to know about that.
  3. Which part of the lore says that people are rare? I think thats just where we are in game development and not lore. Below is from the lore of the game and it indicates that civilization should be spreading and not just 1 or 2 rare places. With their newfound strength, they worked together and made a grand village. They spread to distant lands, making villages and helping those in hiding there. And always, they remembered that long night and the sunrise that came afterwards.
  4. I made this post prior to 1.20. Before bowtorns and shivers. The temporal storms were too easy when you figured out to just run around and kill drifters with spears. They needed an overhaul. Nowadays the storms are a lot harder. I think they are too hard for what they are worth. To me they add nothing but a time out to be bored unless I build a cheese factory of some sort. I don't feel any horror. The lore is that you cannot die, so basically the game expects you to die multiple times and thats fine. I personally don't like dying over and over to a teir 4 shiver or bowtorn in a temporal storm so I don't care for that mechanic. Actually yes, they just sit in the water most of the time and flap around helplessly. It's a game and one of the major mechanics of the game is a time out. You can argue it until your fingers fall off, but thats what it is to me.
  5. When you first play the game I see your point, but after awhile the storm is just an annoyance. I still haven't turned them off because I'm stubborn, but the more I think about it... I should since it's just boring to me. Do they really add anything to your game play after 200+ storms? Lol just a wild guess. Ive gathered so many Jonas parts and never had enough to build anything and that was with the better ruins mod, which adds more opportunities for looting them.
  6. That would require Jonas parts to be acquired at a reasonable rate. As we have discussed many times, they think Jonas parts are actually worth farming. Besides if you are geared enough to farm Jonas parts then the storms are more of a nuisance and not a large threat. I am close to just turning off the storms so I can just enjoy the game. They add nothing of value IMO. Once you have figured out how to survive they are just a gameplay time out.
  7. Rare is okay, but they should be easy to find. They are supposed to be selling stuff so they shouldn't be camouflaged. I would like to see short packed dirt roads leading to a cluster of traders. Maybe even a pointless village with a few NPCs that do nothing but add environment.
  8. If I'm sitting out the storm i typically just do the 1x1x4 area with a door at ground level and a hatch in top with ladders inside. Does it stop spawns? I don't know, but the odds of spawning in that small area are pretty low. Looks like you had extremely bad luck. Just remember, Whatever the latest META way to handle a storm is will get patched out, so you just have to live with the small risk. The devs don't want you to ignore the storm or be 100% safe in the storm.
  9. More so in VS I feel. Now that they put in a treasure hunter that is a story location I bet they will do something similar with the rest of the traders in the future.
  10. The blackguard armor, cassiterite and sylvite are what I primarily buy in a standard world. If you do a snowball earth play through traders become much more helpful since they sell things you cant get otherwise.
  11. Yes It's rare. I think this is how traders should be. The lone trader is just weird.
  12. I do not own or use a Mac, but you should be able to install the full game again if you can't use the update. It doesn't hurt your game at all. The saves and your settings are not impacted if you reinstall the game. It sort of sounds like you tried this, but I don't know why it wouldn't work as normal. Even if it went to a new location that location should run the game.
  13. In general, when the discussion gets this deep into the code of the game, it really takes away from the fun of the game.
  14. There are threads on this in suggestions on the discord, the fourms and probably reddit if I ever went there.
  15. True the Hudclock Mod puts it on the screen. I thought it was in the C menu, which is where it gets everything else for the HUD. Instead type /weather and it will tell you the wind.
  16. It is Crazy, I've found so many bees and never ever in a single pine tree. I feel like I would have just accidentally found one in my hunt for resin. For me its always a maple tree where I find them.
  17. @Discipline Before Dishonor I had so much frustrations with finding bees at first. Nowadays I find them all the time with no issues. IMO the first thing they should do to find bees is turn off the music and put on headphones. Also avoid pine trees. If they spawn in pine trees I've never seen it.
  18. I've started doing the same with base locations. I just dont want the hassle of a mountain or rugged hill spawn anymore. Been there done that, not interested in doing it again.
  19. I traveled 2 days in one playthrough for bees then I logged back into that world a year latter to check out my old world and found bees in the first tree 200 blocks from my base.
  20. That was my original thought, but then again I've also found iron where there was no iron hit when I was trying to find something else mining down. Maybe lead is just so common that it appears to not be correlated when it's just the spawn rate is so turned up it spawns anywhere. I'm not saying I'm right, just something I've never considered. I was talking about lead and not copper. I'm fully aware of how copper spawns. Although I rarely even bother looking for copper after I mine the surface deposits. I usually have more than what I need for the my first copper tools and enough to make some tin to get iron.
  21. I wonder, does lead have "surface " deposits or does it just spawn so close to the surface that it shows up on the surface as nuggets all the time? I've never paid any attention to the prospecting data. I've always assumed they coded in surface deposits to make it easier to get the copper-lead alloy to make lanterns. That was probably a bad assumption.
  22. I usually find so many surface deposits they I dont look for it with prospecting. Just make sure the rock you are prospecting can have lead as an ore is my best advice. The rest is RNG.
  23. Okay, that makes more sense. The ocean generation is still weird in Vanilla. Either you are right next to one or you travel around thousands of blocks and don't see one.
  24. ACHTUNG! Go into a test world and practice with the command before changing it in your favorite world. Save a backup copy of your world. After you change the setting, exit the game and hover your mouse cursor over the world and see if it lists the setting the way you wanted it. It should say the same thing from the world creation menu with all the text. If it is only a number without the "blah blah forest (x%)" then you did it wrong. If it does then go at it in your main world..after you back it up and change the setting. /worldconfig globalforestation <X> <X> = 0 default, the range is 1 to -1 -0.25 (somewhat less forested -25%) -0.50 (Significantly less forested -50% And so on: -0.75, -0.90, -1 To regenerate the terrain you use the /wgen regen command. BUT this completely resets the chunks. It will delete anything you built and restore it to the new world config settings. It will also remove and reset traders. So if you reset a chunk with a trader it will delete that trader. It will spawn a new trader around the same area but not in the exact same spot so be careful if you have a trader you want to keep. /wgen regen <radius> <radius> = number of chunks around you to be reset. I highly advise you do no more than 5. It gets very laggy and you loose control of what you are reseting. Good luck!
  25. I don't know if it had increased or not, but I've always thought it was a bit OP to find one.
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