Currently, the two weapons that the player can craft are the Falx and the spear.
But there are also special "ruined weapons" that can be found in the Archives.
These weapons have unique appearances, but are in a state of severe disrepair, looking broken and have only around 15 durability.
I suggest the idea that by crafting a ruined weapon with parchment, much like how the glider schematic is duplicated, the player is able to create a schematic for that type of weapon, which when used allows for them to forge their own versions. (Attached is an idea of the crafting recipe using a ruined sabre.)
This would be a creative way to incentivise keeping an eye out for these ruined weapons, and a way to bring them back to life, which is fun for fashion or roleplay, as well as potential future combat overhaul purposes if such an overhaul is ever implemented.
If there was to be a full combat overhaul, I also had the idea of Falxs being replaced by basic swords as a weapon that the player can craft without any schematics. Swords do less damage against drifters and more damage against living creatures, and Falxs do bonus to drifters but less to living creatures. The Falx schematic could be found in underground ruins or in the Archives, acting as an upgrade to the sword, but with the tradeoff of being less effective on non-drifter creatures.
These were just some random ideas I had, and I thought it could be fun to post them to the suggestions topic of the forums.
Stay safe out there, Seraphs!