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Dekkan

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Wolf Bait

Wolf Bait (1/9)

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  1. So I've been reading in the wiki on JSON patching and modding compatibility and I am lost at how to patch another mod's asset from my own mod. I feel that there is probably a method for doing this and so far from the compatibility wiki page it speaks of two methods - one which looks like maybe you replace the file completely in that mod? or add a file? And then another using a patch method using the dependsOn method. Literally all I want to do is change one modded items' recipe to use a different item to make it but I'm not sure exactly how to go about doing that. I was thinking that you could change the asset using the dependsOn method but I'm not sure what I need to do to reference the other mod's asset. in my patch file. Or would it be better to make my own recipe itself and then reference the mod's item in the recipe and somehow make that recipe dependent on that other mod being used? Any help would be highly appreciated.
  2. Love your mod and so does our server. The additions of the larger gates and the waterwheel and even the aurochs is a nice touch, however having read through the posts here about the mod I followed a suggestion you made a while back to change how much damage the waterwheel takes to avoid it constantly needing repair and while it seems like a simple fix it isn't having any effect on the durability % loss of the waterwheel, leading to it still eventually breaking. I know it seems like an annoying request but could you possibly tell me how the damage for the waterwheel's durability is computed because adjusting the damage per tick to 0 on the waterwheel base doesn't seem to affect the durability loss on the waterwheel itself. I'm not asking for changes from your end, just some understanding how the damage is computed and possibly how to disable the durability loss on the waterwheel given that setting the damage per tick to 0 doesn't seem to stop it from taking damage somehow. How high of a durability can be set for the item? I was wondering if lowering the damage per tick down to 0.1 and increasing the durability to something ridiculous to like 1000000 might slow the process down at least reducing the constant replacement of the waterwheel? I would appreciate any consideration you would make for us in this. Thanks.
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