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Everything posted by Zane Mordien
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server join issue Struggling with opening my server to the internet
Zane Mordien replied to Massif Sack's topic in Questions
I'm running out of ideas. Whenever this has happened to me I end up having an issue with the serverconfig file somehow. Other than that it's the lame port forwarding issue, but you have other servers that run so it seems like you understand port forwarding on your router. Did you set the port in the serverconfig when you made the change? Have you tried putting the IP address in the server config file? "ServerName": "Vintage Story Server", "ServerUrl": null, "ServerDescription": null, "WelcomeMessage": "Welcome {0}, may you survive well and prosper", "Ip": null, "Port": 42420, "Upnp": false, "UpnpInfiniteLifetime": false, "CompressPackets": true,- 8 replies
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I second what ifoz is saying. Don't update until it is stable.
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server join issue Struggling with opening my server to the internet
Zane Mordien replied to Massif Sack's topic in Questions
@Massif Sack It sounds stupid maybe, but have you tried a different port for VS just to see? If your other games are working with the port forwarding it's hard to understand why VS isn't.- 8 replies
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Oh cool. If you figure it out I want to know so I can print a saw blade locust.
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server join issue Struggling with opening my server to the internet
Zane Mordien replied to Massif Sack's topic in Questions
I've definatly had similiar problems after I changed or updated my server install. Drove me crazy until I figured out whatever small error was not allowing it to work. Sounds like you're using the base port 42420 so you don't need to change the port in the serverconfig. The log files say it is booted up properly I assume? Can you connect inside the network? Are you running the server through Pterodactyl, virtual machine, docker container, etc...? I mainly use Pterodactyl and as a App in TrueNas.- 8 replies
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server join issue Struggling with opening my server to the internet
Zane Mordien replied to Massif Sack's topic in Questions
Can you not connect or is it refusing connection? The whitelist is turned on by default as of about a year ago in 1.21 I think. If you haven't played since the whitelist was defaulted to on then that could be the problem. If the whitelist is the problem then you need to do one of these things: add yourself to the whitelist in the console commands, add yourself manually to the white list file, or turn off the whitelist in the serverconfig file. I've had issues turning if off in the serverconfig sometimes so that may not always work.- 8 replies
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Kurrazarh is still my favorite but mostly because he is kid friendly for the most part and I have my kid watch him when he wants to watch VS stuff. My other favorite youtubers for VS are not so main stream. The streamer that got me into VS was @Rakoona. I was having an issue doing a POI in Empyrion and found his channel and then that was a gateway game to VS. He built his first base in a forest and fought off bears every 5 seconds. He also has burned his base down many times which is great content. I love watching Enns13 do his wilderness survival, snowball earth, permadeath runs as well but he is more of a twitch streamer than youtube. Then GGbeyond was my other favorite to watch but he quit playing after the addition of the shiver and bowtorn becuase he also played Wilderness Survival and refused to hide during temporal storms. Wilderness survival throws you in a 5K block area on respawn so he gave up the game at that point because he could never find his way back to his base. Ashantin was cool I liked some of her stuff, Timmytwonipples was fun to watch, Rhadamant has a great voice but he rubbed me the wrong way with some of his commentary, but that's probably just my personality doesn't mesh with his.
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translocator Шаткий транслокатор не работает
Zane Mordien replied to Mikhail Kuznetsov's topic in Questions
You gotta love google translate. -
Nice. Definately the eldritch horror vibe to that statement.
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But, does Matrix shut down such servers when they are pressed? or do they say, we are not in control of those servers? Like I said, Discord doesn't care they just want money, but when pressed they act. I don't really know how Matrix works, but I did glance over the website and it appears like a decentralized type of system where they do not have any control. Maybe I'm wrong.
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To me there is already magic in the game, but its more Lord of the Rings magic vs D&D magic. Although translocators are pretty D&D magical since they flat out magically transport you somewhere else. Everything else is the vague alchemy/magic of the temporal technology. Transforming humans into serphs and hurling them through time is also very magical. If they keep heading down the path of explaining how it all happened while you work with the imortral (more magic) guy from chapter 2, it seems like we will be learning more of that "magic", but I don't think we will be throwing fireballs or anything.
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Agree they were in a certain area, but not always the same type of trader. I played one world multiple times and the type of trader was random. I need to load a world a few times and see if the traders are the same.
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I love the rework of the traders in 1.22. I'm not sure I love that most of them are hiding in bunkers, but I understand that it fits in better with the lore. Some of the other traders are quite interesting. I'm not sure if is a spoiler to talk about them since it is probably more fun to find them yourself the first time. Are trader locations tied into the seed now? I feel like I had the same trader in the same place twice just like ruins are located in the seed. I guess that would make sense now that their structures are different and not just wagons.
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First and foremost, I get the concept, but I think they would still need to moderate it if it is a Official server. They wouldn't want it to be overun with people that post porn images for example. That is just bad press they do not want. I know nothing about this Matrix server, but the problem I see is that typically the "secure and decentrallized" communcation programs turn into cesspools of unregulated sites that focus on hate speach, illegal activites, porn, etc... that they don't want to be associated with. Even if they moderate their own server, when the news starts reporting on all the disgusting things that are going on <insert decentralized platform here> Tyron probably doesn't want to have his studios name associated with that. Now Discord has the same problem, but they close those sites down when they become a problem so they give the appearance of caring. Do they realy care? No, because no corporation really gives a hoot, but they care about money and if they don't regulate it they loose money. Decentrallized sites just go, "not my problem, speak to the server owner because we just provide the software and do not host it on our servers." Meanwhile all the nasty servers are located in some country that will never crack down on them. The big brother world sucks, but people suck as well. Left without moderation everthing online turns into hate and illegal porn.
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There are still too many bears. I don't mean the one bear by itself. I mean the 2-3 that spawn on top of each other.
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I can't imagine it could be that much of a performance issue. The game Wurm did this long long ago and it was a precursor sort of to Minecraft.
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I exclusively live in rebuilt ruins. Now my rebuilds aren't very pretty, but it is just how I like to play. Since the ruins changed in 1.18 or 1.19 (I forget) when they removed all the old ruins, I have a hard time finding a good ruin around spawn. Nowadays I will often start the game with the Better Ruins Mod turned on but I have tweaked the settings so the loot in them is basicalliy 0 and I turn off the Mega ruins so they don't load up. Once I find a structure I like near spawn I turn off the mod and enjoy my ruin.
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Trying to figure out how to remove all VS files from my PC entirely.
Zane Mordien replied to WillToLive's topic in Questions
Just delete the entire folder Vintagestory folder. If you didn't change where it installed then this folder just contains the game files and base game mods. The mods you installed are in another folder which you can delete to remove all mods that have been added. Then you should be able to reinstall fresh with no mods but your save games will still be there. Although I can't see why a mod would crash the mod manager menu. They should just show up in red or something if they are broken mods. -
When in doubt burn the forest down to help find that copper!
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That is a very detailed walkthrough. That would have been way easier than the beating my head against the wall method I used to get mine to work on TrueNas.
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It would be interesting if appropriate trees lost their leaves in the winter, and I wouldn't be surprised if the devs manage to figure out how to implement it some day. My main concern with this kind of thing though is performance. I feel like they will definately do this one day. I think snow accumulating and water freezing has to be harder than just having the trees change graphics to not having leaves. It is probably just not a priority yet.
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Message of appreciation for the wonderful folks in this forum <3
Zane Mordien replied to EnbyKaiju's topic in Discussion
Ah good old flame wars. -
That looks like you have a mod is loading and failing. Combat overhaul is definately a mod, so I would go back and check your mods and turn it off.
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Will I have to start a new world after 1.22 drops?
Zane Mordien replied to The1Zorro's topic in Questions
I do not believe that is true, because ever time I load up an old world I get the story location error for the new trader. I haven't built anything where the trader wants to load but I have generated that chunk. Also when the RA first came out there were instructions on how to generate the RA if you had already discovered the chunk. -
Questions about what to do before updating my game
Zane Mordien replied to rsingh592's topic in Questions
Yes, if they haven't loaded yet. You can also manually load the story points with some commands. I would just wait until stable before you move your long term world to 1.22.